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#1 |
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beep...beep....beep...
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OK, my maps dying, it loads in Ued 3.0 but i cant run it in UT2003, it locks up. With reuilding veiwing the log, i'm told too many nodes "over the node limit"
Would anti-portals fix this?
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Last edited by Lord_Simeon; 11-10-2002 at 04:59 PM. |
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#2 |
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beep...beep....beep...
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Warning: Node side limit reached
Warning: Node side limit reached Warning: Node side limit reached Warning: Node side limit reached Log: BspOptGeom building sidelinks Log: BspOptGeom end Log: Processed 6396 T-points, linked: 39078/39362 sides Log: Polys: 3254 -> 3254 Log: Nodes: 8342 -> 8342 Log: Points: 11714 -> 11714 Log: Vectors: 498 -> 498
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#3 |
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beep...beep....beep...
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More info from the log
Init: D3D Device: Device doesn't support D3DVTXPCAPS_MATERIALSOURCE7
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#4 |
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beep...beep....beep...
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OK, i've got the map running again.......grrrrr......
I had to delete a room, so the offender must be in there. *LS is starting to find all the bugs, and doesnt like it very much*
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#5 |
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Rails Under
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grrrrrrrrrrr from me as well toward engine/editor
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> Switch's StupidNameTracker v1.1 UT2004RPG INV, FHI: 'Switch'. Red Orchestra, Company of Heroes: 'MajFauxPas'. Lienage II: 'Visse'. Current Status: unknown. |
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