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haslo
02-24-2008, 11:02 AM
VCTF-Harbour

http://www.haslo.ch/vctf-harbour/VCTF-Harbour_2_thumb.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_2.jpg)

Download VCTF-Harbour here! (http://www.haslo.ch/vctf-harbour/VCTF-Harbour.zip)

It is done, my first map is complete. Thanks a lot to everybody who helped getting this project along, I couldn't have done this without the aid of both the Epic tutorials and, even more so in the end, the community. I hope you enjoy the map.

There's multiple paths to and from the flags - essentially, there's about 6 ways up and 3-4 major ways down of the ships, not counting the countless suicidal options for the latter. The open ground in the middle of both sides, covered by rocket turrets, is dangerous ground to carry a flag through, but there's a couple of sneaky paths along the sides of the map that make it perfectly possible to capture with some map knowledge.

There's plenty of powerups and specials on the map: A slow field, two EMP mines, a Redeemer, Keg'o'Health, and a UDamage, and two pairs of Jump Boots. There's also a lot of health lying around, and both Chest and Head Armors and a Shield Belt. However, that's necessary too, because the high ground of the ships and the great sniper positions make them great bulwarks and tough to get in and out in one piece. The map also has plenty of jump pads, and some paths not accessible by vehicles or even vehicle fire, making it less vehicle-dominated than others.

Both sides also have two AVRiL spawn points, and there's AVRiL ammo in two positions per side as well. Regular weapons, there's every single one except the Bio Rifle. Sniper Rifles are in sniper positions, Shock Rifle and Rocket Launcher are a bit harder to obtain than the Stinger, Link Gun and Flak Cannon - the latter are dispersed in weapon lockers throughout both bases, and there are some of those near every spawn position. Available vehicles finally are a Scorpion and a Hellbender near the start positions, and a Goliath near the map center. I guess the two rocket turrets count as vehicles as well.

As for trick jumping, that certainly does help getting from one point to the next ... the Jump Boots of course help with that, since they provide ways up to the walkways and fast ways off the ships, but there's some spots where wall dodging is beneficial too. Lift Jumps help with both obtaining one Rocket Launcher that's not accessible otherwise, and with navigating the center building. And not to forget that there's a big hoverboard air into the ships from the walkways.

Screenies


http://www.haslo.ch/vctf-harbour/VCTF-Harbour_1_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_1.jpg) http://www.haslo.ch/vctf-harbour/VCTF-Harbour_2_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_2.jpg) http://www.haslo.ch/vctf-harbour/VCTF-Harbour_3_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_3.jpg)

http://www.haslo.ch/vctf-harbour/VCTF-Harbour_4_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_4.jpg) http://www.haslo.ch/vctf-harbour/VCTF-Harbour_5_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_5.jpg) http://www.haslo.ch/vctf-harbour/VCTF-Harbour_6_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_6.jpg)

http://www.haslo.ch/vctf-harbour/VCTF-Harbour_7_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_7.jpg) http://www.haslo.ch/vctf-harbour/VCTF-Harbour_8_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_8.jpg) http://www.haslo.ch/vctf-harbour/VCTF-Harbour_9_thumb_small.jpg (http://www.haslo.ch/vctf-harbour/VCTF-Harbour_9.jpg)


Have a look at the enclosed readme.txt for a version history ... changes I made since Beta 6 are mostly that I reviewed bot paths once yet again, taught the bots to swim, and then I tweaked the gameplay a bit too with more cover everyhwere. Add some bugfixes with blocking volumes and a few detail meshes here and there, and voilą.

Champion
03-20-2008, 02:59 PM
llooks very cool..altho im not a liking of vericles in dm...as this is just my taste of dm....so good work ..keep it up

JoystickMonkey
03-20-2008, 03:40 PM
I'll be happy to check it out, If I'm playing UT3, 19/20 times it's vctf.

haslo
03-20-2008, 05:10 PM
Thanks you two :)

@Champion, it's not particularly meant for DM, being a VCTF map and all, but I guess you could play DM on it as well :)