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| U2/XMP Level Design Discuss Unreal 2/XMP Level Design |
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#1 |
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Registered User
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Unreal Ed
Unreal2 will come with a editor right? Atleast I hope it will.
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#2 |
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Registered User
Join Date: May 2002
Location: Canada
Posts: 12
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I hope it does too lol.
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#3 |
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Guest
Posts: n/a
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If so we will be back to the basics again relearning how to use the hardware brushes.
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#4 |
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Bored
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U2 will almost definatly ship with the editor. Judging by the size of the mapping community for Unreal and UT and how much it's supported the game and kept people playing they would be so foolish not to include it.
And you won't have to learn how to use Hardware brushes. By the time U2 ships, we'll all have been using them for 3-4 months in UT2 ![]()
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New website!!111 |
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#5 |
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Registered User
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Yep It Will
And here are some cool pics from the new editor.
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#6 |
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Registered User
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And Another.
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#7 |
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Completely Insane
Join Date: Jun 2001
Location: In a padded cell
Posts: 1,270
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Actually, those screenies originated from an Infogrames E3 press kit, and are from the UT2003 editor. However, in speaking with some Unreal 2 developers at E3, the editor that will be included with that game is nearly identical.
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Get committed -- GamingAsylum.net |
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#8 |
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Registered User
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Its unfortunate that Unreal2 is using different scaling from UT2k3. If I had a choice Unreal2 would be the game to map for but they got no multiplayer
. Even if mp gets added later on you would never be able to import your UT2k3 geometry over so u would have to do twice the work ![]()
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"While you were busy stealing from me, I was busy documenting your every move - and now you are going to pay big time!" - The hat |
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#9 |
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Member VRWC
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seems silly that both games would not use the same editor
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#10 |
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Balanced
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I'd bet you couldn't tell the difference they'll be so close
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Monroe Level Design |
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#11 |
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Registered User
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Even if the editors were identical, the fact that they are using a totally different scale from UT2k3 for their maps means you cannot interchange maps between the two games properly. Unreal2 editor may have more advanced features since its coming out later
.
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"While you were busy stealing from me, I was busy documenting your every move - and now you are going to pay big time!" - The hat |
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#12 |
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Balanced
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We don't need to worry about switching maps though. Aslong as UW takes a U2's scaling, I think it's a good thing. I think they changed the scaling on purpose so you guys would stop recycling the old maps. They want the game to progress.
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Monroe Level Design |
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#13 |
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Guest
Posts: n/a
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If UT2 is released with an updated editor, I imagine it will be made available through a patch or update for UT2003, as an updated editor was released during UT's many patches.
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#14 |
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Guest
Posts: n/a
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editor kicks arss :)
hey all,
A friend of mine has managed to secure a leaked demo and I can definitely vouch for the awesomeness of the editor. It seems that even though the maps are tremendously smoother and more detailed, the poly count is still really low. Apparently most of the maps will now be a bunch of meshes, both prefab and created. And so far, creating terrains is really easy too, and even easier to manipulate and texture. It's gonna be great boys and girls.....fun and death for everyone Sleeper![]() |
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#15 | |
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Balanced
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Re: editor kicks arss :)
Quote:
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Monroe Level Design |
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