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Old 12-29-2008, 04:15 PM   #1
JohnnySix
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UT2004 Bulldog?

Searched around but couldn't easily find anything that'd been attempted before.

So I followed this tutorial and with an hour or so cleaning up smoothing groups,scaling and whatnot on an exported static mesh version, I reimported a boned up, animated (the back turret) version of the vehicle as a skeletal mesh.

All well and good, I've got it spawning, I've sound and I've got the headlight projector working, however, for the life of me, I can't get the damn thing moving.

I pretty much just copied the features across from the Hellbender as a starting point, sans the turret and custom number plate code.

What could be missing?

I'd love to get it working - it looks massive (even scaled 0.5) compared to the hellbender.


Current Status (Reposted from latest update)

Here's Beta 12

Got to figure a way to override the trails on the projectiles, but the speed/damage/homing is working now. I would prefer to have the original bulldog style rockets, but a slower version of the Levi ones does the job for now.

With the fully working weapon, it should technically be fully playable now, so feedback on balance would be much appreciated.

It's slower at destroying nodes than the Hellbender , it's a bigger target, the driver has no weapon, and it takes more driving skill to handle, but it's a lot faster, higher armour, and turns on a sixpence.

It may seem difficult to handle at first compared to the other vehicles which all move pretty slow, but just stay light on the controls, and make liberal use of the brake/handbrake to corner without going on two wheels.

Also as a homage to the original Bulldog, it won't toss you out when you go upside down, so you'll need to get out before flipping it.

Again, if anyone has a copy UT2003 installed, I'll love to get hold of the original vehicle demo map. There were two versions I found online, one was heavily modified with a lot of new deco/terrain modificaion, and the other required so much custom content, it wasn't worth installing.

And please, no more mention of cubes while this is still beta, placeholder stuff is still necessary for testing code stuff.
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Last edited by JohnnySix; 02-23-2009 at 01:56 PM.
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