View Full Version : Curved corridors
The Machine
09-27-2002, 02:27 PM
How on earth do you align the wall textures on these things? The usual method of selecting the individual surfaces that make up the wall and then selecting 'Align Wall Panning' doesn't work. It just pans them all down a bit. :confused:
Squirrelinabox
09-27-2002, 02:30 PM
as far as i know you have to manually slide them to line up with eachother. it is a pain in the butt, but that is how i do it.
The_Stranger
09-27-2002, 03:25 PM
There is a 3rd party utility called texalign that does something called "multi panning" that might help. The idea is that it figures out how to align textures on surfaces that are not coplanar(like pillars).
I haven't used it at all for ages, but if I remember correctly, it helps sometimes, but is a pain to figure out. Possibly less of a pain than doing it manually.
You can get it at Fordy's mapping site:
http://www.planetunreal.com/fordy/
phalanx
09-27-2002, 04:00 PM
i hate curved corridor texture i wanna do an arsed curved corridor but becaus it is 2D can't
IHopeToGod
09-27-2002, 04:12 PM
Align by hand - does not take long unless you have a lot of strange angles. I've been known to align terrain by hand :eek:
Lord_Simeon
09-27-2002, 04:46 PM
Bah.....i tried TexAlign, but it wouldnt work.
And yes, the best way to do it is by hand.
TIP- Select all slants/walls, then use texture rotate until their lined ip horizontally, then use the old up and down, side to side.
The Machine
09-27-2002, 06:20 PM
I've started doing it by manually. One section of one wall at a flamin' time. It's going to take a while at this rate. :(
More importantly than that, though. If I align the textures up with the ones in the adjacent room at one end of the corridor, (as is the case at the moment) then they're half a texture's width out of alignment with the adjacent room at the other end. Grrrrrr! :mad:
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