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| Old Skool Monsta Toolz OSMT and the OSM Adventure gametype. Monsters and Puzzles and Traps! Oh, my! |
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#31 |
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Registered Monkey
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While I kinda like the idea I had originally to finish OSM-PeakPerformance (outlined above), it's not the strongest story, not the best layout for an OSM map and frankly, I'm not happy with how representitive that map would be of a standard OSM map.
In the interest of economy (of time, mostly) and value to the launch of this toolset, I need to present an Example OSM Map that will demonstrate the mechanics required and the tone desired for this gametype. This means a new map taking the "Gauntlet of Puzzles, Traps and Monsters" description to heart. I think I'm going to tentatively call it, ... OSM-Gauntlet. ![]() The idea is simple and somewhat predictable, but effective: You are chased by baddies to an entrance to a tomb. The baddies stop chasing and let you "escape" into the tomb. Once inside, you decide between three routes: one that is puzzle heavy, one trap heavy and one monster heavy. All three routes combine the elements of Puzzle, Trap and Monster, but do so with different emphasis. Perhaps three Objectves per route get progressively harder, but lead to the same "exit", which really just puts the player in direct conflict with the original baddies, who have been waiting for you. This final conflict will have more than one way to complete (brute force, puzzle solving or skill/luck in evasion) and actually escape the threat. I'll start an alpha thread to document it's progress. I can always use some feedback there on that thread. ![]()
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- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
Last edited by SuperApe; 04-25-2006 at 01:42 PM. Reason: linkity link |
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#32 |
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Administrator
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"A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." - Ralph Waldo Emerson Advanced UT2003/UT2004 Bot Pathing Tutorial 1on1 Ultra-Duel (UT2004 version available!) |
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#33 | ||
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Registered Monkey
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This from another thread...
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- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
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#34 |
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Mad Mapraider Moron
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Tomb Raider series has interesting puzzles, Indiana Jones anyone? Quake 2 I've recently been playing since I bought the SE of Quake 4 (that came with Quake 2 as a bonus) has very basic puzzles, but all the map layouts ooze the right connectivity in layout for SP.
Then there's whole different series like Ratchet & Clank, Jak & Daxter. These platformers have basic puzzles, but they're sure fun puzzles.
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UCMP/UCMP2/UCMP3/UCMP4 Level designer Portfolio Bioware Level designer Author of DM-Frenzy, BR-Templus, BR/CTF/DOM-Templus2k4, DOM-DMP-Dissipate, DOM-DMP-Enchanted, CTF-UCMP-Aquatica, Shieldgun Mappack II, DM-UCMP2-Taron, CTF-OSR-Gladius, DM-TCMP-Gilles, CTF-UCMP3-Tidal |
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#35 |
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tagged and bagged
Join Date: Feb 2005
Location: New England
Posts: 750
Downloads: 4
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actually, Dungeons and Dragons would be a very useful source for traps and puzzles. all the D&D goodness without the nerds whining about how your +2 flaming bastard sword affects trogdar's spot check. the handbook has full pages on traps, doors, locks, and the like. pick up the dugeon master's guide at a bookstore somewhere and flip through it, they have everything from rolling boulders to all types of spike traps.
EDIT: of course, this comes with the standard caveat of copyright protection. inspiration only! Wizards of the Coast is pretty picky about this.
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the next big thing "the skaarjcrusha fund is to help poor dino prostitutes who have to sell their bodies just to make ends meet like in your avatar. beautiful that you would devote yourself to such a cause, i am truely touched."-Mathlete Last edited by n3m35i5; 05-21-2006 at 01:00 AM. |
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#36 |
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Registered Monkey
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New creature attitudes
I'm trying to think of other examples of this new feature we have available with respect to monster AttitudeToPlayer. Creatures can now be Friendly, meaning they will greet you and the mapper can set them up to lead you to goodies or something, or they can be an ally, called Follow, meaning they will greet you, then stand by your side, follow you around, threaten "wild" monsters, and attack those monsters attacking you. The first one would be like some NPC character like a town citizen in Oblivion, the second one could be a sidekick, like the rodent character in the Jaxx series (sp?), or a character you must rescue and escort to safety, like countless "special ops" or "secret agent" games.
