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Old 12-14-2004, 06:27 AM   #1
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changing ut-maps in cs-maps/cs-maps in ut-maps

does anybody know a tool with which i can create a ut map from a counter strike map or a counter strike map from a ut map?

or do i have to create the whole level of my own?
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Old 12-14-2004, 06:54 AM   #2
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Very good question since I've never played anything called Counter Strike I'm at a loss to answer. Sorry but there's surely someone here that may know the answer.

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Old 12-14-2004, 09:51 AM   #3
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I believe HL maps are built "backwards" compared to UT maps, i.e. you start with an infinite empty space and add geometry ... so it seems unlikely that there's a conversion tool.
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Old 12-14-2004, 10:21 AM   #4
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Impossible sadly.
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Old 12-14-2004, 10:55 AM   #5
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I only know, maps that are build on the ed. 2.0 you can open them with...example is deus ex!
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Old 12-16-2004, 03:02 AM   #6
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oh yes i knew that already

its the same egine (the unreal engine^^)

i used some deus ex textures 4 my ut maps
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Old 12-16-2004, 03:58 AM   #7
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CS uses an older Quake engine. I'm afraid you have to build from scratch.
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Old 12-16-2004, 07:05 AM   #8
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If it yuses an old quake engine, then you can't port it but you can brush rip(brush per brush)it's a long and painstaking process, If I should believe Redfist(who kept sending quake1 ports to NC).

You'll need an extra prog though.
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Old 12-16-2004, 08:50 AM   #9
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If we knew a easy way, we had more Cs maps for UT

But you r the first who wants that
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Old 12-16-2004, 09:13 AM   #10
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And, once again, we totally glaze over the fact that the maps are maps for different proportions for completely different gameplay.
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Old 12-16-2004, 09:25 AM   #11
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But Dorko, it's free geometry. Free geometry should be ported whenever possible. Heaven forbid someone has to build architecture of his own. I, for one, am really looking forward to replaying the good old Wolf3D levels in my brand new DX9 games.
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Old 12-16-2004, 01:08 PM   #12
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I am not sure that its posible to turn Unreal brushes into w/e engine half life is on to.
haha imagine for a sec, playing HalfLife on Deck16! hahahaahaha
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Old 12-20-2004, 05:50 AM   #13
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okok
that was a mad idea^^

jup its a CERY different gameplay but:
do u know the "agent x" mutator/mod?
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Old 12-20-2004, 07:34 AM   #14
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Even with that, very nice lookin mod, the bots still jump all about and the bot AI is just not suited for the sneakin gameplay.
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Old 12-21-2004, 10:59 PM   #15
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ye
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