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View Full Version : giving bots a priority path


axiom82
12-17-2001, 01:36 AM
ok. i have an elevator that needs to be triggered so that it arrives at the floor of the bot so he can get on and go. I want my bot to understand that IF the elevator isnt there...he has to hit my triggerbutton i created so the elevator will come.

how can i do this? i have my liftexits and my liftcenter in place with the same lifttag.

IHopeToGod
12-17-2001, 06:22 PM
A trigger tutorial might help. However if I remember correctly you would have to do the following.

Change the lifts Object->initialState to triggerOpentimed.
Then you would need a trigger to activate the button mover.
Then you could set the trigger's or the button mover's
Event->Event tag to the same name as the Movers Event->Tag tag name. You may want to add a 2 second delay to the actual mover so that if the mover is there when the bot arrives,then when the bot hits the button he will need about 2 seconds in order to get on the lift. You can find that property under mover->delay time.

Ghost_Recon
12-29-2001, 08:45 AM
or...

if you played CTF-Catherine, the bot will jump into the two holes leading to the enemy base. Under normal circumstances, they would not jump into the hole, since the height of the hole makes it suicide. But the author made a script that makes bots jump in without the self-preservation on. If the height of the elevator is not too high, maybe u can use the script in CTF-Catherine and the bots will just jump down.

That's what I think. I read it from the readme.txt, i think.