View Full Version : DM-ConQuestor
LittleMOM
03-15-2009, 05:53 PM
THE FINAL IS OUT!!!!!!!=>http://www.unrealplayground.com/forums/downloads.php?do=file&id=7431
http://www.fileplanet.com/files/200000/200276.shtml
-MSUC Phase 3 - Best DM/CTF Level (http://forums.epicgames.com/showthread.php?t=694026) and Best Graphics in Map ( http://www.beyondunreal.com/view_story.php?id=12882)- Honorable Mentions
NAME: DM-ConQuestorPreBETA
VERSION: PreBETA
COMPATIBILITY: UT3-PC,Patch 1.3 is recommended.
DESCRIPTION: Big DM Map with Industrial Complex(Pipes)as the Ruins with its Elements around.Best Player Account 8-14.Patch 1.3 is recommended.
This is PreBETA=>It means no PostProcesing,no BlockedVolumens,no FogVolumens, no TerrainPaintfinish,...
****PLEASE FOR SUGGESTIONS.....
DOWNLOADS:
Unrealplayground (http://www.unrealplayground.com/forums/downloads.php?do=file&id=7354)
Screenshots:
http://img10.imageshack.us/img10/4153/screenshot1svr.jpg
http://img10.imageshack.us/img10/9417/screenshot2eus.jpg
http://img10.imageshack.us/img10/584/screenshot3isf.jpg
http://img10.imageshack.us/img10/8995/screenshot4eqh.jpg
http://img10.imageshack.us/img10/5337/screenshot5ljp.jpg
http://img10.imageshack.us/img10/2950/screenshot6m.jpg
http://img10.imageshack.us/img10/3572/screenshot7l.jpg
http://img10.imageshack.us/img10/9458/screenshot8t.jpg
Cobra
03-15-2009, 06:36 PM
Nice map, but work on the bots. They get stuck about every where.
The water, you have only put a sheet to look like water, but in it it is land.
And other minor thing's. But it look's good. Keep on :rockon:
LittleMOM
03-16-2009, 04:25 PM
Nice map, but work on the bots. They get stuck about every where.
The water, you have only put a sheet to look like water, but in it it is land.
And other minor thing's. But it look's good. Keep on :rockon:
THX for Comment!
The Bots are only placed to make the Map playable=>Finetuning is in progress;)The TerrainPainting,PostProcesing,VolumeFog,..etc are on the way
DarkDtk
03-17-2009, 09:18 AM
:type: Hey I love the visuals :claps: !
I can't test it now, but what I can say is that for an alpha, it rocks!
I can only speak from teh screens : the level is full of details, I love that. There is nothing I can explain you from that point. You're experimented.
The greatest lack I can see is the lighting scheme : flat :blah: .
Of course you can improve it, but I think you should use color contrast (like blue/yellow/green lamp) to make teh players' path CLEARER, also to "unflat" the architecture.
On screen1, seems like it's at dusk, here the lamps lights the path. I find it good.
On screen2, the sky is brighter (and nicer), but the structure (+ the rocks) are boring to look (maybe like some worst Gears1 maps).
So for me the architecture is done, 'cause the feeling is great, foliage make the facility "old but still livin' ". This is reminding me of some Unreal2 levels, with more vertical feelings.
So keep up the good job :spank: , the only wrong thing I can see is lighting :p .
LittleMOM
03-17-2009, 04:51 PM
:type: Hey I love the visuals :claps: !
I can't test it now, but what I can say is that for an alpha, it rocks!
I can only speak from teh screens : the level is full of details, I love that. There is nothing I can explain you from that point. You're experimented.
The greatest lack I can see is the lighting scheme : flat :blah: .
Of course you can improve it, but I think you should use color contrast (like blue/yellow/green lamp) to make teh players' path CLEARER, also to "unflat" the architecture.
On screen1, seems like it's at dusk, here the lamps lights the path. I find it good.
On screen2, the sky is brighter (and nicer), but the structure (+ the rocks) are boring to look (maybe like some worst Gears1 maps).
So for me the architecture is done, 'cause the feeling is great, foliage make the facility "old but still livin' ". This is reminding me of some Unreal2 levels, with more vertical feelings.
So keep up the good job :spank: , the only wrong thing I can see is lighting :p .
HALOO!! You`ve right-it`s my first UT3 Map and I´m experimented,as I always do.:rockon:Lighting ist flat-it`s OK,because of PreBETA=>Floorplan is made and the Architecture too.Other things are in work/progress. The Lighting-Finetuning will be combined with PostProcessing and VolumeFog.
