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| UT Mods/Mutators UT - Mods and Mutators Discussion |
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#1 |
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was here
Join Date: Sep 2002
Location: needs tidying
Posts: 381
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Friendly Fire on Boomball Server
Seeing that Server#3 has been empty most of the time, may be some elements can be modified to increase intensity of gameplay.
Eh..I for one think we can try turning on FRIENDLY FIRE TO 100% :twisted:
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Don't miss the starting gun Are you out of your mind? Show me how, plzzzzzz |
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#2 |
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Body Count Master
Join Date: Sep 2002
Posts: 40
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I did suggest to Dork to have friendly fire at 10% because the bots are so stupid at times.
Example: On pooltable, when a bot picks up the ball, they sometimes will run into and keep running at the left center pocket (facing away from red base) Until they are killed or you Impact Hammer them away from it. |
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#3 |
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UP Regular
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How about setting the bot skill level to godlike with a minimum of 14?
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Good,bad......I'm the guy with the gun. |
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#4 |
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Body Count Master
Join Date: Sep 2002
Posts: 40
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Godlike makes them wisier in combat, but overall they're still the stupid bots you've come to hate.
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#5 | |
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UP Regular
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Quote:
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#6 | ||
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CGNU Dumple
Join Date: Sep 2002
Posts: 547
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Quote:
hehe
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#7 |
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was here
Join Date: Sep 2002
Location: needs tidying
Posts: 381
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It's all good for what u guys suggested for modifying bots attributes, but I think it's more to do with the strategeability of gameplay. Its like CTF#1 has SL with explosive ammos etc. so its good in its own right with stupid bots or not. But then better bots will make it more attractive to get in for now thats for sure.
Trying to Get Server#3 Filled :x :x :x
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Don't miss the starting gun Are you out of your mind? Show me how, plzzzzzz |
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