View Full Version : 3D Buzz Tuts
HortonsWho
11-24-2007, 06:14 PM
This thread is to discuss aspects of the 3DBuzz tutorials that come with the deluxe edition of the game.
Here's a very simple test room built (mostly) following the beginner tutorials.
share_the_pain
11-24-2007, 07:02 PM
I did, I watched the getting started and kismet ones so far and currently watching the level construction set.
They are pretty handy but are aimed more towards first-time-UEDers so they get into a little too much detail at some points, but they are nonetheless useful.
{RA}SKYFURNACE
11-25-2007, 03:01 PM
This thread is to discuss aspects of the 3DBuzz tutorials that come with the deluxe edition of the game.
Here's a very simple test room built (mostly) following the beginner tutorials.
Hort any tips on settings for lighting with the new editor? what properties you tweaking?
cUnNiNg_StUnTs
11-25-2007, 03:10 PM
Yes these TUTs alone make me happy I reserved the collectors edition deluxe.
HortonsWho
11-25-2007, 03:48 PM
Hort any tips on settings for lighting with the new editor? what properties you tweaking?
Just learning my way around. Lighting is really quite similar to previous UEds. Get to know "Falloff". It's a better way to affect how far a light reaches. Adjusting radius works too but that's a hard line of demarcation. Falloff seems to give a much more even graduality.
Also- you can place lights inside a static mesh and in one click turn off the meshes shadow generation. This allows an easy way to create light with a single source, as in those round paper lanterns. In general- meshes now take light much better and cast shadows well.
Oh- be sure to reduce the lightmap resolution of surfaces too- under "Surface Properties" you can set the resoultion now- sort of like the old trick of scaling textures up x4 then changing the res to get better shadows. By default it's set to 32. In that pic, I set it to 4.
I've only spent about an hour in the editor so far.
{RA}SKYFURNACE
11-25-2007, 03:50 PM
Also- you can place lights inside a static mesh and in one click turn off the meshes shadow generation. This allows an easy way to create light with a single source, as in those round paper lanterns.
Thank you... didn't know that, thats good info.
HortonsWho
11-25-2007, 03:55 PM
Under static mesh properties-->StaticMeshActor-->Lighting-->CastShadow
Another trick mentioned in the tut is you can put actors in groups... say you have twenty light actors arranged how you want. You can assign them to a group, then call on and deploy that group later.
For example- I'd see creating certain "suites" of lighting to go along with certain meshes. Then you can save those groups and use them in later maps.
HortonsWho
11-25-2007, 04:04 PM
ANd the shortcut to place a light actor: hold "L" and click on a surface.
share_the_pain
11-25-2007, 04:52 PM
ANd the shortcut to place a light actor: hold "L" and click on a surface.
Ctrl+L and click on a surface creates a small light that matches the colour you click on.
I find that there are a few materials/static meshes that are used in the tuts but aren't in my packages, anyone else having this problem. (For example, the roof texture that 3DBuzz uses in the getting started tuts. I don't have it)
HortonsWho
11-25-2007, 05:14 PM
Same issue here. For example- that dragon staue- can't find it.
share_the_pain
11-25-2007, 05:27 PM
Same issue here. For example- that dragon staue- can't find it.
I'm assuming that it was either removed or moved to a different location in between the time the video was made and the release.
{RA}SKYFURNACE
11-25-2007, 06:12 PM
FYI
There is a load of missing materials and statics for the 3d buzz tuts guys, there have been many people posting about on 3dbuzz, and the epic forums.
Jaakko
11-25-2007, 06:52 PM
They should have put the tuts in the normal version too.
I've only spent about an hour in the editor so far.
Only an hour? Wow. It could take me days to make a room like that if I even knew how to use the editor.
DagnyTaggart
12-17-2007, 09:33 AM
I like the tutorials. The Editor has definitely come a long way since the UT99 Editor.
r0tzl0effel
02-06-2008, 02:02 AM
FYI
There is a load of missing materials and statics for the 3d buzz tuts guys, there have been many people posting about on 3dbuzz, and the epic forums.
Ah, I was wondering what the hell I did wrong ...
So, the first material I missed was ASC_Walls_BSP_WoodA01. I found that there is a texture called so and I guess with a little extra-work you can have your material.
But I got no idea how to solve the missing dragon.
haslo
02-06-2008, 09:50 AM
They are pretty handy but are aimed more towards first-time-UEDers so they get into a little too much detail at some points, but they are nonetheless useful.
I agree with the "nonetheless useful" bit, but rather think that they're aimed at first-time-UEDers who have no clue what keyframe animation is, how any 3D package works, or how they move their mouse across the screen. Or in other words, they could easily have made the second half of the tutorials less than half as long and would have made me learn more, because then I woulnd't have started surfing while watching them :scratch:
I stopped watching when they explained the ever-same concepts for the umpteenth time in the particles section myself - anything I missed from the last, level-building, bit, that they didn't cover before?
About that dragon, just place something else in that place, it'll work just as well :D
DeadMeatGF
02-06-2008, 01:09 PM
I stopped watching when they explained the ever-same concepts for the umpteenth time in the particles section myself - anything I missed from the last, level-building, bit, that they didn't cover before?
That's a fair point, but they do that so you aren't forced to watch them in order.
Nerdstock2005
03-03-2008, 01:49 AM
Ah, I was wondering what the hell I did wrong ...
So, the first material I missed was ASC_Walls_BSP_WoodA01. I found that there is a texture called so and I guess with a little extra-work you can have your material.
But I got no idea how to solve the missing dragon.
http://www.stage6.com/Unreal-Engine-3---Video-Tutorials/videos/ is a link to the tutorials.
To find the missing materials:
C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Environments
Make sure your opening them up in this location.
King Mango
04-07-2008, 10:23 PM
Buzz now only keeps videos for MS available for no more than thirty days. If you want to become a MS to get them, you're SOL... :/
Unfortunately the link posted above will not play for me. DivX tells me the videos are not DivX videos...
Muffy
12-07-2008, 07:27 AM
I've been looking for ages but just cant find it anywhere. How on earth do you resize your brushes with the widget or manual? I mean. It scales the whole thing at once. What if I want to just scale one side of a cube by selecting only the 4 corners on that side and dragging them to where I want them. Just like on the old editor? How do I do that? I can only seen to resize every side at once. How do you select and scale single corners/sides of the brush?
(C)orey
12-19-2008, 04:48 AM
Select geometry mode as in the picture below.
http://img67.imageshack.us/img67/222/explainoj7.jpg
Then you can move the corners around.
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.