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#1 |
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UP Regular
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Move triggered once
Is there anyway to trigger a move only once per game?
I want to make sure people can only trigger this specific mover once. How can I do that? |
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#2 | |
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Registered Monkey
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Quote:
You can activate the mover via Trigger with this variable set.
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- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
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#3 |
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Follow me on Assault
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Yup there is and just set that to true.
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"Somethings got to happen in a quarter of a mile" |
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#4 |
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UP Regular
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If I set that to true the mover comes up, but doesn't go down anymore
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#5 | |
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Follow me on Assault
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Quote:
Did you ever get this to work. I lost thread but found it again today. So your mover has mover base0 position and mover1 position and you want it to go from 0 to 1 and then back again but then move no more. Is that correct? Perhaps try adding a mover2 position to the same as the starting spot or base 0 position so you have three spots. mover0 mover1 and mover2 and see if it goes up and down with the trigger only once set to true. <<<--trying to help. --Tex--
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"Somethings got to happen in a quarter of a mile" |
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#6 |
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beep...beep....beep...
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I've had similar probs with "move only once" so now i just set the mover to "stay open time" - 9000000000000 or numbers to that effect.
Unless someones going to have a 7 1/2 hour deathmatch on the map, it won't be a problem. ![]()
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#7 | |
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Registered Monkey
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T.S. and L.S. are talking about changing the Mover's state, that's probably the right way to go about it. If you've got a door set to TriggerControl instead of TriggerPound, that might cause the door to hang in the air and never close. One of our solutions should work, how's it going?
__________________
- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
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#8 |
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Follow me on Assault
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I like lords idea. Just change delay time to be so long it doesnt work twice in a normal game.
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"Somethings got to happen in a quarter of a mile" |
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