haslo
01-21-2008, 01:08 PM
Not a level design question, but rather - how do I set what team a vehicle belongs to once it spawns? I haven't found that setting anywhere, and the only way I can enter the vehicles when I'm testing the level in the editor is when I set them to neutral, but there must be a way to assign them to the teams :confused:
Another problem I'm having: Is there an easy way to blend to materials on a BSP or mesh surface, like, having one softly blend into the other? Or should I make a material with two opacity maps, both for one texture each, and then multiply that map with the respective texture (if that works, haven't tried)? Specificially, I have a canal that opens up into the open sea. I have a canal water texture, and an open sea texture, and would like the canal texture to transition smoothly into the sea texture.
Lastly, when I want my bots to use lifts, I have to put lift center nodes and lift exit nodes, and then I assign the exits to the center. My question: Are the lift exit nodes on the lift when it stops, or just outside?
Whew, so many questions at once :scratch:
Another problem I'm having: Is there an easy way to blend to materials on a BSP or mesh surface, like, having one softly blend into the other? Or should I make a material with two opacity maps, both for one texture each, and then multiply that map with the respective texture (if that works, haven't tried)? Specificially, I have a canal that opens up into the open sea. I have a canal water texture, and an open sea texture, and would like the canal texture to transition smoothly into the sea texture.
Lastly, when I want my bots to use lifts, I have to put lift center nodes and lift exit nodes, and then I assign the exits to the center. My question: Are the lift exit nodes on the lift when it stops, or just outside?
Whew, so many questions at once :scratch: