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Angel_Mapper
09-01-2009, 03:29 AM
Prometheus is a single player mission based co-op game in the spirit of Portal and Mirror's Edge. You'll be bending the laws of Einsteinian Physics by entering a Quantum State that will allow you to play the game with your past, present and future selves to accomplish your goals as set forth by your employer.

Version 3 features:

A completed storyline with three new levels.
New awards to be earned.
New custom textures, meshes and animations.
New custom weapon.
New custom layering music system that builds up with each quantum state.
New voice overs.
New Epimetheus menu with active previews of what each quantum state has done before.
Seamless cutscenes.
Dramatic improvements to the quantum state character movement and firing accuracy.


http://www.angelmapper.com/gamedev/ut3/prometheus/PrometheusLogo.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_1.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_2.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_3.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_4.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_6.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_7.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_8.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_9.jpg
http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_11.jpg


Prometheus is:

Rachel Cordone - Creative Director, Programmer, Designer
Jos Hendriks - Level Designer, Environment Artist
Glynn Smith - Lead Environment Artist
Aaron Clifford - Environment Artist, Technical Artist
Mike Brainard - Environment Artist, Concept Artist
Tobias Danbo - Environment Artist
Vadym Flinta - Environment Artist
Artem Rynkovoy - Environment Artist
Tobias Frank - Character Artist
Nathan Fulton - Character Artist
Jorge Gecov - Concept Artist
Glenn Storm - Animator
Treadster Media - Cutscene Animator
Danny Saiz - Music
Mike Jones - Sound Designer, Audio Engineer
Robin Arnott - Sound Designer
Todd Agnello - Voice Actor
Kevin Paez - Voice Actor, Audio Engineer
Dana Detrick - Voice Actress
Mark Chandler - Marketing/PR, Industry Relations, and Imperial Advisor



http://www.moddb.com/mods/prometheus

FilePlanet (http://www.fileplanet.com/204563/200000/fileinfo/Prometheus)
FileFront (http://www.filefront.com/14441299/Prometheus_v3.zip/)

radio667
09-01-2009, 03:53 AM
Holy Cats :eek: This already looks Way More Amazing then the last release :claps: -Im going to Down load and give it a test run :coffee: Thanks AM !!!


ps.. I can't wait :type: !!!

DeadMeatGF
09-01-2009, 04:03 AM
On my way ...

*Edit* - Got a 404 on the FilePlanet link, forum truncation I think ...
FileFront working fine, though.

Angel_Mapper
09-01-2009, 04:08 AM
Ah thanks, fixed the link. :)

DeadMeatGF
09-01-2009, 07:50 AM
Working at lightning speed as always ;)

Q1: Can I easily get this working in Steam?
Q2: PRM-7-Parallel.ut3 wouldn't extract (Vista 32bit) - sorry, I forget the error code. I'll try re-downloading first, but apart from a corrupt zip - any ideas?

SuperApe
09-01-2009, 08:51 AM
WOOT! :claps: Way to go, Angel_Mapper! :w00t:

Angel_Mapper
09-01-2009, 06:34 PM
Working at lightning speed as always ;)

Q1: Can I easily get this working in Steam?
Q2: PRM-7-Parallel.ut3 wouldn't extract (Vista 32bit) - sorry, I forget the error code. I'll try re-downloading first, but apart from a corrupt zip - any ideas?On the FileFront link?

Angel_Mapper
09-01-2009, 07:59 PM
New FileFront link:
http://www.filefront.com/14447259/Prometheus_v3.zip

DeadMeatGF
09-02-2009, 04:31 AM
Downloading now - thanks.

DeadMeatGF
09-02-2009, 05:16 AM
UPdate - The Steam issue was my fault - I forgot that extraction automatically (and pointlessly) adds a parent folder ... with that corrected it works fine.
Now I just need to find out why my graphics are screwed in all Unreal Engine games :/

Oooh - and I noticed that you appear to have a new logo - very nice it is too.
Do you need to UPdate the graphic on the Prometheus machine in the tutorial level to match it? (Can't do a screenie due to embarrassing graphics ... see above ;))

outpt.co.uk
09-05-2009, 06:44 AM
Looking forward to taking v3 for a spin - visuals look much nicer!

