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Trauma
09-15-2009, 01:34 AM
I am currently redoing all my lifts with the meshes I want to have in the final version of my level and I have come across a problem that I haven't encounter before and I can;t find any threads about it on this forum.

I am trying to use the Necis elevator 3 mesh as my lift base and it requires me to rotate the mesh so that it looks proper. So I rotate my mesh and trigger the the mesh rotates back to its original position and then goes up.

I have checked numerous level in UT3 to see how they did this and have not found anything in other mover properties that look different than mine, and I know it is fixable cause many lifts are in different directions and go up just fine with out this problem in other levels.

So does anyone know the solution to this problem? any help is much appreciated.

Thanks in advance

Angel_Mapper
09-15-2009, 02:21 AM
Select Key 0 in your Matinee (make sure the editor says "ADJUST KEY 0") and then rotate the mover.

Trauma
09-15-2009, 08:59 PM
ah thank you, i thought there was some nifty little trick, but that works just fantastic, wonder why it didnt work the first time I tried this before posting, oh well works now. Thanks!