Unreal Playground  

Go Back   Unreal Playground > Games > Unreal Tournament 2003/2004 > UT2K3/UT2K4 Level Design

Reply
 
Thread Tools Rate Thread Display Modes
Old 03-13-2005, 08:07 PM   #1
Superchaz
Boko!
 
Superchaz's Avatar
 
Join Date: Mar 2004
Location: Looking For My Leopard
Posts: 2,887
Downloads: 21

Multiple power cores

1-Is it possible to have a map with multiple power cores? In other words, instead of one on each side, have 2 for example.

2-So, you could set it up, that if BOTH are destroyed, then you lose the battle, or you could get tricky, and make it so if one of the two is destroyed you lose... So you have to keep an eye out at all times.

3-OR, you could get really creative. Make a switch or something at a command post. When you hit the switch, one base full closes, and the other opens, and when u hit the switch again, one closes, and one opens. Kind of like DOM-Access, but with powercores....If ya catch my drift.

4-OR ( again), you could have a switch in the middle of the map, with no nodes. And then it would be like DOM-Access, but with powercores.

Mainly the purpose of this thread is... Would it be possible for options 2 or 3 to happen? Ive always wanted to make an ONS map, but i never wanted to make a run of the mill one... AKA, typical. If 2 or 3 is possible, i might consider whipping up an ONS map in a week or so.

----In the pic: Purple would be the switch, and the two large circles would be the core.
Attached Thumbnails
Click image for larger version

Name:	ONS.JPG
Views:	58
Size:	17.5 KB
ID:	26586  
__________________

Sixteen & One


Barnes & Noble Paperback

Superchaz is offline   Reply With Quote
Old 03-13-2005, 08:15 PM   #2
killedbycrimson
"Radiosleepswiththefishes"
 
killedbycrimson's Avatar
 
Join Date: Aug 2004
Location: South Australia
Posts: 1,639
Downloads: 54

Send a message via MSN to killedbycrimson
that is an awsome idea, but what about say four cores, but you go from one to the other or all at once, just all having different paths and differnt nodes, instead of all being linked at once?
__________________
Shrunken heads for all occasions! Collect them, swap them, give them to your witch doctor friend!

victorian bushfires appeal 2009
For the cause comrades!!
killedbycrimson is offline   Reply With Quote
Old 03-13-2005, 08:57 PM   #3
Superchaz
Boko!
 
Superchaz's Avatar
 
Join Date: Mar 2004
Location: Looking For My Leopard
Posts: 2,887
Downloads: 21

Quote:
Originally Posted by killedbycrimson
that is an awsome idea, but what about say four cores, but you go from one to the other or all at once, just all having different paths and differnt nodes, instead of all being linked at once?
Im not sure. I guess it depends.

And here would be another cool idea. Have them setup like this, with a switch in the middle, that switches the cores back and forth.

Hit the switch once, and these two are vunerable. Hit it again, then the other two are vunerable. First team to have one destroyed loses, just like normal ONS, but it increases the gameplay.

Or you could just switch it so first team to lose both cores loses.

Either way it be fun.
Attached Thumbnails
Click image for larger version

Name:	ONS2.JPG
Views:	34
Size:	37.2 KB
ID:	26618  
__________________

Sixteen & One


Barnes & Noble Paperback


Last edited by superchaz216; 03-14-2005 at 05:25 PM.
Superchaz is offline   Reply With Quote
Old 03-14-2005, 04:36 PM   #4
sandorski
UP Regular
 
Join Date: Feb 2005
Posts: 111
Downloads: 2

Start learnin UScript, you're gonna need it. Good idea though.
sandorski is offline   Reply With Quote
Old 03-14-2005, 04:38 PM   #5
Superchaz
Boko!
 
Superchaz's Avatar
 
Join Date: Mar 2004
Location: Looking For My Leopard
Posts: 2,887
Downloads: 21

As soon as i get done with my 2 current maps, ill prolly consider it, if it still seems to keep me interested. Think about it, ... who wouldnt download an ONS map with multiple cores controlled by switches? I wouldnt wanna be the loser that gets left out of that bunch.
__________________

Sixteen & One


Barnes & Noble Paperback

Superchaz is offline   Reply With Quote
Old 03-14-2005, 05:08 PM   #6
Berjj
Registered Bonehead
 
Berjj's Avatar
 
Join Date: Sep 2003
Location: Hiding around the corner
Posts: 2,381
Downloads: 6

Send a message via MSN to Berjj
You may not be the best mapper on earth Chaz, but you sure think before you open the editor. That's what I like with you, you give every map you make a serius thought which is completely different from me!

Sounds like a very interesting idea, but I suppose that would require either a mutator OR a completely new gametype.
__________________
Berjjet.se
My deviantart profile
Berjj is offline   Reply With Quote
Old 03-14-2005, 05:31 PM   #7
Superchaz
Boko!
 
Superchaz's Avatar
 
Join Date: Mar 2004
Location: Looking For My Leopard
Posts: 2,887
Downloads: 21

Well, i used to just open it up, and start buildin crap... But they had about as much cohearance ( spellin) as a a drawing would if it was just a scribble on paper.

Im kind of like Lord_Simeon when i think about levels. Like he said, at any one moment, i have like 30 ideas floating around.... Sometimes its hard to choose which to do.

And yea, im not the greatest... Frankly, im still a n00b at the UnrealEd. I can make a crap load of stuff, like ladders, decent pathing, decent layout, ...but hell, i dont even know how to make good movers, lol.

Hopefully, within a half month, ill release the BETA of my harbor map, and you'll see that this multiple month long break from releasing maps has paid off. Ive made many concept maps, just testing stuff. Revising how i build, etc. Ive learned quite a bit in the last bit, ...like how to make decent terrain and such, etc.

If i ever make an ONS map, i may just learn how to make this switch idea work! ( or have someone that can code do it for me after i make the map )
__________________

Sixteen & One


Barnes & Noble Paperback

Superchaz is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 04:04 AM.


Powered by: vBulletin Version 3 something...
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Style and Content © 2001-2009 Unreal Playground