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Old 06-05-2007, 02:37 PM   #1
JohnnySix
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w00t pack II - Released!

Download now!

Video trailer!

12 maps , 2 servers

Texas, US (Thanks Nihil!) unreal://67.18.246.18:7777

Amsterdam, EU unreal://213.244.180.66

# Default w00t - Sabby
Click the image to open in full size.

# Facing w00ts - Sabby
Click the image to open in full size.

# Fast and w00tabulous ][ - Killroy
Click the image to open in full size.

# Granite w00t - Sabby & Derdak2Rot
Click the image to open in full size.

# Muddy w00ters. - Derdak2Rot
Click the image to open in full size.

# Pirates of the w00t - Derdak2Rot
Click the image to open in full size.

# Ratchet w00t - Sabby
Click the image to open in full size.

# Silver w00ter - Derdak2Rot
Click the image to open in full size.

# Training w00t -Sabby
Click the image to open in full size.

# w00ting on the night train -Sabby
Click the image to open in full size.

# w00t like an egyptian - Sabby & Killroy
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# w00t to Napali - Sabby & Derdak2Rot
Click the image to open in full size.
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Last edited by JohnnySix; 06-05-2007 at 09:57 PM.
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Old 06-05-2007, 02:40 PM   #2
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Quote:
Originally Posted by JohnnySix
Download now!

12 maps :

# Default w00t
# Facing w00ts
# Fast and w00t ][
# Granite w00t
# Muddy w00ters.
# Pirates of the w00t
# Ratchet w00t
# Silver w00ter
# Training w00t
# night train
# like an egyptian
# w00t to Napali

Click the image to open in full size.
Click the image to open in full size.
Click the image to open in full size.
gj ! very nice
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Old 06-05-2007, 08:41 PM   #3
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Just the new wootpack ii maps for now, Texas server 6 bots 65% air control IG/weapons voting.
unreal://67.18.246.18:7777
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Old 06-05-2007, 09:48 PM   #4
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Quote:
Originally Posted by WW_Nihil
Just the new wootpack ii maps for now, Texas server 6 bots 65% air control IG/weapons voting.
unreal://67.18.246.18:7777
Thanks Nihil!
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Old 06-05-2007, 10:00 PM   #5
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w00t !

...awesome
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Old 06-06-2007, 12:47 PM   #6
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Ran through some of these real quick last night. These comments are all based on my memmory of what I saw, so please disregard any blatant errors. BTW, are you still planning on releasing that map with the giant Japanese TV mascot Sabby/Johnny?

# Facing w00ts - Sabby
The skybox looked half-baked. The sun and some of the other sheets look like squares - the textures have been clipped. I didn't really like the smaller sized bases. What I would really have liked to have seen was w00t pads that took advantage of the tall bases (like a pad from the back of the tower to the top) and maybe some intermediary floating islands or perhaps some to the sides.

# Granite w00t - Sabby & Derdak2Rot
Very classy looking, great texture! Loved the circular lay out.

# Pirates of the w00t - Derdak2Rot
Nice to see an official release of this map. Too bad you couldn't keep the peices canted like they were in the beta (personally, I never hit any snags while playing it). It would have been nice to see w00t pads out to the islands instead of (I think) transporters.

# Silver w00ter - Derdak2Rot
Visually my favorite of the pack.

# Training w00t -Sabby


# w00ting on the night train -Sabby
A little too cramped for me. At least on the sub you could get back on if you fell in the water. BTW, you don't die immediately upon entering the (water?) kill zone but bob back to the surface at least once. You can also see projectiles continuing through after hitting the surface and leaving a splash ring - shouldn't be as big of a problem in instagib.

# w00t like an egyptian - Sabby & Killroy
Not my cup of tea.

# w00t to Napali - Sabby & Derdak2Rot
Visually my second favorite of the pack despite the hidious pink sky.
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Old 06-07-2007, 11:56 AM   #7
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Cheers for playing through.

Btw the 'Facing w00ts' skybox is the one from Facing worlds, but with Earth swapped for a new Venus texture, so cry to Epic for the half-bakedness.

Did you try them on the server?
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Old 06-07-2007, 12:39 PM   #8
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I have very little access to high speed internet for the summer I'm afraid, so no, I haven't played them online. Thank you very much to all those involved BTW.
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Old 06-07-2007, 01:05 PM   #9
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Honestly I was a bit disappointed from this pack. W00T maps have often been criticized for having a too small and quick layout. The First Map Pack had some quick maps, but most of the maps were much more complex than the original. Afterwards in the mapping contest we saw some complex layout too. But now, why getting back to simple layouts?
Other troubles that I found in many maps are long deaths (why not insta-kill water anymore?) and missing playercounts (not a tragedy, but still it would have been better to add them).
Anyway, I'll comment on each one:


# Default w00t

Cool idea, I liked how you managed to get a good-looking map with such textures XD. But the enjoyment stopped there: gameplay is way too simple for me, there's even less Z-Axis than in the original W00Tabulous.


# Facing w00ts

Cool remake, but also there I would have liked a little more gameplay complexity (considering that the first FacingW00T was more complex)


# Fast and w00t ][

Good map, fast but with many ways and not as open as the first of the series. I don't know how you could miss the humongous HOMs on 4 pillars in the center area though (dunno if only I see them thanks to the Software rendering).


# Granite w00t

Good map, but it didn't feel well connected to me. I disliked the one-way exit from the flag room, and you need to walk for a few time to use another way rather than the quick one. The slime should have been insta-kill.


# Muddy w00ters.

Looks good, plays well. 12 players are a bit of massacre here, I would stick to 8 max. What I disliked most of this map was without any doubt the death sequence, it takes way too much (long fall + non-insta-death water = zzz)


# Pirates of the w00t

Good map, feels cramped in many places but overall you did a good job with this one. Maybe another use (more connected to the ship with SWJP) of the islands would have been nice. The map is pretty unbalanced, but it doesn't ruin the gameplay.


# Ratchet w00t

Finally a vertical layout like the ones that I liked from the first W00T pack. Many ways, many interconnections, many Z-Axis. I like this map gameplay wise, although it was too dark for me. Visuals were less impressive, I didn't love the texture usage (especially trims).


# Silver w00ter

Good looking but way too simple gameplay-wise. The 2 JPs near the flag are too fast IMO, another platform in the middle could have increased the enjoyability. I was totally pissed off from one playerstart that you placed very badly, I always fell when I spawned in that PS (probably it was behind the flag, I didn't see it well).


# Training w00t

OKish but one way to enter the flagbase....


# night train

It's hard to move in there, and there is barely any cover to be found. It flows better than HuntForTheW00TOctober though


# W00T like an egyptian

Not my cup of coffee... I usually don't appreciate 1on1 CTF maps even when you have some time to stop the enemy, here it's all too fast IMO. SilverW00Ter seems better as a 1on1, here there aren't alternative ways or anything.


# w00t to Napali
Another quite complex layout for a W00T, I found some jumppads being placed not in a very flowy way and falling down in the waterzone (lava...) isn't rare.



An OK pack overall, I preferred the previous 2 packs but the overall quality of this is above average too. I wasn't hooked from the gameplay of most of the maps though, this is a kind of return to the W00T root (simple and quick) which will leave many non-instagib users that enjoyed the first 2 packs pretty disappointed. I myself don't like IG much, so I will play only few of the maps.
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Old 06-07-2007, 01:26 PM   #10
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Quote:
Originally Posted by XYZ8000

.....

# Fast and w00t ][

Good map, fast but with many ways and not as open as the first of the series. I don't know how you could miss the humongous HOMs on 4 pillars in the center area though (dunno if only I see them thanks to the Software rendering).

.....
Hmmm, I have had a look at it, and it seems that the HOM's appear when in Software rendering...

I myself use the enhanced OpenGL renderer for Unreal Tournament (scroll to botom of page for latest version) because my GeForce TI4200 refuse to work on D3D with the latest GeForce drivers...

In the enhanced OpenGL mode it all looks fine, can't say if it renders fine in D3D mode, did not have any complaints about it though..
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Old 06-07-2007, 02:37 PM   #11
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Hmm, why would anyone be playing the game in software rendering in 2007?
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Old 06-07-2007, 04:46 PM   #12
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Hey XYZ- Would you test my map? You seem to have good points on the woot mapping and i would really appreciate your feedback.

I don't think i have missed anything and it is done as far as i am concerned but i don't want to hear comments like what you have found in the woot pack maps. Sounds like some maps got the rush job.

If so you can PM me or reply here.

Not sure when the release of that woot pack will be but there is time to fix anything you might find. Ive tested it to death and can find nothing.

But you may and you also might think up gameplay improvements that i can't see anymore since i have had it so long.

Did you test this already? I can't remember.
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Old 06-07-2007, 05:35 PM   #13
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I like the short, and sweet maps. To me thats what makes woot fun. Not like the lava giant type maps were you run long distances to get flag then die half way. Start all over again, run, run, run.
I liked the facing woot one the most. It stands true to face without all the running.

XYZ if you don't like Instagib, why would you comment on maps made for it? It's like comparing apples to oranges. There are a couple that is not my cup of tea, but I'm sure some will like them. You do a very good job of beta testing, but you should keep an open mind when it comes to woot. They are all about fast & spammy.

O, yeah one more little thing Upgrade! software render was for the old p200 days. This is 2007 you know.

Anyway, I played a few on the server....the only one so far that I had a hard time with was silverwooters. I have to agree with XYZ on that one.
I haven't had time to try them all yet, but the ones I have own!
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Old 06-07-2007, 06:35 PM   #14
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Quote:
Originally Posted by Hostile
I like the short, and sweet maps. To me thats what makes woot fun ... They are all about fast & spammy.
hostile got the w00t right there

Quote:
Originally Posted by XYZ8000
Honestly I was a bit disappointed from this pack. W00T maps have often been criticized for having a too small and quick layout. The First Map Pack had some quick maps, but most of the maps were much more complex than the original. Afterwards in the mapping contest we saw some complex layout too. But now, why getting back to simple layouts?
those maps are first made for online play in mind , not to mention that the bots cant play like humans , so offline w00t is not the more enjoyable
there is a large range of maps for players capablity , 1on1 , 2on2 , its better to vary the gameplay . newcomers can also join and learn the layouts quiclky and be competitive early , which gives great matchs .. i think this pack follow well the last ones , and give variety to visual and gameplay

m8 , i really would like to see some w00t maps from you , you have some good gameplay knowledge , im sure you could make something awesome for this
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Old 06-08-2007, 07:01 AM   #15
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Yeah - as much as I apreciate you taking the time to play through the pack XYZ - it'd be comparable to me doing a review of Bunny Track - I have no understanding of that gameplay, and have never played it online - so I couldn't really put forward an opinion on it.

Gameplay aside though, thanks for the technical comments.
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