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Old 03-15-2009, 05:53 PM   #1
LittleMOM
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Post DM-ConQuestor

THE FINAL IS OUT!!!!!!!=>http://www.unrealplayground.com/foru...o=file&id=7431

http://www.fileplanet.com/files/200000/200276.shtml



-MSUC Phase 3 - Best DM/CTF Level and Best Graphics in Map- Honorable Mentions




NAME: DM-ConQuestorPreBETA

VERSION: PreBETA

COMPATIBILITY: UT3-PC,Patch 1.3 is recommended.

DESCRIPTION: Big DM Map with Industrial Complex(Pipes)as the Ruins with its Elements around.Best Player Account 8-14.Patch 1.3 is recommended.
This is PreBETA=>It means no PostProcesing,no BlockedVolumens,no FogVolumens, no TerrainPaintfinish,...
****PLEASE FOR SUGGESTIONS.....




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DM-ConQuestor UT3 -MSUC Phase 3 - Best DM/CTF Level and Best Graphics in Map - Honorable Mentions
UT2k4: ONS-Celebis/ DM-Kandhar/ ONS-Cosimia and others

Last edited by LittleMOM; 09-06-2009 at 02:37 PM.
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Old 03-15-2009, 06:36 PM   #2
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Nice map, but work on the bots. They get stuck about every where.

The water, you have only put a sheet to look like water, but in it it is land.

And other minor thing's. But it look's good. Keep on
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Old 03-16-2009, 04:25 PM   #3
LittleMOM
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Shock

Quote:
Originally Posted by Cobra View Post
Nice map, but work on the bots. They get stuck about every where.

The water, you have only put a sheet to look like water, but in it it is land.

And other minor thing's. But it look's good. Keep on
THX for Comment!
The Bots are only placed to make the Map playable=>Finetuning is in progressThe TerrainPainting,PostProcesing,VolumeFog,..etc are on the way
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Old 03-17-2009, 09:18 AM   #4
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Thumbs up

Hey I love the visuals !
I can't test it now, but what I can say is that for an alpha, it rocks!
I can only speak from teh screens : the level is full of details, I love that. There is nothing I can explain you from that point. You're experimented.
The greatest lack I can see is the lighting scheme : flat .
Of course you can improve it, but I think you should use color contrast (like blue/yellow/green lamp) to make teh players' path CLEARER, also to "unflat" the architecture.
On screen1, seems like it's at dusk, here the lamps lights the path. I find it good.
On screen2, the sky is brighter (and nicer), but the structure (+ the rocks) are boring to look (maybe like some worst Gears1 maps).
So for me the architecture is done, 'cause the feeling is great, foliage make the facility "old but still livin' ". This is reminding me of some Unreal2 levels, with more vertical feelings.
So keep up the good job , the only wrong thing I can see is lighting .
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Old 03-17-2009, 04:51 PM   #5
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Post

