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Old 06-24-2008, 11:26 AM   #1
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Broblems of creating models and animation data for UT2004

I have several problems of making an animation data. I have read all thing of making models and animation data, but I still don't get it. Where I should download ActorX or whatever I've read... has some one REALLY simple hint or something, how and what is easy way to make an animation data and very own model?
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Old 06-26-2008, 06:31 AM   #2
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Nothing...

I can't understand. No one does not want to help, and also the site UnrealWiki or something has only plugins. Whatever...
Hey! Now is your chanse to be a ->benefactor<-!!! Now! Answer!
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Old 06-26-2008, 07:54 AM   #3
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You can download ActorX from UDN.

http://udn.epicgames.com/Two/ActorX.html
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Old 06-26-2008, 08:25 AM   #4
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Chaos_Snake, Chill out a bit ...
Firstly, your post is a little hard to understand, I appreciate that English is not your first language, but while we have an unspoken rule that we don't insult people for that, you have to understand that it will take longer for us to work out what you're asking and allow us that time.
Secondly, Animations are not simple - if you've read everything about making them and haven't got it yet, why assume that we can write a simple how-to that you will understand in a day or so?
Finally, try and break your post down into separate problems - you'll often find that different people can solve different problems, but if everything's clumped together it's harder to do that.

I don't do animations, so I can't help out here - I could have pointed you to the ActorX download, but S_T_P beat me to it. However, I can rephrase your questions to hopefully make it easier to get help:
  • Is there an easy to understand tutorial on modelling and animation for UT2k4?
  • Which modelling software should I use?
  • Does anyone have any hints or tips to get me started?

Finally - please tell us what you are trying to achieve - are you making a new Player Model, a Monster, a Weapon? Are you already using modelling software?
That kind of information can be really helpful.
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Old 06-26-2008, 05:16 PM   #5
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You definately need actor X, this is used to export your model / animations.

If your using MAX, i can help.
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Old 06-27-2008, 05:12 AM   #6
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Quote:
Originally Posted by DeadMeatGF View Post
Chaos_Snake, Chill out a bit ...
Firstly, your post is a little hard to understand, I appreciate that English is not your first language, but while we have an unspoken rule that we don't insult people for that, you have to understand that it will take longer for us to work out what you're asking and allow us that time.
Secondly, Animations are not simple - if you've read everything about making them and haven't got it yet, why assume that we can write a simple how-to that you will understand in a day or so?
Finally, try and break your post down into separate problems - you'll often find that different people can solve different problems, but if everything's clumped together it's harder to do that.

I don't do animations, so I can't help out here - I could have pointed you to the ActorX download, but S_T_P beat me to it. However, I can rephrase your questions to hopefully make it easier to get help:
  • Is there an easy to understand tutorial on modelling and animation for UT2k4?
  • Which modelling software should I use?
  • Does anyone have any hints or tips to get me started?

Finally - please tell us what you are trying to achieve - are you making a new Player Model, a Monster, a Weapon? Are you already using modelling software?
That kind of information can be really helpful.
I'm sorry!? I'm only 15, I don't speak english pretty well. My first language is russian, then finnish, then english, and then sweden. But, the thing I want to make is model of myself and other things...(theres many of them) (I'm not using any modelling software, Things I have are: UnrealEd, AdobePhotoshop and MusicMaker) And also a weapon! Would you please tell, do you know how to make a single weapon?
(Something like the Lord Simeon made to Cruciatus, or a single pistol)
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Old 06-27-2008, 05:14 AM   #7
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Quote:
Originally Posted by Lord_Simeon View Post
You definately need actor X, this is used to export your model / animations.

If your using MAX, i can help.
I have this ("bad word") Windows Vista. I'ts not the best computer...
Sorry the great mapper Lord Simeon.
(Some young ones like my friends calls me a great mapper of youngers or teens.)
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Old 06-27-2008, 05:22 AM   #8
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Quote:
Originally Posted by share_the_pain View Post
You can download ActorX from UDN.

http://udn.epicgames.com/Two/ActorX.html
Yes, I find only plugins from this site...
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Old 06-27-2008, 06:34 AM   #9
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Quote:
Originally Posted by Chaos_Snake_666 View Post
I'm sorry!? I'm only 15, I don't speak english pretty well. My first language is russian, then finnish, then english, and then sweden.
Four languages, that's impressive!
Don't apologise, we all know here that it's an international community, and we respect people who post in English when it's not their first language.

From reading other people's threads I'm pretty sure that to create a model you're going to have to use some 3d-modelling software - Max and Maya are popular, but check this thread fro some free alternatives ...
There are threads on here about modelling, Texturing, UV Mapping (whatever that is!) and probably everything you need ... Once you know what tools you're using hit "Search" and see what you can find, and if you're stuck, just ask.
Check out this thread - all about modding/creating weapons, and search on JohnnySix's posts - I'm pretty sure he's designed a weapon or two ...
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Old 06-27-2008, 12:49 PM   #10
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Quote:
Originally Posted by DeadMeatGF View Post
Four languages, that's impressive!
Don't apologise, we all know here that it's an international community, and we respect people who post in English when it's not their first language.

From reading other people's threads I'm pretty sure that to create a model you're going to have to use some 3d-modelling software - Max and Maya are popular, but check this thread fro some free alternatives ...
There are threads on here about modelling, Texturing, UV Mapping (whatever that is!) and probably everything you need ... Once you know what tools you're using hit "Search" and see what you can find, and if you're stuck, just ask.
Check out this thread - all about modding/creating weapons, and search on JohnnySix's posts - I'm pretty sure he's designed a weapon or two ...
...Well I think that I can now make something... but first, I need to understand that whole thing...
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Old 06-27-2008, 05:16 PM   #11
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If you learn a thing or two about 3DS MAX, you will pull it off in no time.
You will also need to download the default male / female skeletal systems that can be opened in MAX, where you put your new model over the top of the existing skeleton, skin wrap it, export it and voila...(although that's a very short version of what you actually need to do)
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Old 06-28-2008, 11:54 AM   #12
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Quote:
Originally Posted by Lord_Simeon View Post
If you learn a thing or two about 3DS MAX, you will pull it off in no time.
You will also need to download the default male / female skeletal systems that can be opened in MAX, where you put your new model over the top of the existing skeleton, skin wrap it, export it and voila...(although that's a very short version of what you actually need to do)
Hey. What is 3DS MAX?...
Better just say what I should use from this list or something...
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Old 06-28-2008, 04:50 PM   #13
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I downloaded the Wings 3D and I made somekind of UFO
Click the image to open in full size.
But I believe it must be more harder to make a good model... what can I do?
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Old 06-28-2008, 04:50 PM   #14
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Whatever... It does not even export to a file that can be showed at (or on ''i just don't know'') UnrealEd.
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Old 07-01-2008, 10:55 AM   #15
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Now I have this some 3ds MAX... then what?
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