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| UT Mods/Mutators UT - Mods and Mutators Discussion |
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#1 |
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UT Rocks!
Join Date: Oct 2005
Posts: 4
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Hi All!
I'm still playing UT GOTY on an older computer (and lovin' it!) except for one thing that is driving me NUTS: For some reason a combination of mutators occasionally makes bots turn invisible and invincible - nothing kills them (including the Redeemer!!). I've written a little mutator that checks for bots that have received no damage for X seconds - and at that point I want to kill them but not call destroy() (which completely removes them from the field!). Is there a way to do this? If you give the bot damage, they are as I mentioned invincible and thus this doesn't work. I've spent a few hours now scouring the wiki trying to find anything that will do the equivalent of: Pawn.Kill() HELP!! ![]() |
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#2 |
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Spin it let's begin it.
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Try looking for the suicide command.
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#3 |
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Stunning don't you think?
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LOLTry finding a MUT that has call vote kicking of players and play with that MUT when you are playing single player games against BOTS. Then kick vote the cheating bastages. ![]() When I played UT I noticed a lot of weirdness like that with the BOTS like you know where the flack cannon is but you see a BOT re spawn and all the sudden he kills you with the flack cannon but you are pretty sure he couldn't have got it that fast. |
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#4 |
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UT Rocks!
Join Date: Oct 2005
Posts: 4
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Yeah I guess in retrospect what I really want is a "Pawn.Die()" or "Pawn.Respawn()" command - Kill is what I want to do to these invincible bots...
The other similar thing that happens in this game on Crane (my favorite map by far) is they will fall off the structure but somehow not die (something in the mutator combination keeps their health high enough to prevent this). So every so often one of the bots will be down on the ground - waaaaaay down there - but still alive. Being able to make them Die() or Respawn() would save me the trouble of tracking them down. ![]() I'm just amazed (and very frustrated) that I can't seem to find the equivalent of a Die() or Respawn(). I'll see if I can find the Suicide() command... ![]() |
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#5 |
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Deadly Nightshade user
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yeah i get the invisibilty thing
meh try instagib on average or harder you need a loque.die() command |
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#6 |
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Registered Monkey
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I'm a UT2kX person, not really a UT person, but...
If a mutator is preventing the bot's death (ie, PreventDeath() ), this will be very difficult to do. You might be able to avoid the problem by removing it's Controller (Bot) and the game engine might automatically kill the Pawn. Another way might be to have your mutator interrupt PreventDeath() and just say every method of Dying is okay. (i.e., PreventDeath() { return false; }) Perhaps another way is to set a Lifespan on either on Pawn or it's Controller (Bot), but again, that method of death may be prevented. My apologies if these methods to not apply to UT.
__________________
- SuperApe : ) -= Unreal Geek =-= HTML5 Padawan =-= Funoholic =-
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#7 |
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UT Rocks!
Join Date: Oct 2005
Posts: 4
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Hey SuperApe - thanks for the tips - good stuff all!
![]() Hey Phalanx - I hear ya on Loque - I actually went through and have tweaked all the bots to make them tough but playable by following this procedure: * Start Practice Session * Click "Bots" Tab * Press "Configure" button * Go through and adjust any and all Bots! They're all numbered so you have to go through and find Loque. As I recall his "Accuracy" was all the way to the right, giving him 100% accuracy (yes, he is a bastard!). I toned this down. You can go through and adjust the look, names, behaviors, accuracy, and overall skill level - it's quite a hoot once you know about this! Oh and GOOD NEWS: I have to test it some more, but I finally figured out how to "kill off" the bots (*in theory* until I test it tonight): Pawn.GotoState('Dying')! Intuitive, eh? Well, yes - once you know where to find it! ![]() I have to try this with a couple of full games (tonight) and see if it works. I notice in my log file (UnlrealTournament.log in the System folder) that a few of the other mutators I play with (including Wyrm.Vampirism and an Illusion Relic) are giving warning lines that say "Access None" - this is bad (it's a protection fault - like referencing null objects, etc.) and is probably what is sending the bots into that bizarre invincible state. If my little mutator works, I'll post it so you and anyone else with this problem can play without the invisible/invincible bots! (I hate having to manually restart a game when it's getting good due to one of these bots - also the other bots can spend all their time trying to kill them). I'll keep you posted! And let me know if that Bot Configure thing works for you! (With the Bonus Paks you can make some of the bots into Skaarj Warriors, etc. - pretty fun!) Last edited by Kaph; 10-18-2005 at 01:37 PM. |
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