To make characters like these, you could use stock monsters with a little cutscene to explain to the player, "Hey I'm a friend now, don't kill me". But, it might be best to have a new character, new animations. The toolset gives you a base class, ScriptedMonster, to subclass and make your own unique character with unique behaviors, attacks, sounds, etc.
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- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
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#37 | |
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Administrator
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Quote:
=====+=== |.......| |...@...| |.....d.| |........## ========= ##+ ![]()
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"A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." - Ralph Waldo Emerson Advanced UT2003/UT2004 Bot Pathing Tutorial 1on1 Ultra-Duel (UT2004 version available!) |
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#38 |
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Registered Monkey
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I would have never gotten that reference to NetHack if Blitz hadn't clued me in.
![]() I found an Old Skool Unreal site that just came back up online. It includes walkthroughs for the old Unreal singleplayer levels. This is an excellent source of inspiration for OSM SinglePlayer maps. And it's kinda neat to hear about these older maps that CliffyB made. ![]() OldUnreal.com/Walkthroughs
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#39 |
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beep...beep....beep...
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Couple of odd ideas i was thinking about with the main character being Virus -
1. Similar to Blitz's Rat Trap except in a bathroom / yoiler combo. Cutscene shows a Tom and Jeery style old maid walking into the room and screaming at the infestation of Skaarj etc. She pours out the contents of a bottle of "Nano-clean" which is about 10 or 15 Virus's. One you play and the rest are on your team via the team bot support. You'work your way around the bathroom cleaning up the swarms of monsters in the tub, sink, toilet, shower, drains, shelves etc. At the end there would only be one left (you) ![]() 2. Again with the mimi-me style of map but based on an old movie, the Incredible Journey (i think from memory). Cutscene shows a man on a hospital bed being told that nano tech is the only solution he has to rid his body of a particular influenza / virus. Doctor injects man with syringe, cut to inside an artery with Virus and company again. Work your way through the bowel, intestines, stomach, lungs, throat and mouth.
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#40 | ||
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Registered Monkey
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Quote:
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- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
Last edited by SuperApe; 07-10-2006 at 07:58 AM. |
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#41 | |
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beep...beep....beep...
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#42 |
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Registered Monkey
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I woke up with another "Virus" series; a different set of maps, not mini-style.
"Bit Byte" - Robot Tournament Players are being taken over by an unknown software virus. Games spill out of the arenas and become real blood baths. You escape. "Newark Network" - You find out the source of the virus is ... Virus. You must track him down as he is hiding somewhere in vast the Robot Factories of New Newark, NJ. "Server Sever" - You know where Virus is now, and he knows you're after him. Fight through his defenses and take him out to restore the Robot Players and save the world.
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#43 |
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beep...beep....beep...
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LOL, nice ideas
![]() I like the idea of Newark Network the best, real factory type maps with sounds and movers galore. Incidently i started messing yesterday with the bathroom one tentatively called OSM-NanoClean ![]()
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#44 | |
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Registered Monkey
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I noticed during OSM-Gauntlet that optimization was easier to do than multiplayer maps. Something about the lack of interconnectivity I had; that and the indoor, sectional layout. Without even trying, I got consistent FPS well over 130. Unheard of on my machine.
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- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
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#45 |
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don't worry about it
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Room Coridoor Room (coridoor is one word I always forget how to spell no matter how many times I look it UP)
Basically like Gauntlet and most other SP maps. Only RCR is more of a derogatory term, at least towards Multiplayer levels that is. So maybe for SP we can call it, fighting area, transition area, fighting area? ![]()
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It was on my fifth birthday that Papa put his hand on my shoulder and said, 'Remember, my son, if you ever need a helping hand, you'll find one at the end of your arm. -Sam Levenson |
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