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#1 |
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UP Regular
Join Date: May 2002
Location: tampa Fl.
Posts: 184
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new beta patch out!
version 2153(old) and now 2153b2 are being tested as we speak.
maybe a week or so after the testing it may be released...depends on the bugs they find. ________ Art On The Hill Condo Prathumnak Last edited by DraZtiK; 09-07-2011 at 12:15 AM. |
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#2 |
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Aiming at Creeper
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Here is what it addresses so far- I like the notion of the "dropflag" command. Adds interesting twist to game play to easily pass the flag:
Gameplay: friendly fire kills affect team scores made players a little brighter allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true) don't spam "you are ready/not ready" messages to console before game starts fixed FFA DM overtime end conditions Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system directory) change: [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName" fixed strafe toggle support longer playernames on scoreboard/HUD show FPH in scoreboard fixed flags sitting on ground in CTF-Citadel more minigun ammo really fixed 4 rocket bug Fixed DM-TokaraForest flags showing up fixed CTF-LostFaith KillZ spectating maintains view - when a player dies it continues to view the player when they respawn. improved texture precaching, removing a few early hitches moved arena mutator config and maplists from user.ini to ut2003.ini update .ini files without overwriting them! (except for settings added or changed since we shipped) fixed bug when had more than 16 bots total on custom teams improved translocation (less failures) link alt no blood don't lose adrenaline if switch teams to team with less players added Gameinfo property bAllowBehindView, server option allows behindview in net games if true (default false) made lightning gun recharge match up better recharge finish (it was playing too long) reduced delays between allowed voice messages scaled weapon and powerup pickups down some to match player size better spectators can go through doors/movers fixed catching weapons in mid air added DropFlag command adjusted distance fog in some levels to make them look crisper/higher contrast if weapons are invisible, firing is centered added PipedSwitchWeapon exec function, to allow you to bind to weapons to a single key by editing your user.ini, e.g. "e=switchweapon 5 | switchweapon 7" allows you to switch to and between the linkgun and the flakcannon. HUD/Menus: added in-game personal stats (bound to F3) Added Server Info which includes MOTD and Rules (bound to F2) Added In-Game Chat Client (Similar to IRC) made team section of HUD scaleable Mouse acceleration threshold now in the menus FOV settings 80 to 100 in menu Press f10 to cancel added to connect message "Blob shadows" option added to menus Change "corrupted connection detected" to "incompatible game files" Add name of weapon you are switching to to hud Fixed DisplayProgressMessages to only show MOTD once Added color codes to text messages Fixed MOTD to be able to handle more than 4 lines Add up/down key history to IRC input Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat. Add colour to IRC (nicknames, join/leave messages, links etc.). Ctrl-C in server browser copies selected server URL Extra game-type tabs created automatically for installed game types (from .int file). Add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay. fixed blue team preference not being saved added configurable HUD option to not display enemy names under your crosshair HUDbDeathMatch.bNoEnemyNames AI: fixed bot aiming link shaft at crouched opponent BR AI improvements CTF AI improvements improved skyline bot AI improved bot use of ion cannon Networking: make sure ClientNetSpeed can't get set to 0 improved client ping measurement fixed client location synchronization problem that could happen when you fell out of a crouching height only area fixed bug where lost ability to fire fixed weapon idle animations on net clients fixed GetLocalPlayerController() on net clients fixed BR-Skyline airship in netplay improved smoothness for high ping clients fixed minplayers+stats coexistence admins can pause net games fixed combo effects showing up in net games *really* fixed redeemer firing bug Fixed bug that caused garbage collection not to occur between level changes Gamestats class is now configurable via ini Security actor is now configurable via ini Add ClientReplaceMenu in Playercontroller Added Admin command NextMap Applied fix for bug where some string checking in Web admin failed Fix bug in Web admin that causes "WebAdmin:" to appear twice Added security level checks to web admin's ServerChangeMap Applied fix for linux Web Admin regard hard-coded IP addresses Applied fix for Admin kicking via XAdmin Closed security hole where admins could look/set security info reduced ConnectionTimeout to 15 seconds allow players to enter as spectators in games with maxlives>0 that have already started replicate weapon reload sounds allow admins and spectators to use behindview Mod support: added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location. added mutate() replicated function for use by mutators fixed teamgame ReduceDamage() allows mutators to override even if instigator==None added skeleton option to .upl player descriptions (for user created models with different skeletons) Add -MainMenu= command line param Fixed several internal hardcoded menu links Fixed GUIController to always use the ini set MainMenuClass Propagate LevelChange() through the interaction and gui system Add MutatorFillPlayInfo to allow mutators to add web admin settings Added bContactingLevel output variable to KarmaParamsCollision. Engine: Memory leak fixes: Explicitly destroy KarmaParams in Actor stScriptDestroy, and 'new' KarmaParamsSkel instead of using BeginObject Fix for crash with per-tri karma collision with static meshes with no collision data D3D/OpenGL: fixed z- pixel fog and favored it over vertex fog worked around vertex fog driver bug on ATI cards added workarounds for S3 cards like the Savage 4 added OverrideDesktopRefreshRate option (defaults to false) Audio fixed occlusion if EAX 3.0 is enabled |
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#3 |
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Guest
Posts: n/a
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Huh, i dont see a Win98 editor fix. Guess this counts me out of the mapping race. . . Any idea on the expected release?
