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UP Regular
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I now have to take almost all of it back as, if you have the patience for it, it is possible to build a VCTF map with serious kick-ass A.I. in it. I am almost done, to the "beta" stage, with Strip Mine" and the bots play the heck out of this thing now.
I have discovered a few additional key points to note in the construction of a VCTF level: 1.) Using an Assault Path after the last RoadPathNode that vehicles can reach works, and works well, but introduces new and even more complex issues into the equation. Someone else mentioned it in another thread, but what good is it to have your bot grab the flag and then not have a vehicle available when it returns to the RoadPathed area of the map? The best bet is to have the flag in an area where it can make a double (bi-directional) white connection to one or more RoadPathNodes. 2.) Think vertical and you can have your cake and eat it too. I have created a second elevated level that is pathed just for foot use and it also connects to both flags and, even though the bots use it, it does not preclude them from using the vehicles as well. In fact, combos are very possible as I have seen them use the overhead route to get the flag and then jump into a Tank or a Hell Bender that one of their team-mates is using and hitch a ride home...:up: 3.) The Teleporter definitely needs to be in the game-type. The bots commonly chase a team-mate's vehicle with it and will jump on-board in mid-toss...It is extremely cool to watch them do this... 4.) When the flag is in a vehicle accessible area, elevate it above the floor on some type of base that the bots can climb on foot, but not in a vehicle. I am using an octagonal base that is about 256 units in diameter and about 40 units high. It has 4 narrow stairwells cut into it (one on every other side) that the bots can use. It is high enough to stop a vehicle (except for the Leviathan), but not so high that the nearby RoadPathNodes cannot make a good path connection. Why do you need this? Because the bots playing defense will pile into a Goliath and camp the flag if they can get on top of it...and I mean literally ON TOP of it. An enemy bot cannot get to it to take the flag if they are there. This is a workaround of sorts, but it is an effective one as even if they are using a Tank, if the attacker engages them, another bot can come up form behind and take the flag...I've watched it a dozen times. 5.) As I said above, the 40 unit high barrier will not stop a Leviathan...Hence, tip #5 is do not path the Leviathans if you have them in your level. If a Masterful bot gets into one of them with a couple of his pals, the other team is in big trouble. It's better to keep them out the Leviathans unless a human is driving it. More things as I find them! -Toonces
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Stuffed Cats Inc. - Low Gravity & Vicious Bots Website: http://www.deadcatz.com Stuffed Cats Inc. UT2004 Server IP: 129.113.1.199 Last edited by Toonces; 04-06-2004 at 09:38 AM. |
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