I`m just interesting if the Gameplay rocks,if the Weapons,Items,etc. good
placed are!??:scratch:
Cobra
03-17-2009, 06:29 PM
For me they item placement are ok. Whit good bots, the game play will be just fine. Cause the layout out the map is great for that
DarkDtk
03-18-2009, 06:12 AM
For me they item placement are ok.
:angst: ... I downloaded it yesterday. In fact there are a lot of things to improve in the wep/items placement. Also a lot of non-blocking statics/and foliage blocking payers' shots :angst: . But it's not a problem if I notice you them all. If think I will take a lot of screenshot to show you all the "little" ****s I've seen ;) . Wiedersehen :) !
Edit : **** mean **** ^^
DeadMeatGF
03-18-2009, 08:09 AM
... there are ... a lot of non-blocking statics/and foliage blocking payers' shots
...This is PreBETA=>It means no PostProcesing,no BlockedVolumens,no FogVolumens, no TerrainPaintfinish,...
Can you read the caveat before you post your critique, please?
LittleMOM
03-18-2009, 04:43 PM
For me they item placement are ok. Whit good bots, the game play will be just fine. Cause the layout out the map is great for that
Great!!! Layout and item Placement OK=>Bots Network will be tuned:rockon:
[Quote=
Originally Posted by Cobra View Post
For me they item placement are ok.]
... I downloaded it yesterday. In fact there are a lot of things to improve in the wep/items placement. Also a lot of non-blocking statics/and foliage blocking payers' shots . But it's not a problem if I notice you them all. If think I will take a lot of screenshot to show you all the "little" ****s I've seen . Wiedersehen !
What`s wrong with weapons/item Placement=>please explain:w00t:
Cobra
03-18-2009, 07:06 PM
They item placement is good period.
Just waiting for the bots, and the rest of the map to be finish.
I'am not a very big fan of UT3, but I will play that map any time.
Great layout, for a UT3 map.
Please keep on, you don't see oftend good layout maps for UT3
DarkDtk
03-19-2009, 06:13 AM
Check your PM LittleMom ;) .
LittleMOM
03-19-2009, 04:34 PM
They item placement is good period.
Just waiting for the bots, and the rest of the map to be finish.
I'am not a very big fan of UT3, but I will play that map any time.
Great layout, for a UT3 map.
Please keep on, you don't see oftend good layout maps for UT3
THX Cobra for Your Feedback.I`m going to work harder on it
and make it finished-I will keep it on;)
Check your PM LittleMom
THX! MR is on the way:rockon:
LittleMOM
03-25-2009, 06:46 PM
Actualy=> Bersek,Udamage and JumpBoots are in,but far away from each other.
All ArmorPickUps are in,but also away and better placed.
Avril an WeaponLocker are deleted.
On the Pipes is another BotNetwork aktiv,and there are many Jump Pads
around........still testing:rockon:
DarkDtk
03-26-2009, 12:40 PM
[FLOOD=kewl[/FLOOD] :joy:
LittleMOM
03-26-2009, 07:15 PM
[FLOOD=kewl[/FLOOD] :joy:
I hope I`m on the right way:scratch:
LittleMOM
03-29-2009, 05:39 PM
-PreBeta2 is comming SOON!!!!!:D
http://img509.imageshack.us/img509/3306/screenshot00000.jpg
http://img509.imageshack.us/img509/6127/screenshot00001n.jpg
http://img509.imageshack.us/img509/5294/screenshot00002z.jpg
http://img509.imageshack.us/img509/6070/screenshot00003.jpg
http://img509.imageshack.us/img509/3049/screenshot00004.jpg
LittleMOM
04-07-2009, 06:25 PM
Pre Beta ist out!!!!
DOWNLOAD PreBETA2:
Unrealplayground (http://www.unrealplayground.com/forums/downloads.php?do=file&id=7378)
Changes:-Jumpers,Jumpers,Jumpers are in:love:
-Better placement Of PowerUps
-Better Gameplay
-New SkyLight,new Effects,new Atmosphere
-Some Blocking Volumes,but not finetuned
-PostProcessing and more Light Contrast
http://img510.imageshack.us/img510/2548/screenshot1l.jpg
http://img510.imageshack.us/img510/540/screenshot3h.jpg
http://img510.imageshack.us/img510/4906/screenshot4.jpg
http://img510.imageshack.us/img510/1853/screenshot5h.jpg
http://img510.imageshack.us/img510/460/screenshot6f.jpg
http://img510.imageshack.us/img510/9961/screenshot7i.jpg
http://img510.imageshack.us/img510/5507/screenshot8h.jpg
http://img510.imageshack.us/img510/9001/screenshot9a.jpg
http://img510.imageshack.us/img510/3575/screenshot10z.jpg
Cobra
04-07-2009, 09:32 PM
Tried it, you did not fix the bots yet. I really don't like the new item placement. I Get stuck very oftend in some collision place.
