Unicorn
10-18-2002, 02:19 PM
I have been searching UDN, wiki and gone through several regular maps in UT2003 in how to control bots in teamgames. Since it differs quite much to UT AI pathing I'm searching a maze among all the different actors.
If someone knows and have understood how to apply AI intelligence in UT2003 maps please describe how they work in the most simple way you can.
I've been poking with assultpaths but the bots are still confused it seems, running the other way just to get a good weapon etc... I want to force them to run at a specific point and I understand that maybe a scripted sequence is needed but I still don't know how they work. Also how do you make bots defend at defencepoints, how do you make them snipe at specific locations.
Any help on Anything regarding these issues are welcome. But... try to explain as simple as possible, use pictures if needed.:D
If someone knows and have understood how to apply AI intelligence in UT2003 maps please describe how they work in the most simple way you can.
I've been poking with assultpaths but the bots are still confused it seems, running the other way just to get a good weapon etc... I want to force them to run at a specific point and I understand that maybe a scripted sequence is needed but I still don't know how they work. Also how do you make bots defend at defencepoints, how do you make them snipe at specific locations.
Any help on Anything regarding these issues are welcome. But... try to explain as simple as possible, use pictures if needed.:D