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#4 |
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Aiming at Creeper
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I've seen rumors of any day now-- maybe mid-December latest
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#5 | |
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UP Regular
Join Date: May 2002
Location: tampa Fl.
Posts: 184
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Quote:
________ real estate in Pattaya Last edited by DraZtiK; 09-07-2011 at 12:15 AM. |
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#6 | |
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UP Regular
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Quote:
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#7 |
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Guest
Posts: n/a
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Really!?! I thought the game patch canceled out the ed fix. Do you have a URL?
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#8 | |
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UP Regular
Join Date: May 2002
Location: tampa Fl.
Posts: 184
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Quote:
for the patch: http://www.unrealtournament2003.com/?downloads and the editor update alone(this is included in the patch): http://ut2003master.epicgames.com/ot...in98_patch.zip ________ apartments for sale in Pattaya Last edited by DraZtiK; 09-07-2011 at 12:15 AM. |
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#9 |
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Guest
Posts: n/a
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This cant be good:
---------------------------------------------------------------- Build UT2003_Build_[2002-10-28_01.28] OS: Windows 98 4.10 (Build: 67766446) CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 255MB RAM Video: No Video Assertion failed: Actor->Brush [File:UnEdCsg.cpp] [Line: 32] History: UEditorEngine::csgPrepMovingBrush <- UEditorEngine::Init <- UUnrealEdEngine::Init <- InitEngine ---------------------------------------------------------------- So much for a patch. It wont even load up. |
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#10 |
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UP Regular
Join Date: May 2002
Location: tampa Fl.
Posts: 184
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the only thing I can say is make sure all your drivers are up to date(display, via 4 in 1(if needed) direct x) move your ini file to some other folder and try again and if that doesn't work maybe uninstall and reinstall the game.(if you do that make sure you copy your user.ini and ut2003.ini file somwhere so you don't have to change the settings to get them where you like them.
________ Vaporizer Wiki Last edited by DraZtiK; 09-07-2011 at 12:16 AM. |
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#11 |
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Public Urinator
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*is still holding his breath for the patch that returns the minigun to its former glory*
*continues holding his breath* *turns blue* *won't give up* Btw Punkamatic, I'm using UED3 on Win98... with no problems except the occasional (ok - the regular) crash. As for dropflag, isn't xlocing away from it essentially the same thing?
__________________
all your darkest fears |
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#12 | |
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Aiming at Creeper
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Quote:
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#13 |
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UP Regular
Join Date: May 2002
Location: tampa Fl.
Posts: 184
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beta patch 2154!
they thrashed 2153 and are now at 2154!
updates to this patch are: - fixed karma cleanup crash on level changes - fixed animation problems for older clients on 2153 servers - korean included in installation language options - fixed settings change causing team change - added configurable option bShowMessageText to TeamVoicePack, controls whether text of non-taunt voice messages is shown. - display ~ for unicode characters on US/European language servers - updated localization files - some UI fixes ________ Volcano vaporizer Last edited by DraZtiK; 09-07-2011 at 12:18 AM. |
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#14 |
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Hail to the Chief
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Beta patch here http://www.techconnect.nl/modules.ph...rder=0&thold=0
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#15 |
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UT 4 Fun! Relics bite!
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Why isn't this patch available through the game itself? Is this a leaked version?
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