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View Full Version : No more water Zones!


Ghandi
09-30-2002, 11:06 AM
Just an FYI, the new editor does not have a water zone under zone info. You have to build a cube then select the volume brush and then water volume. It will create a pink cube filled with water. To give it a surface texture you have to select a fluid surface info under info and then apply a fluid tetxure. I used the textures under defaultfluid.utx. I found that the fluid surface was only one size so I changed its display size under properies to make it fit the surface. Not sure if there is a better way.

ShirleyFT
09-30-2002, 11:11 AM
Can you connect cubes to make complex water zones, rivers that curve? Can you use other shapes, cylinders?

Bot_40
09-30-2002, 11:27 AM
Volume brushes can be any shape afaik

Raindog
09-30-2002, 01:08 PM
Originally posted by ShirleyFT
Can you connect cubes to make complex water zones, rivers that curve? Can you use other shapes, cylinders?

Do static meshes interact well with volume brushes? If they do, you could just make a big bunch of blocky zigzags and add the curvyness by using curved static meshes as the "riverbank". As long as the water level wasn't so high that someone shooting a rocket into the water made the surface of the water brush "splash" up out of the riverbank meshes, it seems like easier than going insane vertex editing the water brush to fill he shape. It's give you something to hide your antiportals behind, too. I haven't had a chance to fool with it yet, tho, so maybe I'm just full of ****. Take it away, Ghandi.

Dog

Bot_40
09-30-2002, 02:24 PM
Static meshes don't add to the bsp at all so there shouldn't be a problem at all. Volume brushes do I think but they don't affect surrounding bsp so they shouldn't be a problem either.

Ghandi
09-30-2002, 02:28 PM
Yep bot 40 is right. You can make any brush a volume brush, so any shape is fine. And The static meshes have no troubles with water volumes.

Switch
09-30-2002, 04:09 PM
I started to code a rising water volume, until I read that you can't give it a fluid surface - or you can't make the fluid surface rise. Bah.

I've crashed my UEd3 about six times already, and it's reminding me of when I first started UEd2. There's a learning process I wasn't prepared for. Everything's different.

We can do some cool stuff with water. Until we figure out what we CAN do, it's going to be frustrating.

Gui
09-30-2002, 04:57 PM
To avoid confusion and stupid questions concerning volumes:

http://udn.epicgames.com/pub/Content/VolumesTutorial