|
|
|||||||
| UT2K3/UT2K4 Beta Maps Get feedback on you works-in-progress here! |
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
#1 |
|
Guest
Posts: n/a
|
DM-1on1-Finality Beta
Too tight, too low-poly, too ugly, too simple and too small. But a nice experiment anyway
![]() Consider this a pre-release, I am not gonna change anything big anymore. Any comments suggestions are welcome. Todo list: Re-organize the weapons a bit change the skybox add a few corona's add zoneinfo's get the damned elevator lit (anybody able to help?) and maybe scale up the sideways a bit, but i promised myself not too thnx for any feedback i get http://gotgame.ath.cx/files/misc/DM-...lity-beta2.zip some intentionally washed out screenshots for clarity ![]() ![]() ![]() ![]() Atari-forums Mapraider.com /edit did anybody ever tell you guys that this background works very bad for screenshots? |
|
|
|
#2 |
|
UP Regular
Join Date: Jun 2003
Posts: 33
Downloads: 94
|
Other than the elevator not being lit to stand out, this map is absolutly beutiful. I played 1-on-1 with malcom a dozen times and cant get enough of this map. This is a very fun map to play. And the tree really adds an awesome touch IMO. Im sure some people wont like it cause it can be a distraction but i love it.
Maybe this is just me but.......i rarely see the bots use the elevator or run for the LG. Anyways, im still playing this map. |
|
|
|
|
|
#3 | |
|
Guest
Posts: n/a
|
Quote:
![]() They do run for the LG but they like the lower area even more, they have an uber-preference for weapons somehow. Thnx for the reaction ![]() |
|
|
|
|
#4 |
|
Extreme Mapper
|
Pheeww, I've finally been able to activate my account here
Glad to see you around here karp ![]()
__________________
[ Digital Architect ] Unreal Engine: FAQ, Links, First Room Tutorial, Basic Brushwork |
|
|
|
|
|
#5 |
|
UP Regular
|
Some new folks here, welcome guys.
About the map, I had gave it a few ran through and personally I still feel that the corridors, walkways need widening up, hope you'll reconsider these BSP changes as they had a negative impact on gameplay. Also, my movements are often hinder by those humanoid walllights very often. Since their volume isn't very significant, removing their collision will be good. |
|
|
|
|
|
#6 | |
|
Extreme Mapper
|
Quote:
![]()
__________________
[ Digital Architect ] Unreal Engine: FAQ, Links, First Room Tutorial, Basic Brushwork |
|
|
|
|
|
|
#7 |
|
Guest
Posts: n/a
|
Thanks for the comments (again) DeRailer
![]() Nobody else wanna give me some comments? The map is worth playing, please try it. |
|
|
|
#8 |
|
UP Regular
|
Looks great - Face to Face fun..."tight as a tiger" - (Goldmember)
About lighting the mover. I might not know the exact right way to fix this, but here's what I do. In the Mover's properties change the bDynamicLightMover to False. Unfortunately it seems too bright at the top position sometimes. Using 'Special Lit' helps IMO. To get the bottom lit you might have to subtract a channel and light underneath. I tried it and it worked, so you can see it lit in the up postion. (Here's a shot in game and the Mover Properties in Ued) Hope this helps. Really fun map ![]()
__________________
www.vaticlan.com |
|
|
|
|
|
#9 |
|
Ramen.
|
Not bad, not bad at all.
Like DeRailer said, the map is too cramped up, at least for me. Because of that, the bots really kicked my a$$. The map looks beatiful. Very good contrast between the cold, lower passage ways and the warm, brown color on the higher passageways. You'll also want to throw in some music. If you want silence, use a blank music file or enter a non existing name to prevent the menu-music to play inside the level. Hope you scale the width of the higher passageways a bit up, and you'll have a small but great map for good UT2003 fun.
__________________
"Man did not weave the web of life; he is merely a strand in it. Whatever he does to the web, he does to himself." - Chief Sealth Last edited by Aquablue; 06-15-2003 at 06:07 AM. |
|
|
|
|
|
#10 |
|
Ramen.
|
.....en als je iets niet begrijpt kun je het altijd in het nederlands vragen.
![]()
__________________
"Man did not weave the web of life; he is merely a strand in it. Whatever he does to the web, he does to himself." - Chief Sealth |
|
|
|
|
|
#11 | |
|
Extreme Mapper
|
Quote:
wohhaa hier ook al allemaal nederlanders ![]() ![]()
__________________
[ Digital Architect ] Unreal Engine: FAQ, Links, First Room Tutorial, Basic Brushwork |
|
|
|
|
|
|
#12 |
|
Ramen.
|
Ha.
Maare laten we niet alleen maar NL gaan praten, das niet zo sociaal tegenover de rest...... Erger je je aan fransen (no offence to fransen) die in hun eige taal praten? Laten wij het dan ook engels houden, of laten we anders een NL thread starten. ![]() Holland is taking over the world!! ![]()
__________________
"Man did not weave the web of life; he is merely a strand in it. Whatever he does to the web, he does to himself." - Chief Sealth |
|
|
|
|
|
#13 | |
|
Extreme Mapper
|
Quote:
I'm not from the Netherlands. I'm from Belgium ![]() ![]()
__________________
[ Digital Architect ] Unreal Engine: FAQ, Links, First Room Tutorial, Basic Brushwork |
|
|
|
|
|
|
#14 |
|
Super Duper Paratrooper
|
Finally got around to playing your map. I don't usually play 1 on 1 because I absolutely suck at them, but the pics looked really interesting.
I really enjoyed your map. I thought the flow was pretty good, although I personally didn't like the delay on the lift. I also liked the little audio cue when someone stepped on the bottom grate. The theme of the map was really cool... contrasting oranges and blues are always good. Some sections were a little dark, although this could have been my machine. Bots kicked my ass all over the place, so that's good. I liked it... but I might not be the best judge since I don't play 1 on 1 maps often/at all.
__________________
lulz teriyaki |
|
|
|
|
|
#15 | |
|
Ramen.
|
Quote:
)
__________________
"Man did not weave the web of life; he is merely a strand in it. Whatever he does to the web, he does to himself." - Chief Sealth |
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| passworded beta map downloads | blito3 | UT2K3/UT2K4 Beta Maps | 4 | 02-19-2003 05:18 PM |
| Alfa, Beta, Charlie? | widowmaker | UT2K3/UT2K4 Level Design | 3 | 11-24-2002 09:53 PM |
| Beta Control Naming Conventions | LoPing | UT Beta Maps | 9 | 06-19-2002 01:18 PM |