widowmaker
12-19-2002, 10:31 PM
This is a hardware/ software/ game engine miscellanoues question.
Now I am finding that some people can build the most organic structures and show no signs of BSP holes in the map. That is nice and I am happy for them. I on the other hand build to the grid and using only five or six boxes can end up with a BSP hole.
So I got to thinking. Does my hardware have any kind of input or influence the editor / game engine such that it could affect the BSP and cause holes. I know my computer has been showing it's age and more and more I get these BSP holes even when I have done very little in the map.
Now if it is my hardware is the offending part the video card, the processor, or both?
For example I thought a space station type of map would be cool with a circular tube hull (like the 1970's ones). I use Tarquins brushes to create a hallow tube. Now the total brushes used were 3. One big subtracted box, one added circular tube and a second smaller negtive circular tube. In that still fairly simple form that concept was one gigantic BSP hole. To me I have endless otehr ideas I cannot work on because one or two hours into developement the map will develope an unresolvable BSP hole.
Note that I realize that the tarquin brush had a good many points off the grid but I get the same problem building a bunch of boxes.
I am hoping this is hardware related and will be fixed by upgrading does any one know?
Now I am finding that some people can build the most organic structures and show no signs of BSP holes in the map. That is nice and I am happy for them. I on the other hand build to the grid and using only five or six boxes can end up with a BSP hole.
So I got to thinking. Does my hardware have any kind of input or influence the editor / game engine such that it could affect the BSP and cause holes. I know my computer has been showing it's age and more and more I get these BSP holes even when I have done very little in the map.
Now if it is my hardware is the offending part the video card, the processor, or both?
For example I thought a space station type of map would be cool with a circular tube hull (like the 1970's ones). I use Tarquins brushes to create a hallow tube. Now the total brushes used were 3. One big subtracted box, one added circular tube and a second smaller negtive circular tube. In that still fairly simple form that concept was one gigantic BSP hole. To me I have endless otehr ideas I cannot work on because one or two hours into developement the map will develope an unresolvable BSP hole.
Note that I realize that the tarquin brush had a good many points off the grid but I get the same problem building a bunch of boxes.
I am hoping this is hardware related and will be fixed by upgrading does any one know?