View Full Version : UnrealED 2.0... Dead?
09-14-2002, 09:47 PM
Now that this brand spanking new all fancy and cutting edge Unreal Tournament 2003 is out. Does this mean that the original UnrealED is going to die too. :( Or does it mean that the Editor will be completely revolutionized and will take a total new getting used to. Does this mean that all of the hundreds of maps that have been made by persons with UnrealED will be rendered invalid and usless. Or will we be able to in some way interlace original UnrealTournament Maps with UnrealTournament2003.
Does it mean that people are going to stop playing UnrealTournament and making maps for original UnrealTournament. You have to understand this is very hard for someone who enjoys making and creating maps. Or does this mean that those of us who share this hobby will be undergoing some massive withdrawal :(
09-14-2002, 11:53 PM
i love making maps. i dont quite get the new editor yet, but im sure ill grow to love it when i do. you could say that the maps for UT will become useless, but they way i see it, each map is just a stepping stone leading toward the next better map you make. Whether the better map is for UT or 2K3 doesnt matter. People made maps for Unreal when UT was out, it wont suprise me if people continue to make UT maps. I'll probably make at least one. It may be older, but if you ask me, UT was a better game. Im sure people will continue to play it for awhile yet.
09-14-2002, 11:59 PM
Despite your horrible disgusting frightening picture, you have a preety nice view of things, i felt much better when i read what you said man. Well, i feel sad and afraid that this community might break up because of the upcoming arrival of an almost totally revolutionized unrealtournament.
Man, It's just the love for the game.
09-15-2002, 01:11 AM
09-15-2002, 09:04 AM
I would imagine that there will be a way to convert UT maps so that they can be played on UT 2003.
There is a way, someone from epic said there was a way to do it, but mark replied its not easy to do.:angst:
09-15-2002, 04:14 PM
Yes, it WOULD be incredibly difficult to import maps, and they wouldn't gain any detail from it.
To make maps for UT2k3 you will have to have an external 3d modeling program like the one I use, 3d Studio Max, or Maya (a limited use version will ship with the editor from what I hear), or any other one you can find. For complete noobs this means that not only will you have to learn UnrealEd, you will have to learn whichever other program you found.
I can say without a doubt that people WILL map for UT for awhile to come. Since UT2k3 doesn't have software rendering (does it?), people who play UT on laptops like I did until just recently will have no choice, and there are others that simply won't be able to afford the right equipment to make playing 2k3 possible. There are still mods in the works for UT, among them the one I am a part of, Spatial Fear (http://www.planetunreal.com/spatialfear). From experience I can say that you have nothing to worry about, but if you would like to map for 2k3 instead of UT I would suggest that you start working with one of the 3d programs I mentioned. :D
09-15-2002, 06:25 PM
I converted a CS map for UT.
It took me ages, painstakingly ages, getting all the architecture right. But the end result is excellent (80% UPlayground)
Would be nice to convert a few "classic" maps that way, just rebuild the whole 9 yards.
Like Angel said, the detail would be the same, so a rebuild from scratch would be the better option.
09-17-2002, 03:35 PM
Originally posted by Holmes
Well, i feel sad and afraid that this community might break up because of the upcoming arrival of an almost totally revolutionized unrealtournament.
Man, It's just the love for the game.
Nah, imo the community was kinda dying recently, and with the downfall of NaliCity for the past year or whatever, UT2003 should inject some life and creativity into the community.
And people who say that the new UT sucks soly based on a demo which has less than 1/10 of the final game's content, then you stick to the origional UT and sulk all you want. As far as I'm concerned it's that kind of negative attitude that the community could do without.
09-18-2002, 11:59 AM
I'm going to continue making maps UT although I'll probally buy UT 2003:type:
09-19-2002, 06:47 AM
i found if u wrap the entire level...export brush.
import it into the new editor..resize.
then u got the basic level. (or so i have heard)
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