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Toonces
10-29-2002, 11:26 PM
First the total jacking of CTF-Lily Liver this morning and now there's one up called CTF-Aftermath where the guy snatched my firepit from Lily Liver. I suppose I should be pleased that he liked it enough to use it in the map....about 8 times...LOL

What is the deal with UT2003? Everyone asked before they used your UT stuff!

I guess it's a new game and new rules...kind'a sad though...:-(

-Toonces

Freakish
10-30-2002, 12:04 AM
:mad: lamers..

FBMachine
10-30-2002, 12:32 AM
Maybe the second guy got permission from the first guy? Hehe j/k... I hope you didn't mind me using the cab from your carpark map. I only used it without asking since you credited it to Unreal Warfare, and I only intended to use it for the beta as a stand in, I'm modeling and texturing my own cars for the final... I did give you thanks in my download description though. ;)
Dan

IHopeToGod
10-30-2002, 06:59 AM
I told you that new editor is geared to facilitate getting ripped off. Mapping has been dumbed down to the point where anyone can make a map simply by grabbing prefabs and sticking them in the level with no consequences of getting bsp errors. This problem will get much worse and widespread. Mark your best prefabs or corrupt parts of it because they WILL get ripped off for sure. They are not BSP so you cannot delete them like in the past.........You could put a Copyright note in your map but that may not deter anyone.....The only way to prevent this is for them to patch the editor so that once your map is finalized then nobody can export or change anything from the map.......:D

MalOSB
10-30-2002, 07:11 AM
Originally posted by IHopeToGod
I told you that new editor is geared to facilitate getting ripped off. Mapping has been dumbed down to the point where anyone can make a map simply by grabbing prefabs and sticking them in the level with no consequences of getting bsp errors. This problem will get much worse and widespread. Mark your best prefabs or corrupt parts of it because they WILL get ripped off for sure. They are not BSP so you cannot delete them like in the past.........You could put a Copyright note in your map but that may not deter anyone.....The only way to prevent this is for them to patch the editor so that once your map is finalized then nobody can export or change anything from the map.......:D

I thought that sticking stuff in MyLevel stoped them nicking you meshs Etc.... but now i think about it they can just open up my map and click on the item they want and added to their own package. Thats just POO!

I want to share some of the Static Meshs i make for my level but some stuff i would want to keep specific to my Level.

At the moment anybody can take anything from my Maps including Terrain and use it in there own maps.

Epic need to some how stop this!

I guess i would not mind if the person who took the offending item if they
1. Asked
2.Credited me for my work.

Mal

Toonces
10-30-2002, 07:55 AM
Originally posted by FBMachine
Maybe the second guy got permission from the first guy? Hehe j/k... I hope you didn't mind me using the cab from your carpark map. I only used it without asking since you credited it to Unreal Warfare, and I only intended to use it for the beta as a stand in, I'm modeling and texturing my own cars for the final... I did give you thanks in my download description though. ;)
Dan

The best point yet on this subject! No, I don't mind at all, but you should give Unreal Warfare the same credit. They made it a public deal when they put it out as they did for use in a contest, but it's only right to say where you got it from.

Do you like those vehicles? I used them because they are so cartoonish and Car Park is built for major spammage so it seemed appropriate to use them...LOL

-Toonces

Toonces
10-30-2002, 08:13 AM
Originally posted by IHopeToGod
I told you that new editor is geared to facilitate getting ripped off. Mapping has been dumbed down to the point where anyone can make a map simply by grabbing prefabs and sticking them in the level with no consequences of getting bsp errors. This problem will get much worse and widespread. Mark your best prefabs or corrupt parts of it because they WILL get ripped off for sure. They are not BSP so you cannot delete them like in the past.........You could put a Copyright note in your map but that may not deter anyone.....The only way to prevent this is for them to patch the editor so that once your map is finalized then nobody can export or change anything from the map.......:D

You know, you're right and there's a pervasive bad vibe I am starting to get about the game that's starting to bug me. It's not just the wanton thievery, but the people that are coming to our server since I switched it over. I have a flood of email every morning now from clan members and other regular visitors complaining about the low rent atmosphere that's settled over the place. I plan to stick with it for at least a little while longer. I don't remember UT starting out like this. I mean it was as buggy as a roach-motel too, but there was good feeling about the whole thing and not all this rancor and contention.

