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| UT2K3/UT2K4 Beta Maps Get feedback on you works-in-progress here! |
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#1 |
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Registered User
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New Beta Map - DM-FetalDM10-BETA
Please scope out my latest for UT2K4 titled DM-FetalDM10-BETA - Alligator Pit
Its a remake from one of my old DOOM2 Maps that I've done from my FetalDM series. Feel free to comment, critique, give pointers, etc.... play it out! it's a fast paced nice flowing map, below are some shots from the map My settings I play at are 12 bots at adept or higher and I go 50 frags. thanks |
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#2 |
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I like to test maps.
Join Date: Aug 2004
Location: United States of America
Posts: 81
Downloads: 1
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ok, is that water mercury? make it look like normal water
set default game to DEATHMATCH, LMS as a default sucks those light sources from the cieling are coming from no where both pathing is iffy |
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#3 |
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C8 H10 N4 O2
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Hi, welcome to UP. Will give this a run through later today. Do you have shots of the old Doom 2 maps too
? Would be cool to look between them for comparison. I think what gunhero meant with the water was to make it slightly trasnparent. Have a look at the water shaders in some of the stock maps, maybe duplicate one into myLevel and replace the specularity with your custom cubemap. Looks good from screenshots, good clean lines. ![]() |
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#4 | |
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Registered User
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Quote:
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#5 | |
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Registered User
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Quote:
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#6 |
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I like to test maps.
Join Date: Aug 2004
Location: United States of America
Posts: 81
Downloads: 1
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ok, botpathing is ok. dont fiddle with it. continue to revise
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#7 |
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Registered User
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Beta3 now in Beta area
Download Map here
Check it out, make sure it loads poke your nose around, I like to release this soon so need last thoughts on map... play, weapon placement, layout, etc... |
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#8 |
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C8 H10 N4 O2
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downloading now.
__________________
E X T R E M E w 0 0 t . c o m IP: 94.75.238.104 (click to play now!) A public 5 vs 5 gameserver (Europe) UT99 / iCTF / SmartCTF / Mapvote / Pure / w00t curiositykilledthecat I ♥ C8H10N4O2 Projects WIP - UT2004 Bulldog | VCTF-DeathCrack Completed - Shock ho mutator UT2004 |
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#9 |
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The Next Big Thing
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not too shabby. I'm not one for Arena type maps myself, but that's a personal choice so I don't hold that against the map, or mapper.
I like how you brought together the evil meshes and egyptian themed stuff. That makes for pretty interesting ideas right there. My only complaint would maybe be the tunnels that lead to dead ends are a bit long, makes the items in there a bit tough to get to, and allows for lots of back shooting. :/ Imho arena maps are meant to limit or eliminate the chances of ppl getting shot all up in the back. (could also be my play style, I face where I'm running too much.) All in all a great map considering you seem to be new to this, like myself. Keep up the good work man! And thank you again for the suggestions on my map btw. Hey let me know if you want to work on anything together, we seem to be along the same lines of the learning curve. (but I think you know more special effects stuff than me, like emitters, terrain, water.) |
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