View Full Version : LevelED 3.0 Brightness under XP???
01-01-2003, 06:59 PM
I have noticed when you open UnreadED3.0 under XP the brightness never readjusts to the desktop default....it stays ultra bright! Does anyone know what I am talking about and is there a fix? I have the newest drivers and patch. It doesnt do this for the UT UnrealED2.0...just 3.0! If anyone has a fix please help. Thanks!
Also when you click on taskbar or other programs open the brightness goes to normal desktop in it, but when you click on it it turns back to that ultra bright again!
01-01-2003, 07:30 PM
Lower your brightness in ut2003 game itself and see afterwards how it affects the editor.
01-01-2003, 08:24 PM
Its not that....like if you alt+tab out of UT you will notice your desktop is saturated very bright...its like it goes into the same type of D3D mode but forgets its a desktop apllication so it doesnt go back to normal desktop mode!
01-01-2003, 09:18 PM
Joe is correct though in a way. UEd intentionally ups the brightest to match default brightness of UT2k3 in-game so that there is balance when designing maps.
As long as you have UEd running, your monitor will be bright. I have Ued running in the background at the moment and the forums are much brighter than my normal settings.
01-01-2003, 09:55 PM
But when I click on the taskbar and go use another program it goes back to desktop default. As long as it isnt primary. The thing that boggles me is that it does not to that for UnrealED2.0! But then again the D3D driveer work differently with 2K3 and do not use desktop defaults like Unreal Tournament did. Does anyone know if you can adjust the brightness for the UnrealED3.0 in the .ini and not change anything in UT2K3? To be quite honest it doesnt look that good when going through menus vs. it being default destop like the ED2.0!
01-01-2003, 11:45 PM
Check the last post on this page, I show how to have different settings for UT2k3 and UEd3. On the page after at the top, someone mentions a slight alteration to that using a shortcut file rather then a bat, you might prefer that.
AngelHeart who's making that über cool Bladerunner map almost gave up mapping over this annoyance. :p
01-02-2003, 12:40 AM
Bladerunner.....SWEET! Thanks for the info..and yes it IS annoying..you would think they would include a setting or take it out in the patch. I mean its a destop program for crying out loud not something that needs to alter its emulation for D3D! Thanks for the info FB_Machine.:rockon:
01-02-2003, 01:07 AM
1: Make a copy of ut2003.ini, and call it something snazzy, like ImNotAQuitter.ini
2: In the new ini, change the brightness/gamma/contrast ( under [WinDrv.WindowsClient] ) to how you would like it to be in the editor.
3: Create a bat file, named something snazzy like IAmGoingToFinishTheseMaps.bat
4: In that bat, put this:
5: Now, run the bat from now on instead of the exe, and the brightness/gamma/contrast settings will be independant of ut2003, even when you run a match from ued.
You have that on that forum...now can you get into a bit more detail. I am not too familiar with the .bat files. I have messed with .inf's from the original UT to get voice packs to work though. And what did that other person mean by adding the parameter to the original .exe?
01-02-2003, 01:25 AM
Do you have file extensions visible in windows explorer? If not make them visible by going into Tools/FolderOptions/View and unchecking 'Hide file extensions for known file types', or at least that's how you do it for Win2000, should be similar or the same for WinXP. Now a bat file is just a text file really.. right click in the UT2003/System directory, choose New/Text Document, and rename the file as [filename].bat and click yes when it whines about changing the file type. Now right click on that file, choose Edit, and there's where you type in that 'unrealed INI=etc...' line. I hope that was clear...
01-02-2003, 02:10 AM
So the Batch file (.bat) knows to start the editor with just that one line pointing to the .ini? And do you know where I can get a program to edit .exe's? I don't promote hacking and I think everyone should buy their own games, but when you have tons of them like me CD checks can get annoying.
And the only thing I dont understand is how it uses the games gamma/contrast/brightness cause it recognizes the settings in the .ini, but it still uses the desktop color depth/refresh rate/resolution. So it seems like an emulation problem that might need to be adressed to Epic. As far as using all the desktop settings like a true desktop program except the gamma, etc. And I changed the games engine cache to 64MB for better performance I was told...should I do the same in the Editor.EditorEngine in the UT2K3.ini? And SnapVertices is false...should I make that true?
01-02-2003, 02:30 AM
Yeah when you run the bat file, it's basically the same as typing the command: unrealed INI=ImNotAQuitter.ini at the command line prompt, it's running 'unrealed.exe' with 'INI=ininame.ini' as the argument/parameter. That same line is what that guy was talking about when he mentioned adding the parameter to the exe... but he was talking about using a shortcut file, not directly editing the exe. If you can get the bat working though, you don't have to worry about what he said, it's simply an alternative to using a bat file, same outcome.
01-02-2003, 02:34 AM
Originally posted by TheNarcissus
And the only thing I dont understand is how it uses the games gamma/contrast/brightness cause it recognizes the settings in the .ini, but it still uses the desktop color depth/refresh rate/resolution. So it seems like an emulation problem that might need to be adressed to Epic.
Actually it's done this way by design I believe. It lets you see how it will look in-game, so there is no guess work when trying to get the lighting levels to look right in the game. It's a matter of preference really, they should have made it easier to circumvent.
01-02-2003, 03:32 AM
Well it makes sence by design...since UnrealED2.0 doesnt do this due to the fact Unreal Tournament uses desktop as far as certian color depth and refresh rate. So it makes sence that it does this since the game itself (UT2K3) does it. It would have been nice if they just had it switch when you animate the map in the viewport! That would be less of a headache or eyestrain, but then again make the builder less stable. Anyways thanks for the info!
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.