-Toonces

blito3
10-30-2002, 10:30 AM
mybe they should password your maps in the editor...the map can not be opened unless u type in the password(optional)then again my sad excuse for a pumkin mesh would not have been used(which i consider a compliment from others who have used it)

Gui
10-30-2002, 01:30 PM
On the other hand, if your static meshes are customized for your level and only this one, other authors will get theme issues if they use them: that'll be a way as another to recognize bad mappers... and bad reviewers who will reward them in their review :D

SoBeiT
10-30-2002, 01:43 PM
Your a smart one Gui :cool:

ShirleyFT
10-30-2002, 01:55 PM
Like IHopeToGod said, it's made for ripping prefabs. Also, making your own static meshes is a huge process and any completely original map will take a month or longer (200 hours?) to finish. And then if you put all that work into meshes, you can be sure the meshes will be showing up everywhere. Rippers heaven.

We'll see some truly original maps soon, but after these meshes are ripped and misused in other maps, you may not see more new maps from the original mapper. It's too much work to get ripped like that.

phalanx
10-30-2002, 02:02 PM
hmm maybe ask mark rein to make a patch in the editor to stop ppl using custom prefabs

FBMachine
10-30-2002, 02:29 PM
Originally posted by Toonces

Do you like those vehicles?

They fit CarPark well, but in my map I just butchered the cab to look like a flying car and it doesn't work at all hehe. I'm not using it in the final though, and the beta is getting deleted when the final comes out... It was just a temp stand-in so I could get a feel for the atmosphere of the map.
Dan

[IMD1]KillRoy
10-30-2002, 03:16 PM
Maybe those n00bs should start reading the Read-Me's

Gui
10-30-2002, 05:47 PM
I've noticed that a lot of people forget the read-me in user-made maps: there's none... :loopy:

MalOSB
10-30-2002, 06:00 PM
Originally posted by blito3
mybe they should password your maps in the editor...the map can not be opened unless u type in the password(optional)then again my sad excuse for a pumkin mesh would not have been used(which i consider a compliment from others who have used it)

Password would help lock the map. If the person that made the map wanted to give out they could put it into a .USX package rather then putting it in MyLevel.

We should suggest this to Epic!

Mal

Sinnical
10-30-2002, 06:07 PM
Originally posted by Gui
On the other hand, if your static meshes are customized for your level and only this one, other authors will get theme issues if they use them: that'll be a way as another to recognize bad mappers... and bad reviewers who will reward them in their review :D

thats probably about the best solution anyone is going to find. Just make your meshes so obscure (in a good way somehow) that they wouldnt look good in any other map. that might deter a n00b or two . . .

IHopeToGod
10-30-2002, 07:25 PM
LOL! Not all of us have time to keep building specific parts for our maps. We would like to reuse some of the stuff we build in our own maps. At least if you physically engrave your name on an object, that might make someone think twice before taking and reskinning your meshes....Good thing my moddelling skills suck at the moment so I need not worry about theft - hehe

Epic will not do anything about this situation until something major happens like someone creating an Unreal2 mod for UT2003 where all the content is ripped directly from Unreal2 and imported into UT2003 :D :eek:

Gui
10-30-2002, 07:55 PM
If you reuse your own meshes in several maps then you'll industrialize your work like Epic did with the official maps ...:rolleyes:

Unicorn
10-30-2002, 08:10 PM
Well I have to say that it is the map itself that really matters, not single parts of a map, like one or two static meshes. Sure I would be a little annoyed if someone used some of my static meshes in their maps without asking me first, but I know by heart that my map would be better since the one who stole it probably wouldn't be a good mapper since he/she has to steal others work to make a map.

