NuKeR
09-05-2002, 01:22 PM
Blood Age is a total conversation for UT2003.
BloodAge is A MEDIEVAL\Fantasy mod.
This mod is a team-based mod; you will choose between two teams.
1) Humans
2) Supernatural
Your goal is to complete an obejctive each time will have a diffrent objective to finish. Each team you choose will have special features. For example
Humans ; will have all sorts of special weapons to deal with the super natural.
Supernatural ; will include many features such as extra strength, speed, and power.
Maps will be won with the team, which had more frags\points.
Each class that you play will have it's own feature
This mod will work on respawnning which after you die, you will wait for about 30 secs and be responded back to a sorten place that will be on the map - yet again i remind you that winning a map, will be by completing a sorten objective - and a time limit, so the team that finishs the objective and gain more points then the other team, will be the winner. there will be more then one objective to the maps.
Super Natural
Vampires: creatures of the night. The vampires may look beautiful at first sight, but after getting close enough, you could see the horrifying true look of the monster. The vampires are quiet, fast and evil creature who lives by dirking blood of their victims. Those creatures may appear as human but they have unusual super strength that keeps them alive for decades.
Feature: Vampire may drink the blood of his enemy after killing him and regain 20 percent.
+ Super strength.
Weakness - stakes, holy water, paladins holy sword.
Werewolf: half man, half wolf. This scary looking beast has an evil temper.
The werewolves are big creatures, strong, and fast. They have strong arms, and claws that they kill with.
The werewolves have sensitive senses. Their big body has strong recovery capability.
Features: Extra strength. Special sense.
Zombies: the living dead. They have no need for food, drinking, or anything out of the living they live out of misery and pain, which they had themselves before they died. So they are re born to do the same. They are slow though strong creatures.
They have a rotten look. They have strong arms; the zombies will have a special weapon, to fight their opponents
Feature: extra strength
Weakness; Slowness, holy water
Troll\orc: A green monster, eggers money and everything that will make him a bit richer. Trolls are mostly stupid and greedy beast. Though they are strong and fearless creatures.
Feature: A special club that only trolls has.
Evil elves: The evil elves are strong as the good and noble elves they have pointy ears, and excellent senses. The elves live for sanctuaries. They are strong with bows and swords. The elves strike quickly and cause many damage. They are superb fighters.
Feature: Quickness, small amount of magic.
Skeletons ; The remains of an evil warrior that was damned to an endless torment.
The skeletons are evil. They feel no pain, nor need. They live only to cause pain and speared evil. Much like their former selves the zombies.
Feature: Extra strength, speed.
Weakness ; Melee weapons.
Evil mage: Evil magicians they are pure evil, they use their magic to cause misery and pain to people. They have special abilities such as healing.
Feature: Magic, evil mages will have cures. To heal their teammates
- Fireball
- Disspell (Removes magic from units)
Human
Paladin\knight: A noble and holy warrior, the paladins have the protection of holy magic, which protects them from disease, and all kind of evil.
The paladins are warriors whom create peace in the world. Sworn fighters of the undead and evil.
Feature: Holy sword, holy protection
Weakness: bows.
Spearman: A warrior class specializes with spear. Much like the paladin the spearman is a noble warrior sworn fighter of evil. They desire glory, and to create good in the world.
Dwarf ; A skilled warrior, noble and smart. Can dodge hits easily.
The dwarf drinks a lot of ale. The dwarfs are also alchemists the use their bottles as
A dangerous weapon, and as a healing potion
Feature: Alchemists kit
- Explosive
- Cure kit (Self use only)
Weakness ; slowness.
Elves ; A strong, smart, noble warrior. He fights for common good and peace. The elves have pointy ears and good senses. They are skilled with bows and melee weapons.
Feature: Specialize with melee weapons, and bows.
Sorcerers: A good magician uses his magical powers to create good and peace. The magician has healing, and all kinds of magic.
Feature: magic.
- Fireball
- Disspell (Removes magic from units)
- Heal
(C) Blood Age 2002
If you would be interested in mapping with us, just post some screenshots of your work here or email them to me :) Medieval mapping experience is also good.