Dorkorama
09-05-2009, 08:05 AM
UPdate - The Steam issue was my fault - I forgot that extraction automatically (and pointlessly) adds a parent folder ... with that corrected it works fine.That's annoying. The only thing worse than manual installation is an automate one that goofs up.
Now I just need to find out why my graphics are screwed in all Unreal Engine games :/DirectX 10 card and driver running DirectX 7 graphics calls? Just my best guess without knowing details.

DeadMeatGF
09-05-2009, 09:54 AM
That's annoying. The only thing worse than manual installation is an automate one that goofs up.
DirectX 10 card and driver running DirectX 7 graphics calls? Just my best guess without knowing details.
Prob'ly - it seems to work fine in OpenGL, or in 16-bit colour based on my experiments with other games. I'm not sure sure how to impose those settings in UT3 - or even if it's possible.
I am going to be UPgrading my card which will hopefully resolve the issue but not sure how soon - Heather's new school brings some considerable expenses!

Superchaz
09-09-2009, 03:36 PM
To Unreal Tournament fans everywhere, her work is largely a matter of love at first sight.

share_the_pain
09-09-2009, 03:38 PM
Haven't had a chance to try this yet, but will do so ASAP. :type:

SuperApe
10-08-2009, 02:55 PM
Congratulations to Angel_Mapper and the Prometheus team! Prometheus is a Finalist for Best Game Mod in Phase 4 of the Make Something Unreal Contest! :w00t: :claps: :stout:

Linkage to press on this from Epic (http://forums.epicgames.com/showthread.php?t=702306), and on ModDB (http://www.moddb.com/groups/editors/news/phase-4-finalists-for-the-msu-contest).

On now to the Grand Finals! Best of luck! :D

radio667
10-08-2009, 03:25 PM
WOOT :D Congrats to AM and Her Team :rockon: !!!!!!!!

DeadMeatGF
10-08-2009, 04:52 PM
DirectX 10 card and driver running DirectX 7 graphics calls? Just my best guess without knowing details.

UPdate - it seems to be Anti-Aliasing, if the game turns it off to increase framerate, the display goes mental - if I turn it back on, no problems!

DeadMeatGF
10-22-2009, 05:32 PM
Haha!
The last driver UPdate had turned on the "Let application set AA" errrmmm 'Feature' which resulted in most games turning AA off.
Which made the display sh*t.
Reset to AA on - all good :)

Hawkwind
11-07-2009, 07:11 PM
finally loaded properly, looks clean, but i can't figure out how to press the buttons i can't see on the wrist i can't see :angst:

cooloola
11-07-2009, 08:26 PM
finally loaded properly, looks clean, but i can't figure out how to press the buttons i can't see on the wrist i can't see :angst:
I think the default buttons are q to completely restart and e to fast forward through the current quantum state.

Angel_Mapper
11-07-2009, 08:57 PM
The text isn't showing up for you in the middle of the screen?

Lunarbunny
11-08-2009, 06:57 PM
http://www.rockpapershotgun.com/2009/11/08/prometheus-stands-alone/

radio667
11-08-2009, 09:38 PM
WOW :claps: Very Cool :D Lunar !!!!!!!!

Scott
11-08-2009, 10:00 PM
Good luck AM.

I'm assuming you are the lead role on this project? Thats a BIG resume seller.


Ill try it out when I get the chance.

Freakish
11-08-2009, 10:30 PM
Congrats on the RPS mention!

Angel_Mapper
11-08-2009, 10:36 PM
Thanks guys. :) It seems we've been mentioned everywhere since the UDK release, good exposure for the upcoming commercial version. :D

SuperApe
11-09-2009, 08:35 AM
That was a smart move, while Epic is in the midst of their announcement! Way to go, AM! :claps: