Unreal Playground  

Go Back   Unreal Playground > Games > Unreal Tournament > UT Level Design

UT Level Design Brainshare with UT level designers!

Reply
 
Thread Tools Rate Thread Display Modes
Old 05-25-2004, 02:17 PM   #1
Flying_Killer
UP Regular
 
Flying_Killer's Avatar
 
Join Date: Sep 2002
Location: Belgium
Posts: 1,196
Downloads: 12

Move triggered once

Is there anyway to trigger a move only once per game?
I want to make sure people can only trigger this specific mover once.
How can I do that?
Flying_Killer is offline   Reply With Quote
Old 05-25-2004, 04:31 PM   #2
SuperApe
Registered Monkey
 
SuperApe's Avatar
 
Join Date: Jan 2004
Location: Inna Jungle
Posts: 6,140
Downloads: 10

Quote:
Originally Posted by Flying_Killer
Is there anyway to trigger a move only once per game?
I want to make sure people can only trigger this specific mover once.
How can I do that?
I believe Triggers have a bTriggerOnceOnly variable.
You can activate the mover via Trigger with this variable set.
__________________
- SuperApe : )

-= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-


I donate to UnrealPlayground. How do you help UP?

SuperApe is offline   Reply With Quote
Old 05-25-2004, 09:20 PM   #3
TexasGtar
Follow me on Assault
 
TexasGtar's Avatar
 
Join Date: Apr 2004
Posts: 4,801
Downloads: 38

Yup there is and just set that to true.
__________________
"Somethings got to happen in a quarter of a mile"
TexasGtar is offline   Reply With Quote
Old 05-30-2004, 01:07 PM   #4
Flying_Killer
UP Regular
 
Flying_Killer's Avatar
 
Join Date: Sep 2002
Location: Belgium
Posts: 1,196
Downloads: 12

If I set that to true the mover comes up, but doesn't go down anymore
Flying_Killer is offline   Reply With Quote
Old 06-01-2004, 06:16 PM   #5
TexasGtar
Follow me on Assault
 
TexasGtar's Avatar
 
Join Date: Apr 2004
Posts: 4,801
Downloads: 38

Quote:
Originally Posted by Flying_Killer
If I set that to true the mover comes up, but doesn't go down anymore

Did you ever get this to work. I lost thread but found it again today. So your mover has mover base0 position and mover1 position and you want it to go from 0 to 1 and then back again but then move no more. Is that correct? Perhaps try adding a mover2 position to the same as the starting spot or base 0 position so you have three spots. mover0 mover1 and mover2 and see if it goes up and down with the trigger only once set to true.

<<<--trying to help.

--Tex--
__________________
"Somethings got to happen in a quarter of a mile"
TexasGtar is offline   Reply With Quote
Old 06-01-2004, 06:31 PM   #6
Lord_Simeon
beep...beep....beep...
 
Lord_Simeon's Avatar
 
Join Date: Apr 2002
Location: South Australia
Posts: 8,181
Downloads: 55

I've had similar probs with "move only once" so now i just set the mover to "stay open time" - 9000000000000 or numbers to that effect.
Unless someones going to have a 7 1/2 hour deathmatch on the map, it won't be a problem.
Lord_Simeon is offline   Reply With Quote
Old 06-02-2004, 02:23 PM   #7
SuperApe
Registered Monkey
 
SuperApe's Avatar
 
Join Date: Jan 2004
Location: Inna Jungle
Posts: 6,140
Downloads: 10

Quote:
Originally Posted by Flying_Killer
If I set that to true the mover comes up, but doesn't go down anymore
I get you. You want it to go through it's cycle (door open, door close), then you want it to be 'disabled' for the rest of the map.

T.S. and L.S. are talking about changing the Mover's state, that's probably the right way to go about it. If you've got a door set to TriggerControl instead of TriggerPound, that might cause the door to hang in the air and never close.

One of our solutions should work, how's it going?
__________________
- SuperApe : )

-= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-


I donate to UnrealPlayground. How do you help UP?

SuperApe is offline   Reply With Quote
Old 06-13-2004, 09:43 PM   #8
TexasGtar
Follow me on Assault
 
TexasGtar's Avatar
 
Join Date: Apr 2004
Posts: 4,801
Downloads: 38

I like lords idea. Just change delay time to be so long it doesnt work twice in a normal game.
__________________
"Somethings got to happen in a quarter of a mile"
TexasGtar is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 01:33 AM.


Powered by: vBulletin Version 3 something...
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Style and Content © 2001-2009 Unreal Playground