LittleMOM
04-09-2009, 01:24 PM
Tried it, you did not fix the bots yet. I really don't like the new item placement. I Get stuck very oftend in some collision place.
HALLO Cobra!!
Sorry if you don`t like the second Version of the Map.I try to follow the Community Wishes,so I changed the SkyLighting,put the Jumpers,other Waterplane(ther`s no Watervolume-It`s comming at the End)and only a few BlockingVolumes around...
If You thing that the item Placement from 1-st Version,better were-OK.
I`ll make it reverse and put the Items back,as in the first Version;)
Cobra
04-09-2009, 04:20 PM
Good, It whas way better in the first version. And look at some brushes in the water, they don't touch the ground in the pound (river) fix the bots (near the SR) they get stuck there. When all of that will be done, you will have a damn good map to play.The jump pads are great in there.
Great jood
LittleMOM
04-10-2009, 04:20 PM
Good, It whas way better in the first version. And look at some brushes in the water, they don't touch the ground in the pound (river) fix the bots (near the SR) they get stuck there. When all of that will be done, you will have a damn good map to play.The jump pads are great in there.
Great jood
THX Cobra:rockon:
Brushes in the Water,Water Volume,Blocking Volumes around,FogVolume are comming at the End. I must fix the Lighting und Bots first=>:type:
LittleMOM
05-17-2009, 03:57 PM
:rockon:
Name: DM-ConQuestor
Version: FINAL /ver.2.5
Compatibility: Patch 2.1
Description: DM Map with Industrial Complex(Pipes)as the Ruins with its Elements around.Best Player Account 8-12.Patch 2.1 is recommended. After PreBETAS is the FINAL OUT=>Play and Enjoy!!!
Additional Credits: Epic for a wonderful Game-I like it really , UnrealPlaygroundforum,EpicGamesForum,UnreadEdinfoForum,BeyondUnreal
Forum and TitanOnslaughtForum.
Special Credits: Unreal Community Members which helped the DevelopProcess during preBETA`s:
Cobra,DarkDtk,SEBASTIEN-NOVA,desan476,stevelois,RWX,Luv Studd,Mr.>X<,firefly, 4TX4,Oldskool0482,Spewn,Atomic,sga_,acapulco,Pandemonium,WickedBohn,BlackVisionary,
Phyritox,DerDimö,samro,unrealer2,FrozenDozer,phantha007,Mutant,Sjosz,Jeffrey, [FnG]pyxie.T32,Zofo and Arfa.
Downloads:
http://www.fileplanet.com/files/200000/200276.shtml
http://www.unrealplayground.com/forums/downloads.php?do=file&id=7431
http://www.utzone.de/include.php?path=content/download.php&contentid=7782
http://www.mapraider.com/maps/?fileid=4426
http://www.map-factory.org/ut3/deathmatch/dm-conquestor-1387
Screenshots:
http://img199.imageshack.us/img199/2791/sc1.jpg
http://img199.imageshack.us/img199/1580/sc2.jpg
http://img199.imageshack.us/img199/2239/sc3.jpg
http://img199.imageshack.us/img199/7539/sc4.jpg
http://img199.imageshack.us/img199/5898/sc5.jpg
http://img199.imageshack.us/img199/2134/sc6.jpg
http://img199.imageshack.us/img199/8615/sc7.jpg
http://img199.imageshack.us/img199/2739/sc8.jpg
Cobra
05-17-2009, 04:25 PM
Super great job, one of the best UT3 map for the fun, and look's.
You still have some minor problem whit the bots. But it really doe's not affect the game play. Great job again! :coffee:
LittleMOM
05-18-2009, 02:49 PM
Super great job, one of the best UT3 map for the fun, and look's.
You still have some minor problem whit the bots. But it really doe's not affect the game play. Great job again! :coffee:
THX Cobra :rockon:
I tried to reach the best mix of Gameplay and Graphics
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.