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Old 09-09-2004, 11:21 AM   #1
jimmy_woods
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build cube won't straighten out

No matter how I turn and rotate my cube,cylinder, and stairs they won't straighten out. They only rotate into weird almost straight angles. Sorry I don't have pics of it.
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Old 09-09-2004, 11:23 AM   #2
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Rightclick the builder brush -> reset -> reset all.
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Old 09-09-2004, 02:12 PM   #3
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That doesn't work. It resets back in the middle but not rotated correctly.
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Old 09-09-2004, 04:18 PM   #4
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I had this a while ago, it was sort of offset like 1 degree.
Copy all, and start new map, paste, rebuild, close the editor, restart it and check it, should be fixed after that.
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Old 09-09-2004, 06:08 PM   #5
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Quote:
Originally Posted by Lord_Simeon
I had this a while ago, it was sort of offset like 1 degree.
Copy all, and start new map, paste, rebuild, close the editor, restart it and check it, should be fixed after that.
I concur with L_S. I had the exact same issue, wound up copying and pasting the entire map into a new map. A pain in the arse, I know, but at least it's a solution (or a jerry-rig).
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Old 09-09-2004, 10:38 PM   #6
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sounds like a lot of work but if that's what I gotta do then that's what I gotta do! Thanks for the help guys.
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Old 09-10-2004, 09:29 PM   #7
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i have had this problem but i had patience and sat there with it zoomed in Gridlock on and sat there till it was straigt you have to be VERRY subtle with your mouse movments
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Old 09-11-2004, 05:04 AM   #8
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I think if you right-click and in the properties of the red brush, under Movement, check the Rotation, it may not be set to 0,0,0. Make it so.
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Old 09-11-2004, 06:05 AM   #9
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D'oh...yeah, i forgot about that.
I used it for static meshes too if your trying to align one on a slant, but its not parrallel, you can use the numeral rotation adjustment to line it up.
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Old 09-11-2004, 07:09 AM   #10
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yea all you have to do is start another map or duplicate it into a new grip (map)
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