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Smilies
'Smilies' are small graphical images that can be used to convey an emotion or feeling. If you have used email or internet chat, you are likely familiar with the smilie concept. Certain standard strings are automatically converted into smilies. Try twisting your head on one side if you do not 'get' smilies; using a bit of imagination should reveal a face of some description.

If you want to disable smilies in a post that you make, you can select the 'Disable Smilies' option when posting. This is particularly useful if you are posting program code and you do not want ;) converted to a smilie face!

Standard Smilies
What to Type Resulting Graphic Meaning
:bucktooth: Bucktooth Bucktooth
:stout: Guinness Guinness
:p Stick Out Tongue Stick Out Tongue
:angst: angst angst
:loopy: loopy loopy
:hug: hug hug
:sleep: Snooze Snooze
;) Wink Wink
:moon: moon moon
:rockon: rockon rockon
:yum: Yum! Yum!
:w00t: w00t! w00t!
:D Big Grin Big Grin
:moreconf: More Confused More Confused
:type: type type
:claps: Clap Clap
:o Embarrassment Embarrassment
:evil: big evil grin big evil grin
:scratch: scratch scratch
:coffee: Coffee Coffee
:( Frown Frown
:confused: Confused Confused
:hammer: hammer hammer
:cry: Cry Cry
:) Smilie Smilie
:eek: EEK! EEK!
:dunno: dunno dunno
:love: Love Love
:mad: Mad Mad
:spank: spank spank
:weird: weird weird
:serious: Serious Serious
:O Disgust Disgust
:rolleyes: Roll Eyes (Sarcastic) Roll Eyes (Sarcastic)
:tsk: tsk tsk
:sour: sour sour
:joy: Joy! Joy!
:C Fail Fail
:cool: Cool Cool
:blah: blah blah
:beer: beer beer
:shock: BananaShock BananaShock
:blito: Blito3 Blito3
:protest: Protest Protest
:instagib: iBanana iBanana
UEd3 Actors
What to Type Resulting Graphic Meaning
:a_Terrain A_TerrainInfo A_TerrainInfo
:a_FluidSu A_FluidSurf A_FluidSurf
:a_Telepor A_Teleport A_Teleport
:a_Emitter A_Emitter A_Emitter
:a_Proj_Ic A_Proj Icon A_Proj Icon
:a_Ammo: A_Ammo A_Ammo
:a_Pickup: A_Pickup A_Pickup
:a_Ambient A_Ambient A_Ambient
:a_Pawn: A_Pawn A_Pawn
:a_Actor: A_Actor A_Actor
:a_NavP: A_NavP A_NavP
:a_Light: A_Light A_Light
:a_ZoneInf A_ZoneInfo A_ZoneInfo
:a_Ladder: A_Ladder A_Ladder
:a_Weapon: A_Weapon A_Weapon
:a_Keypoin A_Keypoint A_Keypoint
:a_Trigger A_Trigger A_Trigger
:a_FluidSu A_FluidSurfOsc A_FluidSurfOsc
UEd3 Buttons
What to Type Resulting Graphic Meaning
:b_BBCurve b_BBCurvedStair b_BBCurvedStair
:b_BrushCl b_BrushClip b_BrushClip
:b_MirrorY b_MirrorY b_MirrorY
:b_ModeGeo b_ModeGeometry b_ModeGeometry
:b_SelectI b_SelectInside b_SelectInside
:b_BBCube: b_BBCube b_BBCube
:b_BBVolum b_BBVolumetric b_BBVolumetric
:b_MirrorX b_MirrorX b_MirrorX
:b_ModeFac b_ModeFaceDrag b_ModeFaceDrag
:b_ModeVer b_ModeVertex b_ModeVertex
:b_BBCone: b_BBCone b_BBCone
:b_BBTerra b_BBTerrain b_BBTerrain
:b_InvertS b_InvertSelections b_InvertSelections
:b_ModeDei b_ModeDeintersect b_ModeDeintersect
:b_ModeTer b_ModeTerrainEdit b_ModeTerrainEdit
:b_AddSpec b_AddSpecial b_AddSpecial
:b_BBSpira b_BBSpiralStair b_BBSpiralStair
:b_HideSel b_HideSelected b_HideSelected
:b_ModeCam b_ModeCamera b_ModeCamera
:b_ModeSub b_ModeSubtract b_ModeSubtract
:b_AddMove b_AddMover b_AddMover
:b_BBSpher b_BBSphere b_BBSphere
:b_ClipZ: b_ClipZ b_ClipZ
:b_ModeBru b_ModeBrushClip b_ModeBrushClip
:b_ModeSca b_ModeScale b_ModeScale
:b_AddAnti b_AddAntiPortal b_AddAntiPortal
:b_BBSheet b_BBSheet b_BBSheet
:b_CameraA b_CameraAlign b_CameraAlign
:b_ModeAdd b_ModeAddVolume b_ModeAddVolume
:b_ModeRot b_ModeRotate b_ModeRotate
:b_TexRot: b_TextureRotate b_TextureRotate
:b_BBLinea b_BBLinearStair b_BBLinearStair
:b_BrushCl b_BrushClipSplit b_BrushClipSplit
:b_ModeAdd b_ModeAddStaticMesh b_ModeAddStaticMesh
:b_ModePol b_ModePolygon b_ModePolygon
:b_TexPan: b_TexturePan b_TexturePan
:b_BBGener b_BBGeneric b_BBGeneric
:b_BrushCl b_BrushClipFlip b_BrushClipFlip
:b_ModeAdd b_ModeAdd b_ModeAdd
:b_ModeMat b_ModeMatinee b_ModeMatinee
:b_ShowSel b_ShowSelected b_ShowSelected
:b_BBCylin b_BBCylinder b_BBCylinder
:b_BrushCl b_BrushClipDelete b_BrushClipDelete
:b_MirrorZ b_MirrorZ b_MirrorZ
:b_ModeInt b_ModeIntersect b_ModeIntersect
:b_ShowAll b_ShowAll b_ShowAll
UEd3 Viewports
What to Type Resulting Graphic Meaning
:v_SideVie v_SideView v_SideView
:v_LitText v_LitTextured v_LitTextured
:v_Lightma v_Lightmaps v_Lightmaps
:v_FrontVi v_FrontView v_FrontView
:v_BSPcuts v_BSPcuts v_BSPcuts
:v_Zoning: v_Zoning v_Zoning
:v_Wirefra v_Wireframe v_Wireframe
:v_TopView v_TopView v_TopView
:v_Texture v_TextureUsage v_TextureUsage
:v_Texture v_Textured v_Textured

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