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UT2K3/UT2K4 Content Creation Talk about resources like modelling, textures, and sounds...

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Old 01-11-2009, 09:33 PM   #31
JohnnySix
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I'll post another video/more shots soon - I fixed up some parts of the mesh so they're a bit more detailed - the spade is now tethered on like the jerry cans, rather than appearing to hold on by magnetism.

I've also remodelled the rear lights, so they have housings, rather than being a floating polygon as they were previously.

I've yet to code the texture change from brake to reverse, so at the moment they stay red with a white corona when backing up.
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Old 01-12-2009, 08:59 AM   #32
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Sounds like fantastic progress, M8.
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Old 01-12-2009, 09:36 AM   #33
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Quote:
Originally Posted by SuperApe View Post
Sounds like fantastic progress, M8.
I made myself a lot more work by welding UVWS on the rejigged mesh, as this caused a lot of triangles to collapse, meaning I needed to remap most of the mesh again from scratch. Was too far down the line to go back to the original vehicle.

Lesson learned lol.

Code wise just need to figure how to slow it down atm, it's 3 times faster than the scorpion, and feels about 5 times faster than the hellbender.
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Old 01-16-2009, 08:17 PM   #34
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Making progress - all that needs tweaking is the speed, suspension, finishing the texture for the cabin, packaging into a .u file, and coding the weapon.

Click the image to open in full size.
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Old 01-17-2009, 08:03 AM   #35
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Old 01-17-2009, 11:15 AM   #36
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what he said. )
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Old 01-17-2009, 12:09 PM   #37
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Thanks guys - if you know any decent UT2004 coders with some spare time, please send them my way - I need to pick their brains on slowing it down, coding the weapon and fixing the amphibious physics.
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Old 01-17-2009, 02:59 PM   #38
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Okay guys, here's your first public beta - there's a test map included, in addition to a mutator to add the bulldog in the official maps (except for ONS-Urban and ONS-Adara)

The weapon works sort of, but again, I'd put out the requsest to a coder to lend a hand finalising its behavior (and hopefully, slowing the thing down!)

http://www.c8h10n4o2.co.uk/ut/Bulldog_beta_0_7.zip
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Old 01-17-2009, 04:41 PM   #39
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Bull-beta:
"J6BullDogSkinDelete" missing for 'BulldogJ6' & "VCTF-VehicleTest-Terrain" to be loaded.
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Old 01-17-2009, 04:51 PM   #40
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Quote:
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Bull-beta:
"J6BullDogSkinDelete" missing for 'BulldogJ6' & "VCTF-VehicleTest-Terrain" to be loaded.
Yeah - sorry, I thought I'd removed all references to the original source files, however there were some in the animations package, these have all been removed, and I just tested - so it should work for you too!

Apologies, the new upload will be at the same link in around 10 minutes once it's done uploading.
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Old 01-17-2009, 06:23 PM   #41
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ty J.
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Old 01-18-2009, 06:25 AM   #42
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try take out the dare devil messages.
check out the ChaosUT2 mutator "Anti daredevil message"
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Old 01-18-2009, 08:33 AM   #43
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Quote:
Originally Posted by Chaos_Snake_666 View Post
try take out the dare devil messages.
check out the ChaosUT2 mutator "Anti daredevil message"
Cheers Snake - I'll see if I turn it off for when you're in the water, as you get level 2000+ if you've been driving for a while.
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Old 01-18-2009, 03:48 PM   #44
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Beta 3 is out.

Download now : http://www.c8h10n4o2.co.uk/ut/Bulldog_beta_0_8.zip (21.5mb)


BTW - You can summon it in any map by typing Summon BulldogJ6.ONSJ6Bulldog in the console.

I've still to fix many issues, the steering needs adjustment for bots, while it's cool to be able to donut, the bots haven't quite figured out how to drive it well yet.

Also still need help with the weapon, right now I'm still having issues getting the axis facing the correct way - once this is done I'll finish all the modelling/skinning/emitter fx/sounds etc.

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Old 01-21-2009, 03:28 PM   #45
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So anyone with UT2004 installed tried it out? Could do with some feedback on the handling?
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