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View Full Version : DM-BathroomIII Beta2 - Happy New Years!!!


MustaphaMond
01-01-2008, 02:27 AM
Name: DM-BathroomIII
Version: Beta2
Gametype: LowGrav Little People Deathmatch
Players: 6-12

Credits: MustaphaMond, with a little help from some friends and special thanks to DarkMantis for his work on DM-BathroomSPE
Also: One static mesh (the tub faucet) was downloaded from (http://www.the3dstudio.com/product_details.aspx?id_product=40283) and was made by RippleDesign.

Notes: This is a remake of a map I've seen in every version of UT. I couldn't find a copy of the original level or the name of the original designer. I ended up using a copy of DM-BathroomSpeUT2K3.ut2 written by DarkMantis as my guide. I didn't import any BSP from DarkMantis' level, I merely took measurements and I adjusted them to be more even factors of 16. I also exported some of the textures from BRdmSE.utx so that it would look familiar. At first I was attempting to make an identical reproduction before I polished it with a UT3 feel. I couldn't leave it alone so I ended up mixing textures from the old level and using some new UT3 materials. Also, I always prefered this level with low grav but there are spots that don't need it. I liked the way Morpheus had low gravity areas and normal grav inside. I did something similar with DM-BathroomIII. In close quarters and on large flat surfaces it's normal grav, all other spots are low grav. I also feel that this level is much better with a translocator. Currently when I play it I use the Unlimited TL mod (seemed to work better than TranslocatorPlus) but I would like to be able to give players a Translocator by default (without mutator). I turned on pickup base lighting. I like some of them and not others. I'd like it better if the light was only on when the pickup was there but it's always on. I'd like some opinions on that. I added some jump pads from the tub to the sink and tub to the dresser. I felt they were necessary for navigation since I can't load translocator by default. I'd also like opinions on the jump pads.

Changes in Beta2:

Wallpaper, Linoleum, and Wood materials scaled and bump mapped
Increased light in toilet bowl

Added Porcelain and Metal materials
Added tile walls in the shower/tub
Added static meshes for shower rod, tub faucet, and shower head
Added sink faucet
Added weapon fire activated lift from floor to toilet paper
Added weapon fire activated lift from inside toilet bowl to above toilet
Added forced air to top heater vents
-Added spinning fan
-Added Physics volumes pushing players through vent system
Added [1-way] connecting duct from top heater vent to floor heating vent
Added bot paths through toilet to shield room and up through the floor heater vent
Added helmet in room under sink cabinet
Added helmet near door in main floor
Added health vials in toilet/heater system to aid bot navigation
Added health vials on the edge of the tub to aid bot navigation
Added health vials, and thigh pads on shower rod to aid bot navigation
Added Berserk on shower head

Fixed bot usage of all three jump pads
Fixed bot usage of medecine cabinet
Fixed bots getting stuck on dresser (now they use the wall socket teleporter)
Fixed bots getting stuck in tub soap dish
Fixed bots usage of tub
Fixed bots getting stuck in baseboard wall socket

Replaced sink stinger with flak cannon
Replaced baseboard sniper rifle with link gun

Download Beta2a (http://files.filefront.com/DM+BathroomIII+Beta2azip/;9364168;/fileinfo.html)

http://i35.photobucket.com/albums/d162/mondmustaphamond/UT3/ScreenShot-Ceiling-Beta2a.jpg

http://i35.photobucket.com/albums/d162/mondmustaphamond/UT3/ScreenShot-Floor-Beta2a.jpg

MustaphaMond
01-01-2008, 08:21 PM
I've uploaded a fixed version. There was an error on dedicated servers where they were looking for an obsolete package.

http://files.filefront.com/DM+BathroomIII+Beta2azip/;9364168;/fileinfo.html

MortalPlague
01-02-2008, 12:48 AM
Wow... the textures in this map look amazing. My gaming rig is broken right now, or I would download and try this out. Looks great from the screenshots though! :)

Monkey+Pie
01-02-2008, 04:15 PM
Nice job. Way better bots, items, etc. from beta1a, nicer textures. I'd give this nice map 4.5/5

Just a couple comments:
-Floating jumppad in mid-air by tub.
-In piping by shield belt water is white and quite difficult to move around with
-For some unknown reason I haven't get a translocator in any level with using "loaded" but all the places seems good to get to with translocator. I don't know if it is the level or my comp but no translocator.

MustaphaMond
01-03-2008, 02:39 PM
Do you have a translocator mod installed? I still haven't found a way to give everyone translocator by default.

Here's the tranlocator mod I like:
http://utforums.epicgames.com/showthread.php?t=591568&highlight=unlimited

I have found in this version that I like the bots behavior better without the translocator. With it they have more predictable behavior.

Monkey+Pie
01-04-2008, 11:11 AM
This works pretty well. Thanks for the link. With the problem that some people dont have this mutator, maybe add a few jump boots in various places.

MustaphaMond
01-04-2008, 11:21 AM
Jump boots are a decent idea. I may try that out but I've been advised that bots go crazy for jump boots and it can mess up the way they play the level. Has anyone else experienced this?

