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Old 03-18-2004, 12:35 AM   #1
Freakish
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UT2004 Onslaught Server

IP: 69.28.220.111


Edit: December 7, 2004.. Rotation changed to ECE versions of stock maps, only.

ArcticStronghold[ECE]
Crossfire[ECE]
Dawn[ECE]
Dria[ECE]
Frostbite[ECE]
Primeval[ECE]
RedPlanet[ECE]
Severance[ECE]
Torlan[ECE]



The numbers at the left are redirect sizes for the maps.
Map rotation:

3.99 ONS-ArcticStronghold[ECE] (added 9.27) <--NEWEST
BIG! ONS-IslandHop (added 9.24)
13.2 ONS-Dinora (added 9.11)
7.06 ONS-RangerSEMSU (added 8.11)
4.33 ONS-Crossfire[ECE] (added 9.27) <--NEWEST
4.97 ONS-LonesomeGlen-SE (added 9.11)
3.91 ONS-Cruiser_VL-5 (added 5.16)
3.78 ONS-BoilingParadise (added 5.04)
4.04 ONS-Dawn[ECE] (added 9.27) <--NEWEST
BIG! ONS-Urban (added 9.24)
2.65 ONS-Pipeline (added 4.28)
3.28 ONS-Lucid (added 6.27)
7.50 ONS-RoadRage (added 10.17) <--NEWEST
3.71 ONS-Dria[ECE] (added 9.27) <--NEWEST
8.00 ONS-CBP2-Brassed (added 5.29)
3.56 ONS-Hollon2-SE (added 6.10)
7.14 ONS-Stygian (added 8.11)
3.84 ONS-UP-SandCrack (added 6.10)
3.99 ONS-Aeterna (added 10.17) <--NEWEST
5.45 ONS-Frostbite[ECE] (added 9.27) <--NEWEST
BIG! ONS-Tricky (added 9.24)
5.83 ONS-CBP2-Mirage (added 5.21)
4.22 ONS-Sun_Tzu_ECE (added 9.27) <--NEWEST
2.83 ONS-TIM-SlateSE (added 10.17) <--NEWEST
12.7 ONS-Nevermore-ECE (added 10.07) <--NEWEST
1.70 ONS-Primeval[ECE] (added 9.27) <--NEWEST
2.07 ONS-AthwartCask (added 6.10)
9.20 ONS-Spiffingrad (added 4.28)
4.05 ONS-Caldera (added 5.16)
4.22 ONS-Verge (added 4.28)
2.54 ONS-RedPlanet[ECE] (added 9.27) <--NEWEST
8.00 ONS-MZ-Viperlake (added 8.19)
3.50 ONS-ColdFusion][ (added 4.28)
BIG! ONS-Adara (added 9.24)
2.56 ONS-Severance[ECE] (added 9.27) <--NEWEST
2.90 ONS-CBP2-Yorda (added 5.29)
5.13 ONS-CanyonRunSE (added 8.26)
5.25 ONS-Aridoom (added 4.03)
2.15 ONS-Torlan[ECE] (added 9.27) <--NEWEST
5.21 ONS-CBP2-Valarna (added 5.21)
2.80 ONS-IronFist5N (added 9.05)
9.85 ONS-Bramideon (added 8.15)


I'll keep this post up to date on server rotation, etc.

Last few updates..
10.25 - Calliope and Ascendancy pulled..the former slows the server and the latter slows many clients
10.17 - TIM-SlateSE, Aeterna, RoadRage in...also dropped server back to 1-point game win
10.09 - Nevermore-ECE is in
9.27 - Nathillien's Sun_Tzu_ECE is in
9.27 - ECE versions of stock maps in for awhile (pack released in this thread)
9.24 - ECE maps are in. Tricky may disappear soon though.. Grit-Nights is gone (server not beefy enough - also very common for OT)
9.11 - SE version of LonesomeGlen is in, Dinora's in
9.10 - ToonCountry pulled
9.06 - Twilight pulled (server crashes when going from Round 1 to Round 2)
9.05 - Added IronFist5N and Twilight
9.03 - LonesomeGlen in to replace LonesomeGlen_Beta2 in to replace beta1
9.03 - Added Switch's UT Classic Voicepack
9.01 - Pulled Quarantine - rock clipping issues and long games with 3 points

Last edited by Zinia; 12-07-2004 at 08:34 AM.
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Old 03-30-2004, 12:15 AM   #2
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*bump*

Finally found a way to enable translocator in Onslaught. Let us know what you think of it..
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Old 03-30-2004, 12:32 AM   #3
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Quote:
Originally Posted by Freakish
The server is currently running a mutator to enable the translocator. It's certainly made the Onslaught games go faster, if that was possible..
yay...about time

dont forget to change the link setup of "Severance?"
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Old 03-30-2004, 07:42 AM   #4
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Might be just me, but I won't be playing there because of the translocator. Random node setup too, but that's just an annoyance. Xloc is... worse. Not griping, just giving feedback.
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Old 03-30-2004, 08:36 AM   #5
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Great to have the xloc back.
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Old 03-30-2004, 07:56 PM   #6
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Well..we unfortunately had to remove the translocator mutator. One of the consequences of running it was that our server no longer was regarded as 'standard' by the master server. Since by default UT2004 displays only standard servers in the browser, the majority of players out there ceased seeing our server in their browsers when we ran that mutator. This is why the server's been dead all day today..

We're looking into ways of getting the xloc in without compromising our 'standard' status, at least until we've got a large enough playerbase bookmarking us.
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Old 03-30-2004, 08:46 PM   #7
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I wondered why I couldn't find it. Personally the translocator was altering my decision making about going for a vehicle or not, I found that I could get around quickly without a vehicle and the inherent risks of AVRIL induced early death thereby. Twas an early impression though.
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Old 03-30-2004, 09:37 PM   #8
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I found it mainly useful for getting OUT of the way of vehicles or enemy fire. I loved playing with it..felt like it returned a lot of the freedom to the game that I'd been missing.
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Old 03-30-2004, 10:18 PM   #9
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yup...Freedoom ... especialy when you are "flying or driving" a vehicl
and you get gundown... its always good xlocing away
to get another vehicle instead of a suicide like i always do

btw is teh xloc infinite ?
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Old 03-30-2004, 10:22 PM   #10
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Quote:
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dont forget to change the link setup of "Severance?"
oops.. its Dria
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Old 03-31-2004, 07:06 AM   #11
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Icarus is very laggy.
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Old 04-02-2004, 10:27 AM   #12
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Random node setup = not good
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Old 04-02-2004, 11:24 AM   #13
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Quote:
Originally Posted by Blackshado
Random node setup = not good
Random node setup = less humdrum + more interesting
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Old 04-02-2004, 11:31 AM   #14
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Ya, its all about the random node setup, dont loose it!
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Old 04-02-2004, 12:13 PM   #15
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It's random in the sense that one of the node configs included with the map is chosen..not in the sense that the game randomly connects the nodes. As many will have noticed, the random node config only comes into play after the 1st round on a map. 1st round is always the default setup.
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