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Old 02-07-2010, 04:08 AM   #1
krimzondestiny
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UDK kismet

hello all. i was wondering if anyone here was into UDK development. if so, i need to task you a question. i am trying to make it so that when four interpolatedActors are destroyed, they trigger a kismet sequence. however, i'm not sure how to set it up. i've got the four Destroyed events for each of the interpActors, but i'm unsure of the next step. i've been searching for the past few days on some examples, but all i can find is the self explanatory informaiton like, "object Destroyed event fires when an object is destroyed". I"m like, no duh! what I want to know is how does Kismet know when an object is destroyed and how to make it trigger events. i'm new to UDK and new to the forum so your help would be greatly appreciated.
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Old 02-07-2010, 03:06 PM   #2
Angel_Mapper
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You can hook them all into an Add Int that adds 1, then to a Compare Int that checks if the result is equal to 4.
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