Unreal Playground  

Go Back   Unreal Playground > Games > Unreal Tournament 2003/2004 > UT2K3/UT2K4 Level Design

Reply
 
Thread Tools Rate Thread Display Modes
Old 07-04-2003, 09:28 AM   #1
Aggressor
UP Regular
 
Join Date: Mar 2003
Location: DM-TheVault
Posts: 73

two questions [zone portals and textures]

I read at several forums some comments about smeshes protruding through zone portals - that it may cause problems. Since more or less every wall opening has smesh for periphery deco, I find this statemets a bit ridiculus. Nonetheless, I'm asking if anyone had any problems regarding this issue.

Second thing: is there any possible means to pinpoint texture location - I have found that my map uses severely high amount of resources due to texture usage; some textures are only used about a couple of times and I plan to eliminate them, the only problem now is to find them in the level...

BTW, I forgot what "texture cull" command does, if it's still present in the new engine.
Aggressor is offline   Reply With Quote
Old 07-04-2003, 11:11 AM   #2
widowmaker
UP Regular
 
widowmaker's Avatar
 
Join Date: Oct 2002
Location: Vancouver
Posts: 1,138
Downloads: 27

Question #1: Meshes prtruding through a zone portal may accept the zone lighting from the other zone causing them to become improperly lit. I had a mesh partially in a brightly lit lava ppol, the mesh took on the bright light from the lava pool and looked out of place in the dark room it was in.

Questions #2: You can do a replace in the Texture browser. Find the texture you want to replace add it in the "find" box, find the texture you want to use, add it to the "Replace With" with box, hit "Replace" and that texture is gone from the map.

Question #3: At the moment I cannot recall exactly what the Texture Cull does. I have not had cause to use it.
__________________
Lost in the digital jungle
widowmaker is offline   Reply With Quote
Old 07-04-2003, 11:57 AM   #3
oblivionbringa
UP Regular
 
Join Date: May 2003
Location: Florida
Posts: 249

its supposed to delete the textures not in use, but are still in the "in use" texture window.
oblivionbringa is offline   Reply With Quote
Old 07-04-2003, 03:49 PM   #4
Aggressor
UP Regular
 
Join Date: Mar 2003
Location: DM-TheVault
Posts: 73

Thanks. I was fingering with the idea of using texture replace; the only problem is I fear I might not find the texture anyway - prolly betatesters will have to report anything weird

It seems texture cull is obsolete - engine imidiately removes the texture I stop using.

EDIT1: There is no texture replacement tool in the new editor.

EDIT2: texture cull still has effect - it removes textures on BSP that are not in use; those used only as mesh skins or materials are removed automatically.

Last edited by Aggressor; 07-05-2003 at 03:34 AM.
Aggressor is offline   Reply With Quote
Old 07-05-2003, 10:58 AM   #5
Luggage
Alive or just breathing?
 
Luggage's Avatar
 
Join Date: Dec 2001
Location: Hannover, Germany
Posts: 161

Send a message via ICQ to Luggage
There IS a texture replacement tool in the new editor. It just isn't in the main editor window, it's in the Edit menu of the texture browser. It works like it did before, but has two additional options, Level only and actors only... go figure
__________________
Blind your eyes to what you see, you can't embrace it
Leave it well enough alone and don't remember


Lugg.LD
Luggage is offline   Reply With Quote
Old 07-05-2003, 02:52 PM   #6
Aggressor
UP Regular
 
Join Date: Mar 2003
Location: DM-TheVault
Posts: 73

Uh oh, thanks, I have only just started to fiddle with materials.
Aggressor is offline   Reply With Quote
Old 07-07-2003, 02:06 AM   #7
Aggressor
UP Regular
 
Join Date: Mar 2003
Location: DM-TheVault
Posts: 73

There is something else I would like to know, but won't open a new thread for it: can antiportals cross each other i.e., for example, if I cross two antiportals, does that affect their occlusion abilities anyhow?
Aggressor is offline   Reply With Quote
Old 07-07-2003, 03:46 AM   #8
Donator
UP Regular
 
Donator's Avatar
 
Join Date: Apr 2003
Location: Vienna
Posts: 606
Downloads: 1

Send a message via ICQ to Donator
I did it, and it doesn't seem to affect them negatively. Just keep in mind that they each has to touch substracted space.
Donator is offline   Reply With Quote
Old 07-08-2003, 02:05 AM   #9
Aggressor
UP Regular
 
Join Date: Mar 2003
Location: DM-TheVault
Posts: 73

Thanks.
Aggressor is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 11:56 PM.


Powered by: vBulletin Version 3 something...
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Style and Content © 2001-2009 Unreal Playground