Unreal Playground  

Go Back   Unreal Playground > Games > Unreal Tournament III > UT3 Level Design

UT3 Level Design Get your mapping questions answered here...

Reply
 
Thread Tools Rate Thread Display Modes
Old 05-05-2008, 12:52 PM   #1
Berjj
Registered Bonehead
 
Berjj's Avatar
 
Join Date: Sep 2003
Location: Hiding around the corner
Posts: 2,381
Downloads: 6

Send a message via MSN to Berjj
Meshes don't light up properly

In this new map I'm constructing I'm having some major lighting issues with some of my meshes. In the first screenshot I'm using a pillar mesh found in one of the HU packages. I'm planning on casting some nice shadows on it caused by a spotlight in the background. However, when I switch over from vertex lighting to lightmap the mesh won't light UP properly.
Click the image to open in full size.
Second, I've got a large doorframe mesh placed by the entrance to the very same room, but it won't accept any lighting at all! The mesh is completely black. I went into it's properties and it seemed like "dynamic lighting channel" was checked, so I unchecked it and checked "static" which worked fine until rebuilding whereupon it automatically unchecked "static" and remained black. Does anyone know what's causing this? :/
Click the image to open in full size.
__________________
Berjjet.se
My deviantart profile
Berjj is offline   Reply With Quote
Old 05-05-2008, 02:52 PM   #2
unrealloco
Registered User
 
unrealloco's Avatar
 
Join Date: Jun 2005
Posts: 10
Downloads: 40

try checking dynamic

Quote:
Originally Posted by MeanyMortal View Post
In this new map I'm constructing I'm having some major lighting issues with some of my meshes. In the first screenshot I'm using a pillar mesh found in one of the HU packages. I'm planning on casting some nice shadows on it caused by a spotlight in the background. However, when I switch over from vertex lighting to lightmap the mesh won't light UP properly.
Click the image to open in full size.
Second, I've got a large doorframe mesh placed by the entrance to the very same room, but it won't accept any lighting at all! The mesh is completely black. I went into it's properties and it seemed like "dynamic lighting channel" was checked, so I unchecked it and checked "static" which worked fine until rebuilding whereupon it automatically unchecked "static" and remained black. Does anyone know what's causing this? :/
Click the image to open in full size.
unrealloco is offline   Reply With Quote
Old 05-06-2008, 12:14 PM   #3
ArcadiaVincenne
'Mapper the Arcadia'
 
ArcadiaVincenne's Avatar
 
Join Date: Apr 2004
Location: In teh Jersey
Posts: 294

Quote:
Originally Posted by MeanyMortal View Post
However, when I switch over from vertex lighting to lightmap the mesh won't light UP properly.]
How exactly did you switch over? It's possible the mesh does not have a 2nd UV channel assigned to it. If it doesn't, then you can't lightmap it as there's no channel for the lightmaps to rest within. You can check to see if it does in the static mesh browser for that specific asset. If it doesn't, go back to vertex lighting and mess around with the subdivision settings. If it does, then try to make sure the bottom/top isn't sticking into geometry, and check that you've checked 'boverridelightingresolution', and that you've upped the resolution high enough to get a good result.

Quote:
Originally Posted by MeanyMortal View Post
Second, I've got a large doorframe mesh placed by the entrance to the very same room, but it won't accept any lighting at all! The mesh is completely black. I went into it's properties and it seemed like "dynamic lighting channel" was checked, so I unchecked it and checked "static" which worked fine until rebuilding whereupon it automatically unchecked "static" and remained black. Does anyone know what's causing this? :/
If you have no dynamic lights nearby, then if you turn on dynamic on the mesh, then it will only accept light from skylights/directional lights. If you check static, and the mesh is set to be vertex lit, and the vertices are embedded in BSP/another mesh, then it won't light since those vertices aren't getting any light. Again, check to see if that mesh has a 2nd UV channel. Follow the advice above depending in what you find. Also raise it/lower it/shrink it so it lines up with the floor/ceiling, and mess around with subdivisions. Then, make sure 'static' is checked. If that still doesn't work, then you might want to turn the dynamic channel back on, and then select the lights around it and turn 'dynamic' on on them as well. If you do that, just make sure you only do it where necessary since dynamic lights will still eat your FPS.

Hope that helps!

-AV
__________________
ET IN ARCADIA EGO MORTE
ArcadiaVincennes' Level Design: AVLD
UCMP Project Lead | NaliCity Reviewer
My UT2K4 Maps | Kismet Tutorials
ArcadiaVincenne is offline   Reply With Quote
Old 05-06-2008, 12:27 PM   #4
Sonic Wallpaper
TurboGeek
 
Sonic Wallpaper's Avatar
 
Join Date: Apr 2004
Location: San Diego, CA
Posts: 92
Downloads: 20

Send a message via Skype™ to Sonic Wallpaper
i see you added it as a UTTeamStaicMesh - try adding it again, but select the one which doesn't have UTTeam as the prefix and see if that helps.
__________________
Sonic Wallpaper / Gideon
Home :: SW songs :: TG songs :: Blog
System: Atari 2600 | CPU: MOS 6501 @ 1.19 MHz | OS: 2600 | Ram: 8KB | Monitor: 12" TV
Sonic Wallpaper is offline   Reply With Quote
Old 05-08-2008, 03:33 PM   #5
Berjj
Registered Bonehead
 
Berjj's Avatar
 
Join Date: Sep 2003
Location: Hiding around the corner
Posts: 2,381
Downloads: 6

Send a message via MSN to Berjj
I haven't found time to try what you've suggested yet. But I'll be back shortly with a reply. Thank's for the info guys!
__________________
Berjjet.se
My deviantart profile
Berjj is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 01:53 PM.


Powered by: vBulletin Version 3 something...
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Style and Content © 2001-2009 Unreal Playground