And I wouldn't re-use any static meshes for another map since I tend to get bored with them after I have used them in one map. I want new and original stuff in every map I make.

blito3
10-30-2002, 09:52 PM
jee i hope i dont two maps alike....aside from ctf to br to dm to dom.

Sinnical
10-31-2002, 05:23 PM
you can make meshes invisible in UEd right? i bet if you set a map to that it would stop about half the potential moochers, cuz they are most likely n00bs:p

[IMD1]KillRoy
11-01-2002, 09:04 AM
Originally posted by Gui
I've noticed that a lot of people forget the read-me in user-made maps: there's none... :loopy:

Well if you don't put a read-me with your map, your asking for trouble...

Angel_Mapper
11-01-2002, 05:00 PM
If you pimp your map enough (like I do ;) ), then people will immediately recognize your work in other people's maps and just maybe one of them will ask you if they got permission. There's no way in the new editor that you can hide your architecture, they will just be able to add it directly from your mesh file or MyLevel. Signing your work wouldn't work, if you did it with textures they could just reskin it, if you did it with vertices etc nobody would notice, and if you tried to prove it you would just be called a whiner. "Everyone's doing it" will be the new mantra. Let's just hope that the new influx of mappers will have some respect for their elders ;) I know imitation is flattery, but theft is just wrong.

IHopeToGod
11-01-2002, 07:51 PM
Originally posted by Angel_Mapper
MyLevel. Signing your work wouldn't work, if you did it with textures they could just reskin it, if you did it with vertices etc nobody would notice, and if you tried to prove it you would just be called a whiner. "Everyone's doing it" will be the new mantra. Let's just hope that the new influx of mappers will have some respect for their elders ;) I know imitation is flattery, but theft is just wrong.

So far experimenting with engraving your name physically on the mesh has worked for me :D . Obviously on some meshes you don't want your signature to be very noticeable (and on some type of meshes it is hard to engrave your sig) because it looks out of place but it's pretty easy to make your Signature and make it noticeable to the mesh thief :eek: You only have to mark meshes which people would be tempted to rip off. For example if you made that anubis statue.....Texturing the physically engraved SIG might be problematic maybe :dunno:

MalOSB
11-02-2002, 05:33 AM
Originally posted by Angel_Mapper
If you pimp your map enough (like I do ;) ), then people will immediately recognize your work in other people's maps and just maybe one of them will ask you if they got permission. There's no way in the new editor that you can hide your architecture, they will just be able to add it directly from your mesh file or MyLevel. Signing your work wouldn't work, if you did it with textures they could just reskin it, if you did it with vertices etc nobody would notice, and if you tried to prove it you would just be called a whiner. "Everyone's doing it" will be the new mantra. Let's just hope that the new influx of mappers will have some respect for their elders ;) I know imitation is flattery, but theft is just wrong.

Well here is one newby mapper that will nto be stealing other peoples work. If i'd like to use a Static Mesh made by somebody else i would Ask them and Deffinatly Credit them in the readme and on my Website!

GIdenJoe
11-03-2002, 11:53 AM
For my next map I'm also using max myself, and trying to make some little meshes, they are very low poly atm, but the only way I can model in max is with the surface modifier and that takes some work :p

And of course using meshes of epic is no prob coz they are public.

SpoonDog
11-07-2002, 11:28 PM
I'm just gonna make meshes so crappy no one will wanna use them anyway :loopy: solved!

GIdenJoe
11-08-2002, 02:32 AM
As long as they fit together nicely :D

Btw, another handy tip. Always remove the faces that you can't see in game. -> the faces of a mesh that are against the wall, facing it and that you'll never see.

Then they almost always only fit in your own map.