Monkey+Pie
01-04-2008, 11:47 AM
When I was attempting to make a map in the editor(though I didn't suceed) I found the bots either ignore the jump boots, or pick them up and not use them, or they all run at them and use them in seconds. It really depends on where you put them, and if the bots are feeling bouncy at the moment.

MustaphaMond
01-04-2008, 01:36 PM
I was just checking to see how well Google linked to my map and I discovered something annoying. I've found my map posted on file sharing sites without crediting me or linking to the forum discussions.

I appreciate the enthusiasm shown by these re-posters. However it presents a version control problem. When I googled for DM-Bathroom I got more link to Beta1a than for Beta2a. I found three sites that have Beta1a posted but don't have Beta2a. Even today people are downloading the old version.

Also, I like to know how many people have downloaded the map. If people post it elsewhere it means I have to track download counts on multiple sites (but I have to find them first).

Last, this is a beta map. I want feedback. Without crediting me and linking to the forum discission, people have no way of giving me feedback for the final version.

To summarize, I don't mind reposts but I would appreciate that you credit me when you repost post a link to the discussion. Also, if you're going to be reposting, please update the file when I submit a new version.

Monkey+Pie
01-05-2008, 06:10 PM
Wow. Thats really annoying that people would do that. Its a beta and isn't really even ready to be posted everywhere, it wants to be tested so there is a way better final version.

MustaphaMond
01-07-2008, 06:06 PM
Ok, I need some help from the PS3 owners out there. I don't have access to one so I can't test to see if I cooked it correctly.

DM-BathroomIII_Beta2a for PS3 (http://files.filefront.com/DM+BathroomIII+Beta2a+PS3zip/;9397817;/fileinfo.html)

Monkey+Pie
01-07-2008, 07:02 PM
I have a friend with a PS3. He is getting UT3 sometime in the next week or two (hopefully) and is currently setting up the internet. When he gets it I can ask him to try it, but it will probably be a while, most likely near the final release of BathroomIII.

MustaphaMond
01-08-2008, 04:21 PM
This is a long post but it's important for the development of this level. I expect the next release to be the final version (there may be
one after). I've taken a break from development since I released beta2a but I'm now planning for the next release. I have a long list of
things to do but community feedback is very important to me and I'd like to be presented with all ideas for consideration.

First, a list of what you can expect in the next release:
-A new tub faucet. I do like the one I have but I didn't create it and I want to use as little of other people's work as I can.
-The box on the dresser will be a facial tissue (Kleenex) box.
-Most likely all the wood surfaces will have new textures that are more suitably colored.
-The shower head will be fixed so the spray side has a smoother look to it.
-The lamp on the desser will have a new base and a proper light bulb.
-I will probably make it easier to walk around on top of the ceiling lamp.
-I hope to improve the look and function of the light sockets.
-The match stick ramp to the dresser light socket should be easier to use.
-I want a better sink pipe system.
-The sink bowl will be replaced with an opaque and more smooth bowl.
-The toilet bowl will hopefully have smoother lighting.
-The toilet tank and lid will be replaced.
-The toothpaste tube will be smoothed.
-I will add music and hopefully ambient bathroom sounds.
-Floormat texture improved.
-I will add a toilet lid.
-I will add a one-way teleporter from the tub soap dish to the heater vent.
-I will bump map the ceiling.
-I will add floor debris for cover.

Questions:
Should the level be brighter?
Should I add/move redeemer pickups?
Would people be interested in a CTF version?
What do you think about the rims of the tub? Do they need to be wider?
What debris should I put on the floor for cover? I'm not going to make this a filthy bathroom but it can be a bit cluttered.
Does the mirror show up in multiplayer games on the PS3?
What weapon spawns should be replaced, moved, or removed?
Are there any corridors/rooms that should be enlarged/shrunk (please be specific)?

Nova Silisko
01-08-2008, 07:43 PM
i really think you should make the wallpaper texture a bit bigger

as for stuff on the floors -- maybe toilet paper, a trash bin, toilet paper tubes, a discarded tissue or 2 near the trash bin

{hLk}Havok
01-18-2008, 06:00 AM
Just as a informational note:

The original maker was Twinsen and he made it for the original Unreal. The UT version was a remake of the Unreal 1 version. The original has a date of Oct 11 1998. Hard to beleive 10 yrs have gone by, and I still enjoy this map.

From the readme of the original DMbathroomrx (he actually made DMbathroom 1st, the rx version was a update).


DmBathroomSE - A very different level - By Twinsen

To Install
extract the two files into the unreal/ directory

History - A Brief Explanation
Bathroom wasn't really meant to be a Dm level, thats why its so big. Hopefully, it would be good for larger team matches... I originally created this level as a SinglePlay for Duke3d, but, because of technology constraints, I couldnt do all I wanted... Quake/Quake2 would have had problems with such Large levels, so I opted to make it for Unreal... With Unreal, I hope to accomplish many things with the SinglePlayer version of the map... which will require 6/7 mods not including weapons(not including the whole tc, Rx, of which Bathroom is the first level)...The original DmBathroom came out before DmNoddy, and DmLavatory, so...dont say I copied anyone. : )



so anyway Ill be adding your version to my clans dm server, and look forward to checking it out. It was one of my favorite U1 maps, and I cant wait to play it in UT3.