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Old 07-24-2003, 12:05 PM   #1
Engine No. 9
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Anthony B's domain

There's a few maps with these words in the name....but you know the one...the one with redeemer valley....I was playing it and there seems to be a problem with the map.

At first it was a burning sensation, but the next time the map came up in rotation my head blew up. My innards became outtards.

It came up once more after that and seven cows pistoned seven nalis as the skybox turned to blood...I don't know what happened after that.

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Old 07-24-2003, 12:15 PM   #2
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lol...I was just thinking the same thing


really, I was
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Old 07-24-2003, 12:18 PM   #3
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I think what Engine is trying to say is that AnthonyB's hugeass maps (Domain, Armada) are hugeass bores. Me agrees.
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Old 07-24-2003, 12:33 PM   #4
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LOL!. The day I return and I see my map in the spotlight .
Armada and Domain are designed for mass player loads 16-32, single player or used with a mutator like zark sniper and Strangelove. Since the average player loads are below 16 players, feel free to remove those 2 maps from the rotation as small player loads can make for boring games on large maps and since UT player numbers are dropping it does not make sense to run large maps.

My smaller maps seem very popular so losing these two is no big deal. Don't worry the sequels for any large maps I do will require that vehicles are supported and most likely will be done in Half-Life2. In fact all my sequels will be for Half-Life 2 or some game like BF1942

Last edited by IHopeToGod; 07-24-2003 at 12:35 PM.
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Old 07-24-2003, 12:46 PM   #5
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Hehe, welcome back (from where?)...I like your smaller maps just fine (some fun routes on the small version of Domain), but Domain on UP1 is always 30 minute flag always gone 6 players camping the enemy flagroom because it is too boring to try to hunt the EFC in a thousand different places especially if they have speed, etc.
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Old 07-24-2003, 12:56 PM   #6
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I think Armada is a good map. Its not a bore and its fun to play. Its a good size, looks nice and I've never had trouble finding some one to frag.
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Old 07-24-2003, 01:00 PM   #7
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Yeah

We just played it online (when E9 left) and had a decent game without many long flag stand-offs.

The smaller maps are better, though.
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Old 07-24-2003, 01:13 PM   #8
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Quote:
Originally posted by Ghandi
I think Armada is a good map. Its not a bore and its fun to play. Its a good size, looks nice and I've never had trouble finding some one to frag.
Yah, on second thought , you are right about that...I probably dislike it for other reasons...like forgetting where each portal goes and how it orients you...
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Old 07-24-2003, 01:15 PM   #9
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Thx. But it is a well known fact that UT players in general detest large maps with 3 or more routes. UT players require constant action, and without vehicles, large maps with different routes tend to bog down gameplay and bore quickly. They would much rather have CTF-Thorns size maps where 6 players will fill up the map and there will be constant spamming .

The Ideal CTF map probably accomodates between 6-16 players and will facilitate constant, even intense action with the minimum of those number of players.

Large maps or complex maps and UT do not mix, unless you are running some kind of mutators

So go ahead and remove those maps. Graphically they are very nice but nowhere near the level as what I've produced with UT2k3 editor and those levels are relatively small

Last edited by IHopeToGod; 07-24-2003 at 01:21 PM.
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Old 07-24-2003, 01:25 PM   #10
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I agree that large maps don't do well in UT, but I disagree about the number of routes.

433 is one of the more popular maps around, it is also my favorite map, and it has quite a few routes, lots if you can lift jump and piston jump well. Same with B3LostMarines.

But yes, constant action is needed.
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Old 07-24-2003, 01:38 PM   #11
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Quote:
Originally posted by Squirrelinabox
I agree that large maps don't do well in UT, but I disagree about the number of routes.

433 is one of the more popular maps around, it is also my favorite map, and it has quite a few routes, lots if you can lift jump and piston jump well. Same with B3LostMarines.

But yes, constant action is needed.
When I refer to the number of routes, I am talking about large(Like Domain1a's size) maps that have more than 3 routes causing small player loads to become too spread out, or allowing the flag carrier to hide indefinitely. Look at CTF-Times - it only has two major routes but the number of interconnections and the base layout can slow matches to a crawl even with +16 players

Small and medium size maps would be wise to accomodate a fair number interconnected routes ...

Last edited by IHopeToGod; 07-24-2003 at 01:40 PM.
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Old 07-24-2003, 02:00 PM   #12
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Holy crap, you're AnthonyB???!!!

I never even knew! I always wondered why everyone was always asking for your comments, or you were reviewing maps since I never saw anything you'd made. lol

Well, I guess I can redeem myself by saying I love your small 3: Sunrise, Day of Fury and 1Day.

Ya learn somethin' new everyday, I guess.

Edit: More importantly, why the hell aren't you mapping for UT anymore!!!

Last edited by Blackshado; 07-24-2003 at 02:06 PM.
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Old 07-24-2003, 02:10 PM   #13
Engine No. 9
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Quote:
Originally posted by Blackshado
Holy crap, you're AnthonyB???!!!.....
Well, I guess I can redeem myself by saying I love your small 3: Sunrise, Day of Fury and 1Day.

Ditto on the small maps-thanks for taking my words in the spirit they are meant----and .. uh...did I mention I invented the intraweb?Click the image to open in full size.
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Old 07-24-2003, 02:13 PM   #14
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Yup, didn't know either. I love all yer maps.

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Old 07-24-2003, 02:15 PM   #15
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Quote:
More importantly, why the hell aren't you mapping for UT anymore!!!

I was wondering that also AnthonyB. Any chance that we will see more maps for UT from you?
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