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| UT3 Beta Maps Need some help with your level? Beta it up, then ask about it here... |
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#1 |
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UP Regular
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DM-TaiSheng - Beta v8d (2008/10/12)
Name: DM-TaiSheng
Version: beta v8d Compatibility: latest patch Description: Asian/Colonial influence period TDM - sprawling map Comments: This was also a UCMP5 candidate though it wasn't as far along as Dante]I[. Updates: beta 8d:
beta 7b:
(I know there's a couple spots needing more attention - ie: bv's, as you can get stuck...) ~~~~~~~~~~~~~~~~~ beta 6:
beta 5:
~~~~~~~~~ beta 4: incorporated suggestions in thread from beta 2 version Lighting changes - turned into night sky fixed issues near link and flak changed water textures - hopefully less ugly additional deco have not yet moved invis from current location. Screenshot: Updated pics from beta v. 5 showing night time look and changes: ![]() ![]() ![]() Credits: UCMP members ... Dregs specifically for the custom meshes Taffy, Blitz, wael, woooo, 4TX4, J3FFyB, vlad, Crayfish, zdradzony, HungFu, optic freeze, BlackSharkfr, Setheren, juggalo kyle, cUnNiNg_StUnTs, phor Homepage: Download: http://files.filefront.com/DM+TaiShe.../fileinfo.html(PC only atm)
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One of these days I will cut you into little pieces Last edited by Luv_Studd; 10-12-2008 at 05:52 PM. |
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#2 |
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Stunning don't you think?
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Oh cool!
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#3 |
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bSexy=False
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Pretty sweet level you have here. I played it in Duel, and felt alittle big, so I'm assuming that's not what it's ment for.
One thing I would change is the location of the rocket launcher and the Sniper rifle. Way to close to eachother, and the damage amp. -Kyle |
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#4 |
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Stunning don't you think?
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This bridge from the link gun over seems to be pitch black on its surface even though it's opened to the sky box from above.
I would add at least some faint blue light to the surface of that bridge. This should be another great one, that was the only problem I found. |
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#5 |
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UP Regular
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Updated to version 5 beta, link above....
thanks for the feedback! ![]()
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One of these days I will cut you into little pieces |
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#6 |
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Stunning don't you think?
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#7 |
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Stunning don't you think?
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#8 |
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Stunning don't you think?
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#9 |
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UP Regular
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Thanks for the feedback c_S. Much appreciated.
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One of these days I will cut you into little pieces |
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#10 |
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bSexy=False
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New beta's = Woot! =D
I'll have to give it a run through. Did you change the time of day in the map too from beta 4? I don't remember it being night time. Maybe it's just me. |
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#11 |
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bSexy=False
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Ok, it was just me. For some reason, I remembered the map being during daylight, but I suppose those were just from old screenshots.
Well anyways, here's my feedback. Mesh above the Stinger has too bright of lighting compared to it's surroundings. I don't know if it's beacause of the material, or if it's an actual light error. But it may be something to look into. ![]() ![]() ________________________________ The U damage is still in a spot where it can be too controling. I would suggest to replace it's location with the sheild vest, and put the U damage down under where the vest usualy is. That way, the player can't grab the sniper, get the U damage, and jump down to the RL, and be twice as strong in just 5 seconds. Make them work for the extra power. Personaly opinion, it would make the power ups/sheilds feel more balanced. I do however like the new bridge you put above the RL. I like it better than the one in Beta 4. ________________________________ The hanging lamps in the new U damage bridge don't look like they emmit much light onto the mesh that's holding them. I noticed this because when you look down the hall with the same lamps that's right next to the sniper spawn, they are much brighter. I would suggest to fix that. It's also an issue on the ones on the floor above the Stinger. ![]() ![]() ________________________________ This area looks like it could use a jump pad to get on top of the next platform. I suggest in the middle where the statue is. But it's just my own opinion. ![]() ![]() Well, with that all being said, I still love this map. It's a great map for a 2v2. I actually played it with a good amount of bots this time. |
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#12 |
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UP Regular
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updated first post with beta v 6.
NOTE: I haven't got all the updates in that ppl have suggested, will add as I am able to thanks.
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One of these days I will cut you into little pieces |
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#13 |
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UP Regular
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updated with beta v 7b, link above. Thanks.
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One of these days I will cut you into little pieces |
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#14 |
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Stunning don't you think?
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#15 |
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UP Regular
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updated to beta v8d.
thanks for the new feedback c_S - fixed in this version... predict it will be final some time this week ![]()
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One of these days I will cut you into little pieces |
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