View Full Version : Lift help
{RA}SKYFURNACE
12-08-2007, 06:32 PM
I have tried following Hourences Tutorial on Kismet movers for making some lifts... granted the new UED Kismet is slightly different than the UED Kismet he uses, as far as what and where to click and some naming of things.
For some reason i haven't really got it to work yet. so if anyone can offer some step by step help that would be great. ill try again a couple of times and write down where i am misunderstanding what is going on.
if your assigning sounds to the lift is that done in Kismet? or is it a property?
HortonsWho
12-08-2007, 07:03 PM
I just watched the Kismet tut that came with the game. I haven't figured it out enough to explain, I'm afraid. What I do know:
yes- you'll use kismet and matinee. Add a mesh as an interp actor.
You see the icon top left for adding a key? Like UT, Put it where you want to start, hit that icon. Move it, drop another key.
In Kismet (or is it matinee?) you move the sliders. By default it's set to 5 seconds. Slide the right slider in to shorten the time. Adjust the internal sliders (loop time) to be the same length (like 0-5 seconds).
To receive light, the light sources near it need to be set to "dynamic". The tutorial didn't cover soudn (yet)
I can revisit the tutorial in more detail as needed.
{RA}SKYFURNACE
12-08-2007, 07:10 PM
Thanks Hort,
I found the Lift for the level Tut on the CE 3d buzz vids. I was looking for it in the kismet section.
The 3d buzz tutorial helped a lot. They did it very different than what Hourences Tutorial says to do.
http://www.hourences.com/book/tutorialsue3mover.htm
He uses triggers. Where the CE tut is much more easy and quick. For the benefit of others who don't have the CE ill try write something up for them.
share_the_pain
12-08-2007, 08:06 PM
To give your mover sounds, go into it's properties (f4) and under the 'InterpActor' tab, you will find a whole bunch of slots for sounds. Some good sounds for metallic movers is under the package 'A_Movers'.
As for the trigger part, while yes it does work, it has it's disadvantages. For example, you make a lift, and put a trigger at the bottom for it. If you go on the lift, go up, stay on, and ride it back down, as soon as you enter the radius for the trigger, it will go back up again, so you will never reach the bottom.
An easier, quicker, and better way to make your mover in kismet, is to simply select your interp actor, right click anywhere in the empty kismet field, and select 'New Event Using InterpActor_#>Mover'. This will set up everything you need for your mover, so all you have to do is double click the matinee node, and edit the mover's key frames.
ArcadiaVincenne
12-09-2007, 07:29 PM
In addition to the above, you could open a map from Epic, find the mover/lift in it, and then right click on it, and select 'find interpactorXXX in kismet'. That will jump you right to how it's controlled in Kismet and you can examine and copy how they did it.
share_the_pain
12-09-2007, 07:32 PM
In addition to the above, you could open a map from Epic, find the mover/lift in it, and then right click on it, and select 'find interpactorXXX in kismet'. That will jump you right to how it's controlled in Kismet and you can examine and copy how they did it.
Good example in DM-Gateway...the ice part.
Champion
02-27-2008, 04:18 PM
having triggers is a good way and theses no disavantage if you set up the kismet right
yes if you had 2 triggers one to go up and the othere to go down
you would have to use bool false from one switch and the othere to set the bool true.....so that way you can choose the delay on which the lift will ativate so
for exsample i want to go down the lift without going back up
but at the same time if i was at the bottom i would want to go up straight away
this would require a big kismet
you would have to have the 2 switches linked with one another using bool
so if i wanted to go down that also delays the time of the bottom switch
which then i cant go back up...and when i step off[untouched] it will reset it so that the trigger to make it go up can now be activated
kk thats sound difficault
the easy way is..ask me to set up the kismet on what you want it to do and il
do it for you
i have a VERY SImalar thing with a weapon lift..2 swiches and also change ligt from green to red
all works fine..map is dm-lego-demolition........im not giving the link since this is not my thread
but you could copy most of my kismet but its very big and sum1 not used to it would seem like a diff language
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