Quote:
Originally Posted by DarkDtk View Post
Hey I love the visuals !
I can't test it now, but what I can say is that for an alpha, it rocks!
I can only speak from teh screens : the level is full of details, I love that. There is nothing I can explain you from that point. You're experimented.
The greatest lack I can see is the lighting scheme : flat .
Of course you can improve it, but I think you should use color contrast (like blue/yellow/green lamp) to make teh players' path CLEARER, also to "unflat" the architecture.
On screen1, seems like it's at dusk, here the lamps lights the path. I find it good.
On screen2, the sky is brighter (and nicer), but the structure (+ the rocks) are boring to look (maybe like some worst Gears1 maps).
So for me the architecture is done, 'cause the feeling is great, foliage make the facility "old but still livin' ". This is reminding me of some Unreal2 levels, with more vertical feelings.
So keep up the good job , the only wrong thing I can see is lighting .
HALOO!! You`ve right-it`s my first UT3 Map and I´m experimented,as I always do.Lighting ist flat-it`s OK,because of PreBETA=>Floorplan is made and the Architecture too.Other things are in work/progress. The Lighting-Finetuning will be combined with PostProcessing and VolumeFog.
I`m just interesting if the Gameplay rocks,if the Weapons,Items,etc. good
placed are!??
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Old 03-17-2009, 06:29 PM   #6
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For me they item placement are ok. Whit good bots, the game play will be just fine. Cause the layout out the map is great for that
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Old 03-18-2009, 06:12 AM   #7
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Quote:
Originally Posted by Cobra View Post
For me they item placement are ok.
... I downloaded it yesterday. In fact there are a lot of things to improve in the wep/items placement. Also a lot of non-blocking statics/and foliage blocking payers' shots . But it's not a problem if I notice you them all. If think I will take a lot of screenshot to show you all the "little" ****s I've seen . Wiedersehen !
Edit : **** mean **** ^^
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Old 03-18-2009, 08:09 AM   #8
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Quote:
Originally Posted by DarkDtk View Post
... there are ... a lot of non-blocking statics/and foliage blocking payers' shots
Quote:
Originally Posted by LittleMOM View Post
...This is PreBETA=>It means no PostProcesing,no BlockedVolumens,no FogVolumens, no TerrainPaintfinish,...
Can you read the caveat before you post your critique, please?
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Old 03-18-2009, 04:43 PM   #9
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Thumbs up

Quote:
Originally Posted by Cobra View Post
For me they item placement are ok. Whit good bots, the game play will be just fine. Cause the layout out the map is great for that
Great!!! Layout and item Placement OK=>Bots Network will be tuned


[quote=DarkDtk]
Quote:
Originally Posted by
Originally Posted by Cobra View Post
For me they item placement are ok.
... I downloaded it yesterday. In fact there are a lot of things to improve in the wep/items placement. Also a lot of non-blocking statics/and foliage blocking payers' shots . But it's not a problem if I notice you them all. If think I will take a lot of screenshot to show you all the "little" ****s I've seen . Wiedersehen !
What`s wrong with weapons/item Placement=>please explain
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Old 03-18-2009, 07:06 PM   #10
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They item placement is good period.

Just waiting for the bots, and the rest of the map to be finish.

I'am not a very big fan of UT3, but I will play that map any time.

Great layout, for a UT3 map.

Please keep on, you don't see oftend good layout maps for UT3
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Last edited by Cobra; 03-18-2009 at 07:09 PM.
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Old 03-19-2009, 06:13 AM   #11
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Check your PM LittleMom .
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Old 03-19-2009, 04:34 PM   #12
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Quote:
Originally Posted by Cobra View Post
They item placement is good period.

Just waiting for the bots, and the rest of the map to be finish.

I'am not a very big fan of UT3, but I will play that map any time.

Great layout, for a UT3 map.

Please keep on, you don't see oftend good layout maps for UT3

THX Cobra for Your Feedback.I`m going to work harder on it
and make it finished-I will keep it on



Quote:
Originally Posted by DarkDtk
Check your PM LittleMom
THX! MR is on the way
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DM-ConQuestor UT3 -MSUC Phase 3 - Best DM/CTF Level and Best Graphics in Map - Honorable Mentions
UT2k4: ONS-Celebis/ DM-Kandhar/ ONS-Cosimia and others
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Old 03-25-2009, 06:46 PM   #13
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Actualy=> Bersek,Udamage and JumpBoots are in,but far away from each other.
All ArmorPickUps are in,but also away and better placed.
Avril an WeaponLocker are deleted.
On the Pipes is another BotNetwork aktiv,and there are many Jump Pads
around........still testing
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Old 03-26-2009, 12:40 PM   #14
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[FLOOD=kewl[/FLOOD]
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Old 03-26-2009, 07:15 PM   #15
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Wink

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Originally Posted by DarkDtk View Post
[FLOOD=kewl[/FLOOD]
I hope I`m on the right way
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