View Full Version : DM-Borel
09-19-2002, 04:13 PM
Please tell me what you think about this map. I wanted to release it earlier, but I couldnít with school on my hands. I started working on it last week and I released a beta. This is the finished product (I think). Well it has issues, such as certain processor limitations. It canít run on low-end processors because of its high poly counts in the main room.
09-19-2002, 04:23 PM
09-19-2002, 04:25 PM
09-19-2002, 04:26 PM
09-19-2002, 04:28 PM
09-19-2002, 04:57 PM
Nice map, Holmes. I like the tex and the models. Lots of neat eye candy. Nice octagonal ele. Somebody has UT on their computer screen.
The whirlly gadget has a killzone on it, but if you fall past it and aren't good with an xloc you're stuck in a dark hole. Put a killzone down there.
09-19-2002, 04:59 PM
I was expecting a little more .....error telling and stuff, not the cool mushy stuff :D. So what dont you like about it? Thats the kinda thing I'd like to know.
09-19-2002, 07:00 PM
Im fixed that killing zone problem beneath the cog wheel. Im still open to suggestions. Anyone's suggestion would be greatly appreciated, check out the map at
09-19-2002, 08:22 PM
Make it run on low-end systems and let UT2003 handle the high-end systems.
UT Ideal polycount:150 Ideal nodecount: 300
People who havn't got highend systems will not be able to play UT2003 and so UT is the perfect choice. Remeber that gameplay is the foremost essential priority. Without fast gameplay and flow a map can look as good as possible and still suck. I don't say your map suck, lol, I'm just saying that UT is the lowend systems choice.:)
I really dislike the little stair on the right of pic2: a ramp will do the job better IMO and also decrease the polycount in this location...
Las pic shows a room really boring with a lot of stuff which will probably kill the flow in this location... Maybe you can try to put all these things against the walls to leave the middle area more open... Lighting of this room seems to lack of "life" in comparison with the other pix...
09-20-2002, 10:53 PM
im good at criticizing stuff, if thats what u want :)
09-21-2002, 03:20 PM
nice map but my 1ghz CPU cant handle that polycount.
09-21-2002, 08:39 PM
So far ive gotten some good views opinions and tips from various people in the playground but I dont think its enough, im sure taht there are alot more poeople within the community who have some good advice to give about the map.... Im doing all this questioning and polling in order to make better maps for better game enjoyment, besides from it being one of the most creating hobbies that ive ever had.
Here's the link for the map
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