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| UT3 Level Design Get your mapping questions answered here... |
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#1 |
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Registered Bonehead
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Meshes don't light up properly
In this new map I'm constructing I'm having some major lighting issues with some of my meshes. In the first screenshot I'm using a pillar mesh found in one of the HU packages. I'm planning on casting some nice shadows on it caused by a spotlight in the background. However, when I switch over from vertex lighting to lightmap the mesh won't light UP properly.
![]() Second, I've got a large doorframe mesh placed by the entrance to the very same room, but it won't accept any lighting at all! The mesh is completely black. I went into it's properties and it seemed like "dynamic lighting channel" was checked, so I unchecked it and checked "static" which worked fine until rebuilding whereupon it automatically unchecked "static" and remained black. Does anyone know what's causing this? :/ ![]() |
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#2 |
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Registered User
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try checking dynamic
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#3 | ||
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'Mapper the Arcadia'
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Quote:
Quote:
Hope that helps! -AV
__________________
ET IN ARCADIA EGO MORTE ArcadiaVincennes' Level Design: AVLD UCMP Project Lead | NaliCity Reviewer My UT2K4 Maps | Kismet Tutorials |
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#4 |
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TurboGeek
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i see you added it as a UTTeamStaicMesh - try adding it again, but select the one which doesn't have UTTeam as the prefix and see if that helps.
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#5 |
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Registered Bonehead
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I haven't found time to try what you've suggested yet. But I'll be back shortly with a reply. Thank's for the info guys!
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