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IHopeToGod
09-09-2001, 06:37 PM
I heard a rumour that the characters in unreal2 will be twice the size of the ones in UT in terms of scaling. Can anyone confirm this. And if so is there an automatic way to tell unrealed to double the size of a brush. I'd hate to have to resize a 1000 brushes manually in order to port a UT level to U2.

Slain
09-09-2001, 06:58 PM
maybe someone will create a converter. hopefully epic will do it.

BamBam
09-10-2001, 01:43 PM
Just remember, double the size = double the rendering time. Hopefully they'll have changes in thier engine to compensate for the added sizes..:D

IHopeToGod
09-10-2001, 06:21 PM
Ya I just found out that. Its true. The characters will be 50% bigger. And UT maps will have to be rescaled MANUALLY. I hope Slain is right and that they will create a converter. I was working on a level that I wanted to port to U2 because right now its awesome. Now I don't know if I should continue...That suks!!!

Creeper
09-10-2001, 09:15 PM
Well, don't let U2 slow you down. We like awesome maps. The more the better.

BamBam
09-11-2001, 04:27 PM
Creeper on the other hand would be happy with two shoeboxes taped together with a teleport between them.. And maybe a tram, he's likes ridin them.. Just design a 4X4 box with 2 of those invisible Skaarj in there and let Creeper play in it.. We'll all spectate and everynow and then say "Oooh, nice shot!" so he thinks we're really playin.. hehe..

Sometimes, my evilness scares even me.. :D

Creeper
09-11-2001, 09:16 PM
Don't make me publish your Anthonyb's route.. since you only know one, it'd be a shame if someone started camping out right where you usually drop yourself into the lava... oopps. disregard that last part.. didn't mean to give away exactly where you usually kill yourself...:D

U2.. sounds good. Might even prompt me to learn U2ed (or whatever it'll be called). I figure I'll have barely learned Ued by then. Maybe for U2 someone can make a level where anyone named after any flinstone character keeps gettin eaten by dinosuars. That'd save us the trouble of fraggin' their sorry a$$.

Creeper
10-08-2001, 03:32 PM
Mappers,
if you were making a map now that you wanted to port to U2 (which I'm not, but you might be), would it hurt anything to scale it 50% larger for UT, so it would come out 'right' in U2? It seems like it would just be an odd variation on the "small" maps, where the players appear toy-sized. But that way, one map could work for both?

OK, I'm done rambling (for now).

IHopeToGod
10-09-2001, 12:56 PM
Originally posted by Creeper
Mappers,
if you were making a map now that you wanted to port to U2 (which I'm not, but you might be), would it hurt anything to scale it 50% larger for UT, so it would come out 'right' in U2? It seems like it would just be an odd variation on the "small" maps, where the players appear toy-sized. But that way, one map could work for both?

OK, I'm done rambling (for now).


This would be ok for very simple maps which use mostly primitive brushes. However unreal2 engine now builds the level using different techniques and has enhanced features which if u wanted your geometry to take advantage of, u would have to rebuild much of the level from scratch otherwise your level would be greatly unoptimized, and look poor in comparison to the new Unreal2 standards. If u are doing a level with Terrain, u might as well forget since epic claims there new terrain system is way better now - I doubt this but who am i to judge. Also i have no idea if Unreal2 will include vehicles which would have a dramatic effect on level design. My primary purpose for buying unreal2 is to get my grubby hands on the editor and to play levels by other authors - because we are not constricted to a story line, we will be able to produce much better work than epic could ever dream of -hehe