View Full Version : New map : w00t in the city
JohnnySix
06-29-2008, 08:26 AM
New map for the server.
http://fc06.deviantart.com/fs30/i/2008/181/e/5/w00t_in_the_city_05_by_JohnnySix.jpg
http://fc08.deviantart.com/fs26/i/2008/181/8/9/w00t_in_the_city_04_by_JohnnySix.jpg
http://fc05.deviantart.com/fs27/i/2008/181/b/7/w00t_in_the_city_03_by_JohnnySix.jpg
http://fc01.deviantart.com/fs26/i/2008/181/d/1/w00t_in_the_city_02_by_JohnnySix.jpg
http://fc07.deviantart.com/fs29/i/2008/181/9/9/w00t_in_the_city_01_by_JohnnySix.jpg
Will be up on server and downloadable soon
Derdak2rot
06-29-2008, 09:02 AM
hehe , great :D
have to try it :)
DeadMeatGF
06-29-2008, 09:03 AM
Sehr interessante, Herr Six ;)
Dorkorama
06-29-2008, 09:43 AM
Stars in the moon. *cough*
Looks like a ton of fun! :rockon:
DeadMeatGF
06-29-2008, 10:57 AM
Stars in the moon. *cough*Caused by light refraction in the atmosphere ;)
JohnnySix
06-29-2008, 11:10 AM
Wow - cool to see people still check this forum! :joy:
Stars in the moon. *cough*
lol, oh well - hopefully no-one will have time to stop and notice. ;)
I've added a beta download :
http://www.unrealplayground.com/forums/downloads.php?do=file&id=7047
A few more routes than in the screens above, have fun!
DeadMeatGF
06-29-2008, 11:22 AM
Downloaded - will give it a run this evening.
Where's the Thames? ;)
JohnnySix
06-29-2008, 11:56 AM
Downloaded - will give it a run this evening.
Where's the Thames? ;)
Too high poly - it'd have to be a blue oblong lol.
I even lowered the texture/polycount on the buildings around the edge to ensure it kept sub 350 polys in view.
If you cheat and fly you can get > 1k polys, but in gerneral play, there should only be the odd spike where it's ~300 + polygons in view.
Hopefully it'll play okay on older machines.
DeadMeatGF
06-29-2008, 12:09 PM
Plays great on mine - but mine's not exactly old ... yet!
I've not had time to start getting into it - adding routes through aircontrol for example - but I enjoyed getting blasted off the edge to teleport back onto a w00tpad! Nice touch!
I found the superhealths and 'deemers although I wonder if one of each would do - not that I'll often play this with "normal" weapons!
Wasn't too sure about "splashing" to my death - seemed a bit out of place - and if you have the Superhealth (or even 100) it's nowhere near the instant death I'm used to in w00t.
I'll try and be a bit more constructive during the week ...
TexasGtar
06-29-2008, 07:11 PM
Stars in the moon. *cough*
Looks like a ton of fun! :rockon:
Haha....also could be due to the natural curvature of the earth.
Looks nice Johnny six
SchrödingersCat
07-06-2008, 12:42 PM
Haha....also could be due to the natural curvature of the earth.
Looks nice Johnny six
:coffee:
Hostile
07-06-2008, 07:53 PM
Wow - cool to see people still check this forum! :joy:
Evidently not enough, cause I missed this?? Hmmm!
Just don't seem to have enough time in a day anymore? ....O-well
Looks good J6, Maybe I'll have time to check it out. :serious:
Lord Kafer
07-09-2008, 02:59 AM
Looks like I missed it too.
The invisible water death is pretty weird. If you really want to use a water zone, you know you can remove the entry fx and sfx and tweak the physics so that you don't suddenly stop.
I like the out-of-bounds teleport, but I think it could potentially be exploited on flag runs.
Also, the redeemers are sunk into geometry.
Other than that, pretty interesting. I'm glad you're still working on w00t for '99
SuperApe
07-09-2008, 11:14 AM
Looks wootremendous, ... cat. :D
DeadMeatGF
07-09-2008, 12:08 PM
I like the out-of-bounds teleport, but I think it could potentially be exploited on flag runs.I agree - but I think that's the point - if you know the map you get an edge, like the lower route on Phobosw00t and the "upper" route on Facingw00ts
Looks wootremendous, ... cat. :DIt is - and lots of fun.
JohnnySix
07-09-2008, 01:35 PM
Looks wootremendous, ... cat. :D
It'll be on there tonight on the new expanded 12 player server! :rockon:
DeadMeatGF
07-09-2008, 01:42 PM
I'll do my best for tonight, but I'm having "growing-up" issues with my eldest, and we need to get them sorted before the end of the day ...
overrandom
07-10-2008, 02:20 PM
i love u
JohnnySix
01-17-2009, 08:09 PM
i love u
:coffee:
Dorko - So I heard you like easter eggs.
YouTube - w00t me to the moon
fragnbrag
01-17-2009, 10:50 PM
... that's very cool J6 !!! Seems urban type themes are making a comeback lately :) :rockon:
JohnnySix
01-18-2009, 07:38 AM
... that's very cool J6 !!! Seems urban type themes are making a comeback lately :) :rockon:
Hehe, the map was made last may/june so I was ahead of the wave. ;)
Took a break from eyeballing numbers in the bulldog code and decided to fix the stars that could be seen through the moon on this one - and when making a masked shape to stick behind it to blend into the backdrop, I couldn't help but notice the shape of Dorko's avatar being a perfect fit. :D
ViolentThief
01-21-2009, 04:37 PM
So far, looks good to me, maybe a bit brutal on missing the pads though. Found quite a nice path to take, but one mistake and squish. Perhaps there may be a way to reduce the amount of damage taken on impact (since changing paths mid way is almost certain d00m)?
Dorkorama
01-21-2009, 06:13 PM
:coffee:
Dorko - So I heard you like easter eggs.
YouTube - w00t me to the moon (http://www.youtube.com/watch?v=9SZBvVtpi8Y):p Awesome!
I would have responded sooner, but you made me go and put my proper colors back on. (Getting transparency in PNG graphics working correctly is a pain. :rolleyes: )
ViolentThief
11-26-2009, 05:02 PM
I know this is an old thread now, but I've played this map a bit more and thought I'ld let you know, that I have realised that there are many good grab, jump, die, pickup routes that make this map a lot fun! :D
And thus, would like to withdraw my previous comments about this map. :)
JohnnySix
11-26-2009, 06:06 PM
Hmm, is it still on the server? I really need to finish it at some point. :w00t:
ViolentThief
11-27-2009, 11:36 AM
It wasn't up there the last time I was on. Been playing offline a bit more recently, easier for my current machine to cope with. I'm already having fun with this map, the finished product is likely to be awesome! :w00t:
King Mango
11-27-2009, 12:17 PM
:coffee:
Dorko - So I heard you like easter eggs.
YouTube - w00t me to the moon (http://www.youtube.com/watch?v=9SZBvVtpi8Y)
sweet :beer:
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