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Ghog
01-23-2008, 10:42 AM
I'm trying to get some water in my map. I have followed the following tutorial TO THE LETTER:

http://community.hourences.com/tutorialsue3watervolumes.htm

I can see the water fine in the editor..its transparent...has texture and color. When I play the map in the editor, the water texture is there but it's black and non-transparent. When I cook the map, play it in the game, its a solid black surface. I can jump in and swim..can see up through the surface..but from above, it's a black plane.

The above tutorial is the only one I can find on the subject.
Any help please:D

haslo
01-23-2008, 10:46 AM
Hm, what material did you assign to the water plane? And what graphics card are you using?

Some materials require Shader Model 3 to work, so for older graphics cards that only support Shader Model 2 they have to provide a fallback material. Materials that don't have such a fallback might appear as black. Not sure if that's the issue of course, thus my questions :)

Ghog
01-23-2008, 11:04 AM
I used this material..as well as a bunch of others. From the UN-Liquids2 package
Material'UN_Liquid2.BSP.Materials.M_UN_Liquid_BSP_DistortionRiver_Fallback'

I have an agp BFG Geforce 6800U OC. A respectable card...but just barely runs the game.

Ghog
01-23-2008, 11:12 AM
I just tried a non-fallback material and it worked:D

It's a shame I paid almot $600.00 for that *$*# card when I bought it. I just knew it would play anything for a few years yet..lol.

Thanks for the help

haslo
01-23-2008, 11:16 AM
Not sure if fallback materials are meant to work on their own, but I thought they should :sour: anyway, nice to hear you got it to work :)

In my own map I've yet to provide fallback materials for my custom materials, that'll probably look really silly on older machines :rolleyes: