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#1 |
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Boko!
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AS-HiSpeed
Remember the old map, AS-HiSpeed? How the skybox went ZOOOOOM passed you? And made you feel like you were going really fast? Well, i wanna do that, so how do i make the skybox go ZOOOOOM?
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#2 |
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beep...beep....beep...
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You could do it with panning textures, or with mesh emitters.
You'll need to use a panned texture for the ground and probably sides, and you can use the mesh emitters for thing like grass and trees to fly past. Check out the UT2003 map i did called DM-Nighttrain for a similar themed map and you'll get the idea. ![]()
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#3 |
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Boko!
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i remember that map, it owned... so yea, ill download that map, check out the settings, and speed the train up.... i like the insane fastness of the old high speed, but i still give your map an 8/10, i took off 2 points because a) it didnt move quick enough, and b) there is a sign that says "all your base our belong to us" and that offends my native people
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#4 |
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beep...beep....beep...
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he he he
Yeah, defiantely speed it up, can't have a map with the name high speed, that's chugging along slowly. Feel free to use the meshes in the map if you need them, i know the inside ones are probably no good, but you could use the ground and tracks and wheels maybe? BTW, i played invasion not long ago on DM-NightTrain, and ROFLMAO. It was like playing Goldeneye with the critters in every carraige ![]()
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#5 |
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Boko!
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invasion owns, so so bad....except on Morpheus, ...for obvious reasons.
ty for granting me permission to use some of that stuff... in the ResidentEvil Hive map i was makin, it was kinda hard to find a good rail road texture.... and yes, the resident evil one has the train depot thingy, and thats what inspired me to make a train level really quick... hopefully a) i will finish them this time... and b) my computer wont die, killing everything |
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#6 |
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UP Regular
Join Date: Jan 2004
Posts: 748
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in hispeed the skybox stayed still, the terrain moved fast
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I always wanted a new sig... well... umm... you still jealous? |
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#7 |
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BeyondUnreal News Lackey
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You may also want to crack open Convoy, which gives the illusion of trains speeding along a desert terrain.
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#8 |
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UP Regular
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Convoy uses an extremely special skybox, where the camera is attached to a mover and rotates through a ring-like terrain valley. If you speed it up you will quickly notice that the convoy is actually going in circles
So this solution won't work for a fast moving train. |
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#9 |
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BeyondUnreal News Lackey
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I figured that was it, I couldn't think of any other way they could have the mountains going by.
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#10 |
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Boko!
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either fast terrain or a fast skybox, whichever is easiest =)
On second thought.... Simeon, how do u get the textures to move really fast? Because i like that way better, but if all else fails, i can just make a skybox to zoom really fast Last edited by superchaz216; 10-08-2004 at 02:05 PM. |
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#11 |
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.:MOTHMan:.
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You must make new textures if you want 'em to go fast, or you could make an emitter. If you look under FireEngine.utx adn at the buttom I think you can find very fast movig water textures.. Use it as an example! Look for a texture tutorial.. maybe you'll find some here! Btw. why not use the train track mesh in the DespFallenCity.usx package?!
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(\__/) (O.O) (> < ) Last edited by MMV; 10-08-2004 at 05:33 PM. |
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#12 |
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beep...beep....beep...
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Just make a new texture in the browser, name it -
MyLevel Texpanner (or something like that Scroll down the list until you find texpanner, click new. Find a good texture to add to the tex panner. Then you can adjust the pan rate, direction etc in the tex panner properties ![]()
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#13 |
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Boko!
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k, ill try it out and get back to ya
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#14 |
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Boko!
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hahaha, sucess! ...but i did it a diff way! ...you know how u make the animated lvl previews? well i did it like that, but i chose show instead of fade, and made it VERY fast, so now we got moving textures...
![]() Edit: NEVERMIND! When you actually PLAY the level, the moving texture isnt normal, its like .0001 times the size it should be Last edited by superchaz216; 10-08-2004 at 08:27 PM. |
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#15 |
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Boko!
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im officially an idiot
Last edited by superchaz216; 10-09-2004 at 12:22 PM. |
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