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#1 |
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I'll do it for 2.5 PIE!!!
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Sunlight Actor????
I've been using the Sunlight actor to light my terrain. I have two problems.
1. I'm getting a funny Shadow on my terrain ingame but not in the editor. 2. All the static meshs that should be not be lite (are hidden behind the terrain are bright as if they are being lit by the sunlight actor!!! Any idea's? I don't want to light my Terrain the old way because it'll take me forever (it's quite big)!! Thanx Mal
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#2 |
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Rails Under
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1. From what I know, the shadow anomalies are common. The editor makes a lightmap texture every time you build the lighting in maps. It's not very accurate, and causes jagged edges sometimes. I've never seen shading lines like yours, though. Is that looking at part of the terrain that's inside the world from the outside? If so, the engine doesn't apply the lightmap to areas outside the BSP subtraction.
You might wanna try hiding it with fog. 2. The sunlight actor shines through terrain. Wierd, huh?
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> Switch's StupidNameTracker v1.1 UT2004RPG INV, FHI: 'Switch'. Red Orchestra, Company of Heroes: 'MajFauxPas'. Lienage II: 'Visse'. Current Status: unknown. |
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#3 |
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I'll do it for 2.5 PIE!!!
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The pic is inside the Subtracted cube. Annoying or what! i am trying not to use fog if posible.
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#4 |
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Guest
Posts: n/a
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I think you just have to add antiportals under the terrain to solve your lighting problem, but I may be incorrect
edit: Antiportals prevent the things behind them from being rendered. This is what I meant to say: you could just add solid brushes instead of antiportals. That will stop your light-through-ground problem Last edited by punkamatic; 11-06-2002 at 01:10 PM. |
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#5 |
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I'll do it for 2.5 PIE!!!
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I was under the impretion that Antiportals only removed Static Meshs that are out of view?
Will try it.
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Subscribe to Unreal Playground now and save the best UT site on the Internet : Subscribe NOW!! "a great designer is the sum of himself plus his peers" - CliffyB Mapping is not a hobby... It's a way of life! For updates on my map development: http://www.gameover.org.uk/ut2003 |
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#6 |
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Rails Under
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Do you have more than one sunlight in there? It looks like there are shadows from one direction that are cut off but shadows from another direction which aren't.
Is there a zone portal there? Is there a duplicate terrain? I think you may have to just cover that up. ![]()
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> Switch's StupidNameTracker v1.1 UT2004RPG INV, FHI: 'Switch'. Red Orchestra, Company of Heroes: 'MajFauxPas'. Lienage II: 'Visse'. Current Status: unknown. |
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#7 | |
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I'll do it for 2.5 PIE!!!
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Quote:
2. One height Map. So no Zone portal needed 3. Would love to cover it up... but what with? It's going to be a big map as it is... since this problem is found all around the terrain at the top it would take loads off Static Meshs to cover.... ![]()
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#8 |
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Aiming at Creeper
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Is that lava and snow together? Fire&Ice...hehe
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#9 | |
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Guest
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Quote:
Also, you could just add lots of fog, with antiportals in it, but that might cause a little decay in performance. |
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#10 | |
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I'll do it for 2.5 PIE!!!
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Quote:
![]() Yeah... the Layers have made the transition easy... and very good looking... Better screens soon.... ![]()
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Subscribe to Unreal Playground now and save the best UT site on the Internet : Subscribe NOW!! "a great designer is the sum of himself plus his peers" - CliffyB Mapping is not a hobby... It's a way of life! For updates on my map development: http://www.gameover.org.uk/ut2003 |
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