BloodAge is A MEDIEVAL\Fantasy mod.
This mod is a team-based mod; you will choose between two teams.
1) Humans
2) Supernatural
Your goal is to complete an obejctive each time will have a diffrent objective to finish. Each team you choose will have special features. For example
Humans ; will have all sorts of special weapons to deal with the super natural.
Supernatural ; will include many features such as extra strength, speed, and power.
Maps will be won with the team, which had more frags\points.
Each class that you play will have it's own feature
This mod will work on respawnning which after you die, you will wait for about 30 secs and be responded back to a sorten place that will be on the map - yet again i remind you that winning a map, will be by completing a sorten objective - and a time limit, so the team that finishs the objective and gain more points then the other team, will be the winner. there will be more then one objective to the maps.
Super Natural
Vampires: creatures of the night. The vampires may look beautiful at first sight, but after getting close enough, you could see the horrifying true look of the monster. The vampires are quiet, fast and evil creature who lives by dirking blood of their victims. Those creatures may appear as human but they have unusual super strength that keeps them alive for decades.
Feature: Vampire may drink the blood of his enemy after killing him and regain 20 percent.
+ Super strength.
Weakness - stakes, holy water, paladins holy sword.
Werewolf: half man, half wolf. This scary looking beast has an evil temper.
The werewolves are big creatures, strong, and fast. They have strong arms, and claws that they kill with.
The werewolves have sensitive senses. Their big body has strong recovery capability.
Features: Extra strength. Special sense.
Zombies: the living dead. They have no need for food, drinking, or anything out of the living they live out of misery and pain, which they had themselves before they died. So they are re born to do the same. They are slow though strong creatures.
They have a rotten look. They have strong arms; the zombies will have a special weapon, to fight their opponents
Feature: extra strength
Weakness; Slowness, holy water
Troll\orc: A green monster, eggers money and everything that will make him a bit richer. Trolls are mostly stupid and greedy beast. Though they are strong and fearless creatures.
Feature: A special club that only trolls has.
Evil elves: The evil elves are strong as the good and noble elves they have pointy ears, and excellent senses. The elves live for sanctuaries. They are strong with bows and swords. The elves strike quickly and cause many damage. They are superb fighters.
Feature: Quickness, small amount of magic.
Skeletons ; The remains of an evil warrior that was damned to an endless torment.
The skeletons are evil. They feel no pain, nor need. They live only to cause pain and speared evil. Much like their former selves the zombies.
Feature: Extra strength, speed.
Weakness ; Melee weapons.
Evil mage: Evil magicians they are pure evil, they use their magic to cause misery and pain to people. They have special abilities such as healing.
Feature: Magic, evil mages will have cures. To heal their teammates
- Fireball
- Disspell (Removes magic from units)
Human
Paladin\knight: A noble and holy warrior, the paladins have the protection of holy magic, which protects them from disease, and all kind of evil.
The paladins are warriors whom create peace in the world. Sworn fighters of the undead and evil.
Feature: Holy sword, holy protection
Weakness: bows.
Spearman: A warrior class specializes with spear. Much like the paladin the spearman is a noble warrior sworn fighter of evil. They desire glory, and to create good in the world.
Dwarf ; A skilled warrior, noble and smart. Can dodge hits easily.
The dwarf drinks a lot of ale. The dwarfs are also alchemists the use their bottles as
A dangerous weapon, and as a healing potion
Feature: Alchemists kit
- Explosive
- Cure kit (Self use only)
Weakness ; slowness.
Elves ; A strong, smart, noble warrior. He fights for common good and peace. The elves have pointy ears and good senses. They are skilled with bows and melee weapons.
Feature: Specialize with melee weapons, and bows.
Sorcerers: A good magician uses his magical powers to create good and peace. The magician has healing, and all kinds of magic.
Feature: magic.
- Fireball
- Disspell (Removes magic from units)
- Heal
(C) Blood Age 2002
If you would be interested in mapping with us, just post some screenshots of your work here or email them to me :) Medieval mapping experience is also good.