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w00t mapping Mapping advice, tips and map release announcements

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Old 03-17-2007, 08:54 AM   #1
JohnnySix
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w00t Mapping Tips

Originally posted as the rules for the first w00t mapping competition, these can be uses as guidelines for creating your w00t creation.



  • Keep it w00t - Map must feature w00t style kickers ,a big non-walkable gap and a fall that results in instant death somewhere between the flags.
  • Keep it Simple - Map must have a simple to follow, symmetrical layout and as a guideline be reasonably low poly ( a rough ballpark figure being 250 for high traffic areas , to 450 for large, open areas.)
  • Keep it quick - It must be possible to capture the flag in 10 seconds or less. [ Originally this was 15-18 seconds, but 10 seconds is much more fun for 5v5]

  • Keep it smart - The Map must have working AI, standard weapon placement, health and pickups.
  • Keep it colourful - Map must have clearly identifiable team colouring in bases and throughout map. This extends to the pads themselves. If you need help doing this, ask. There is a map download below that contains a ready made, blue team kicker texture
  • Keep it open - No burying the flag in a hole or bunker - flag area must have a reasonably open area surrounding it. 1024uu3 minimum, with 2048uu3 or above being more desirable.
  • Keep it Comical - The name of map must be a memorable/popular phrase/slogan with the word w00t supplanted somewhere. Failure to do so will result it a swift kick to the fork and disqualification.
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Last edited by Sabby; 03-17-2007 at 08:57 AM.
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Old 10-05-2008, 03:18 PM   #2
DxTrEm3Fx
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Quote:
Originally Posted by JohnnySix View Post
Originally posted as the rules for the first w00t mapping competition, these can be uses as guidelines for creating your w00t creation.



  • Keep it w00t - Map must feature w00t style kickers ,a big non-walkable gap and a fall that results in instant death somewhere between the flags.
  • Keep it Simple - Map must have a simple to follow, symmetrical layout and as a guideline be reasonably low poly ( a rough ballpark figure being 250 for high traffic areas , to 450 for large, open areas.)
  • Keep it quick - It must be possible to capture the flag in 10 seconds or less. [ Originally this was 15-18 seconds, but 10 seconds is much more fun for 5v5]

  • Keep it smart - The Map must have working AI, standard weapon placement, health and pickups.
  • Keep it colourful - Map must have clearly identifiable team colouring in bases and throughout map. This extends to the pads themselves. If you need help doing this, ask. There is a map download below that contains a ready made, blue team kicker texture
  • Keep it open - No burying the flag in a hole or bunker - flag area must have a reasonably open area surrounding it. 1024uu3 minimum, with 2048uu3 or above being more desirable.
  • Keep it Comical - The name of map must be a memorable/popular phrase/slogan with the word w00t supplanted somewhere. Failure to do so will result it a swift kick to the fork and disqualification.
Hello J6 I wanted to download the SWJumpPad do I need to do this in 2k4. I was at you website. I wanted to turn one of my CTF maps into a woot map?
http://www.extremew00t.com/jumppad_tutorial.htm
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