pilson
03-20-2008, 11:37 PM
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Read here (http://www.unrealplayground.com/forums/showpost.php?p=565076&postcount=4) for updated information.
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Description: Once the battleground of the infamous Matrix duel between Neo and Agent Smith(s), tournament warriors have since invaded and taken over this hallowed court. Even the Oracle hesitates to venture here anymore. When your battle-weary, blood-soaked body can no longer endure the pain, visit the train station for a much needed Power-Up...but be careful...the Trainman is still angry.
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RELEASE DATE....................03/22/08
TITLE.................................DM-NeoSmithCourtYard (http://www.unrealplayground.com/forums/downloads.php?do=file&id=6871) version 1.2
BUILD/BURN ERRORS............0/0
AUTHOR..............................pilson
GAMETYPE..........................Duel, DM, TDM
PLAYER COUNT...................2-8
BOT SUPPORT.....................Yes
NEW TEXTURES...................Yes (Deco)
NEW SOUNDS......................Yes (City sounds)
NEW SOUNDTRACK..............Yes (MindControl- created specifically for this map)
This is my second map, my first for UT3. It started out being a test map so I could familiarize myself with the new Editor and try things out. It grew from there. I still don't fully get a lot of UT3's sub-editors. i.e.. Kismet, Cascade, etc. This will in all likelyhood be my last map. I've enjoyed it. This map was made on a Mac Pro 2.66 Ghz with Windows XP. The Unreal Ed III app was VERY touchy and apt to crash often. It took a while to learn to "get along" with it. Frequent PC restarts were routine. Save. Save. Save.
This map is based on the Courtyard fight scene between Neo and the dozens of cloned Agent Smith's in the Matrix Reloaded movie and the Mobil Avenue Train Station scene in the Matrix Revolutions movie. Of course I have taken the liberty to make a few minor altercations for the sake of gameflow and deco, but otherwise it holds pretty true to the movie sets layout.
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Read here (http://www.unrealplayground.com/forums/showpost.php?p=565076&postcount=4) for updated information.
--------------------
Description: Once the battleground of the infamous Matrix duel between Neo and Agent Smith(s), tournament warriors have since invaded and taken over this hallowed court. Even the Oracle hesitates to venture here anymore. When your battle-weary, blood-soaked body can no longer endure the pain, visit the train station for a much needed Power-Up...but be careful...the Trainman is still angry.
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RELEASE DATE....................03/22/08
TITLE.................................DM-NeoSmithCourtYard (http://www.unrealplayground.com/forums/downloads.php?do=file&id=6871) version 1.2
BUILD/BURN ERRORS............0/0
AUTHOR..............................pilson
GAMETYPE..........................Duel, DM, TDM
PLAYER COUNT...................2-8
BOT SUPPORT.....................Yes
NEW TEXTURES...................Yes (Deco)
NEW SOUNDS......................Yes (City sounds)
NEW SOUNDTRACK..............Yes (MindControl- created specifically for this map)
This is my second map, my first for UT3. It started out being a test map so I could familiarize myself with the new Editor and try things out. It grew from there. I still don't fully get a lot of UT3's sub-editors. i.e.. Kismet, Cascade, etc. This will in all likelyhood be my last map. I've enjoyed it. This map was made on a Mac Pro 2.66 Ghz with Windows XP. The Unreal Ed III app was VERY touchy and apt to crash often. It took a while to learn to "get along" with it. Frequent PC restarts were routine. Save. Save. Save.
This map is based on the Courtyard fight scene between Neo and the dozens of cloned Agent Smith's in the Matrix Reloaded movie and the Mobil Avenue Train Station scene in the Matrix Revolutions movie. Of course I have taken the liberty to make a few minor altercations for the sake of gameflow and deco, but otherwise it holds pretty true to the movie sets layout.
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